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King's Castle is the fourth dungeon in Dungeon Quest. It was released on 2019-04-06. This dungeons theme is based on the medieval times. It is available at level 70 for Insane difficulty and level 75 for Nightmare difficulty.

King's Castle consists of two mini-bosses, and a main boss at the end of the dungeon. This dungeon features a normal melee enemy, a normal ranged enemy, and a special melee enemy with a unique attack pattern known as the Hitman. When running this dungeon, it is recommended to have 15K+ HP for Insane difficulty, and 25K+ HP for Nightmare difficulty. Players have eleven minutes to clear the dungeon.

The main theme is Finish The Fight.

Mobs

All of the mobs have 1.8M HP and deal around 3K damage per hit on Insane difficulty, and have 6M HP and about 7K damage per hit on Nightmare difficulty.

King's Guard

Kingā€™s Guard

The King's Guard

The King's Guard is a melee-type mob. The King's Guard appears to be a human wearing knight armor, is equipped with a sword, and is loyal to The King. They are fully physical and have a normal walkspeed, and will only deal damage when they get close to a player. Their damage can stack if they are grouped up with other Guards.

Elementalist

Elementalist

The Elementalist

The Elementalist is a ranged-type mob. The Elementalist appears to be a human wearing mage gear, holding a staff, can use magic, and is loyal to The King. They are fully ranged and have a slow walkspeed. They will keep shooting even if there are no nearby players if they have been aggravated. The Elementalist will aim a purple rectangle with a small width and long-range in the direction they are facing. Their spell attack fires quickly after being aimed. There is a short cooldown before they can fire again.

Hitman

Hitman

The Hitman

The Hitman is a melee-type mob with a unique attack and AI. The Hitman is a human wearing all black outfit, having two daggers, and is mostly hired by The King. The Hitman has a very fast walkspeed and can easily catch up to players. When they get close to a player they will start to attack, with the range of their weapons indicated by a red rectangle immediately in front of them. They attack quickly, but as long as the player continues to move directly toward or away from the Hitman, they will not hit the player.

Bosses

King's Castle has three bosses, consisting of two mini-bosses and a main boss at the end of the dungeon. Each mini-boss has a base health of 10M HP on Insane difficulty, and 30M HP on Nightmare difficulty. The main boss will have a base health of 14M HP on Insane difficulty, and 40M HP on Nightmare difficulty.

Beast Master

Beast Master

The Beast Master

The Beast Master is the first mini-boss the player will encounter on King's Castle, located in the 3rd room. The Beast Master is equipped with a Goblin Cleaver and a Beastly Guardian Set. The Beast Master is 3rd in command of The King's army, and is loyal towards to The King. The battle will begin after a player walks far enough into the thin corridor, or if a player died at any point before reaching him. His attacks typically hit wide areas while within a narrow hallway, so maneuverability is key. The Beast Master has a total of two attacks.

Beast Flames: The Beast Master starts off by covering the sides with solid lines that deal a total of four ticks of damage. A checkered pattern will make its way down the center of the corridor, with each piece dissipating after half a second and dealing damage to any player within them. The sides will then open up. After two seconds, the center will become covered in a solid line that deals four ticks of damage. The checkered pattern will make its way along the sides of the corridor, with the tighter space and other props making it a bit harder to dodge than the previous set.

Beast Spin: Beast Master's second attack is a close-range melee attack that will deal damage to anybody that is standing too close to him. When the circle appears, he will begin to rotate before spinning around and swinging his weapon. After this attack concludes, the attacks will repeat again until he is defeated. The entire cycle takes about ~14 seconds to complete.

The Beast Master has a base health of 10M HP on Insane and 30M HP on Nightmare difficulty. Each attack does around 8K on Insane and around 14K on Nightmare difficulty.

Arch-Mage

Arch-Mage

The Arch-Mage

The Arch-Mage is the second mini-boss the player will encounter on King's Castle, located in the 5th room. They are equipped with a purple Celestial Fire Staff, an Arch-Mage Set with a hood instead of a crown, and a purple Innervate effect. The Arch-Mage is 2nd in command of The King's army, and is loyal towards to The King. The encounter will begin after a player walks into the room, or if a player died at any point before reaching him. The Arch-Mage has a total of three moves (one being passive).

Explosive Books [Passive]: During the fight, multiple AoE circles with books hovering above them will randomly spawn throughout the room. These books take a long time to explode when compared to the Arcane attacks.

Arch Beam: The Arch-Mage will typically start out by using this attack. This attack will shoot a large magic line at the closest player, regardless of the amount of damage or taunting they have done. This attack appears again after two seconds, and again after another three seconds (2-3 repeating cycle).

Arch Grid: Every two Arch Beams used, a grid of small lines will fire from all sides and across the entire room before he fires yet another Arcane Beam. There is typically a rectangle or square in between the lines to dodge the attack and repeats every ~5 seconds.

The Arch-Mage has a base health of 10M HP on Insane and 30M HP on Nightmare difficulty. Each attack does around 7K on Insane and around 11K on Nightmare difficulty.

The King

The King

The King

The King is the main boss on King's Castle, located in the 8th room. The King is a giant humanoid being that wields two fiery swords, and a modified Godly Guardian Set with red details. The King has a total of three moves (one being passive).

Global Lava [Passive]: If any player enters the throne room, then The King will summon lava, covering the entirety of the map excluding the eighth room. The lava deals 2K per tick on Insane and 5K per tick on Nightmare.

Lava Lash: The King starts out by raising his swords into the air, marking the area in which a long-range lash of lava will hit. When he swings his swords back down, anybody within the marked area will take damage. The King aims this attack at a random player, and he does this a total of three times each rotation. This attack would later become a spell known as Lava Lash.

King's Jump: After the set of Lava Lashes, The King will then locate a random player within the room. He will then mark their position with a very large AoE circle that does damage to anybody within it after three seconds, which is when he lands inside it. After landing, the attack cycle will repeat. On every other attack rotation, a dense fog will cover the room before he uses this attack.

The King's main theme is Incoming. The King has a base health of 14M HP on Insane difficulty, and 40M HP on Nightmare difficulty. Each attack does an average of 9K on Insane difficulty, and 19K on Nightmare difficulty.


Rooms

The spawn is located at the edge of a small wooded area on a road with a broken down wagon off to the side. The road continues through the wooded area until it reaches the exterior castle wall. Inside of this wall is a bridge extending over a moat to the interior castle wall. Inside of this second wall is a small castle town, which is guarded by the Beast Master. Defeating him opens the door to the entrance of the castle with a large stairway. To the left of the entrance is a small corridor that leads to a library with the Arch-Mage standing guard. Defeating him unlocks the door to the right of the entrance on the lower floor, which is located behind the stairway when leaving from the library. This door leads out to a small courtyard within the castle. This courtyard leads into a long hallway with tall windows and pillars lining both sides. At the end of the hallway is a very large room with a throne that The King is standing in front of. An Egg can be found behind this throne.

Room Order Enemies
1 First 3 King's Guards, 2 Elementalists, 1 Hitman
Second 3 King's Guards, 2 Elementalists, 1 Hitman
Third 3 King's Guards, 3 Elementalists, 1 Hitman
2 First 2 King's Guards, 3 Elementalists, 2 Hitmen
Second 3 King's Guards, 3 Elementalists, 1 Hitman
3 Mini-Boss Beast Master
4 First 3 King's Guards, 2 Elementalists, 1 Hitman
Second 3 King's Guards, 2 Elementalists
5 Mini-Boss Arch-Mage
6 First 2 King's Guards, 3 Elementalists, 1 Hitman
Second 1 King's Guard, 4 Hitmen
7 First 2 King's Guards, 3 Elementalists, 1 Hitman
Second 3 King's Guards, 4 Elementalists, 1 Hitman
8 Boss The King

Drops

Upon completing the dungeon, players receive a random item (two items if on Hardcore mode) and gold, similarly to other dungeons excluding event ones. For Wave Defence, one item is received after every 15 waves. Players with the Extra Item game pass receive receive an extra item in addition to the above. The items that can be obtained are listed below.

Ability drops

King's Castle abilities
Ability Icon Ability Name Class Lvl. Req Rarity Difficulty
Chain Heal Chain Heal Healer Lvl 68 Rare Insane/Nightmare
Glacial Blows Glacial Blows Warrior Lvl 69 Rare Insane
Thunderous Blast Thunderous Blast Mage Lvl 70 Uncommon Insane
Guardian's Blessing Guardian's Blessing Tank Lvl 70 Rare Insane/Nightmare
Blade Throw Blade Throw Warrior Lvl 73 Epic Nightmare
Void Beam Void Beam Mage Lvl 73 Rare Nightmare
Electric Boom Electric Boom Mage Lvl 75 Epic Nightmare

Armor drops

Warrior armor sets
Set Icons Set Name Average Item Stats
Lvl. Req
Difficulty
Rarity Base Power Upgrades Health
Barbaric Warrior Helmet
Barbaric Warrior Set Common 200 115 2.8K
Uncommon 240 135 3.3K
Barbaric Warrior Armor
Level 70

Insane
Rare 280 155 3.7K
Epic 320 175 4.1K
Beastly Warrior Helmet
Beastly Warrior Set Common 350 180 4.3K
Uncommon 390 200 4.55K
Beastly Warrior Armor
Level 75

Nightmare
Rare 440 220 4.8K
Epic 490 240 5.2K
Titan-forged Warrior Helmet
Titan-forged Warrior Set Common 450 220 4.5K
Uncommon 530 245 4.8K
Titan-forged Warrior Armor
Level 77

Nightmare
Rare 610 270 5.2K
Epic 690 300 5.6K
Mage armor sets
Set Icons Set Name Average Item Stats
Lvl. Req
Difficulty
Rarity Base Power Upgrades Health
Barbaric Mage Crown
Barbaric Mage Set Common 200 115 2.8K
Uncommon 240 135 3.3K
Barbaric Mage Robes
Level 70

Insane
Rare 280 155 3.7K
Epic 320 175 4.1K
Arch-Mage Crown
Arch-Mage Set Common 350 180 4.3K
Uncommon 390 200 4.55K
Arch-Mage Robes
Level 75

Nightmare
Rare 440 220 4.8K
Epic 490 240 5.2K
Titan-forged Mage Helmet
Titan-forged Mage Set Common 450 220 4.5K
Uncommon 530 245 4.8K
Titan-forged Mage Armor
Level 77

Nightmare
Rare 610 270 5.2K
Epic 690 300 5.6K
Guardian armor sets
Set Icons Set Name Average Item Stats
Lvl. Req
Difficulty
Rarity Base Power Upgrades Health
Barbaric Guardian Helmet
Barbaric Guardian Set Common 70 115 6.2K
Uncommon 74 135 6.9K
Barbaric Guardian Armor
Level 70

Insane
Rare 76 155 7.6K
Epic 80 175 8.3K
Beastly Guardian Helmet
Beastly Guardian Set Common 90 180 8.4K
Uncommon 90 200 9.4K
Beastly Guardian Armor
Level 75

Nightmare
Rare 90 220 10.4K
Epic 90 240 11.4K
Titan-forged Guardian Helmet
Titan-forged Guardian Set Common 100 220 10.9K
Uncommon 100 245 12.3K
Titan-forged Guardian Armor
Level 77

Nightmare
Rare 100 270 14K
Epic 100 300 16K

Weapon drops

Warrior weapons
Weapon Icon Weapon Name Average Weapon Stats
Lvl. Req
Difficulty
Rarity Base Power Upgrades
Goblin Cleaver
Goblin Cleaver Common 2,420 245
Uncommon 2,620 261
Level 69
Insane
Rare 2,820 277
Epic 3,020 295
Dual Cutlasses
Dual Cutlasses Common 2,720 270
Uncommon 3K 300
Level 70
Insane
Rare 3,280 320
Epic 3,560 340
Beast Cleaver
Beast Cleaver Common 3.2K 315
Uncommon 3,550 330
Level 70
Insane
Rare 3.8K 350
Epic 4,150 370
Dual Royal Axes
Dual Royal Axes Common 3,650 340
Uncommon 4.1K 360
Level 70
Insane
Rare 4.5K 380
Epic 4.9K 400
Heavenly Greatsword
Heavenly Greatsword Common 4.4K 400
Uncommon 4.9K 440
Level 71
Insane
Rare 5.4K 480
Epic 5.9K 520
High Priest Battleaxe
High Priest Battleaxe Common 5.2K 460
Uncommon 5.6K 500
Level 74
Nightmare
Rare 6K 520
Epic 6.4K 540
Ethereal Greataxe
Ethereal Greataxe Common 5.8K 510
Uncommon 6.3K 535
Level 75
Nightmare
Rare 6.8K 555
Epic 7.3K 575
Dual Frozen Blades
Dual Frozen Blades Common 6.6K 540
Uncommon 7.1K 570
Level 75
Nightmare
Rare 7.6K 600
Epic 8.1K 630
Dual Inferno Slicers
Dual Inferno Slicers Common 7.4K 585
Uncommon 8.1K 615
Level 75
Nightmare
Rare 8.8K 645
Epic 9.5K 670
Dual Jade Daggers
Dual Jade Daggers Common 8.7K 640
Uncommon 9.5K 675
Level 76
Nightmare
Rare 10.5K 710
Epic 11.5K 750
Beastmaster War Scythe
Beastmaster War Scythe
Level 77
Nightmare
Legendary 14K 850
Mage weapons
Weapon Icon Weapon Name Average Weapon Stats
Lvl. Req
Difficulty
Rarity Base Power Upgrades
Tribal Staff
Tribal Staff Common 2,420 245
Uncommon 2,620 261
Level 69
Insane
Rare 2,820 277
Epic 3,020 295
Eagle Staff
Eagle Staff Common 2,720 270
Uncommon 3K 300
Level 70
Insane
Rare 3,280 320
Epic 3,560 340
Infernal Sun Staff
Infernal Sun Staff Common 3.2K 315
Uncommon 3,550 330
Level 70
Insane
Rare 3.8K 350
Epic 4,150 370
Elven Staff
Elven Staff Common 3,650 340
Uncommon 4.1K 360
Level 70
Insane
Rare 4.5K 380
Epic 4.9K 400
Apothecary Staff
Apothecary Staff Common 4.4K 400
Uncommon 4.9K 440
Level 71
Insane
Rare 5.4K 480
Epic 5.9K 520
Moonlight Staff
Moonlight Staff Common 5.2K 460
Uncommon 5.6K 500
Level 74
Nightmare
Rare 6K 520
Epic 6.4K 540
Sunlight Staff
Sunlight Staff Common 5.8K 510
Uncommon 6.3K 535
Level 75
Nightmare
Rare 6.8K 555
Epic 7.3K 575
Celestial Fire Staff
Celestial Fire Staff Common 6.6K 540
Uncommon 7.1K 570
Level 75
Nightmare
Rare 7.6K 600
Epic 8.1K 630
Arclight Battlestaff
Arclight Battlestaff Common 7.4K 585
Uncommon 8.1K 615
Level 75
Nightmare
Rare 8.8K 645
Epic 9.5K 670
Fire and Ice Staff
Fire and Ice Staff Common 8.7K 640
Uncommon 9.5K 675
Level 76
Nightmare
Rare 10.5K 710
Epic 11.5K 750
Beastmaster Spell Scythe
Beastmaster Spell Scythe
Level 77
Nightmare
Legendary 14K 850

Cosmetic drop

Appearance Cosmetic Name Cosmetic Title How to obtain
King's Knight cosmetic
King's Knight King's Achiever Has a 0.48% (about 1 in 208) chance of dropping on Nightmare after completing a dungeon.

Only the cosmetic title can be obtained in Wave Defence.

Gold yield

Upon successful completion of the dungeon, players also receive a gold reward. The amount received varies slightly around a fixed value. The average values for each difficulty are listed below.

Difficulty Gold Gold (2x Gold) Game Pass
Insane ~ 550,000 ~ 1,110,000
Nightmare ~ 750,000 ~ 1,500,000

EXP earnings

The table below lists the experience points gained by defeating every enemy and boss in a normal run, as well as their combined total.

Difficulty EXP EXP (VIP) EXP (Boost) EXP (VIP and Boost)
Insane Enemies 75,900 91,080 151,800 166,980
Insane Bosses 60,000 72,000 120,000 132,000
Insane Total 135,900 163,080 271,800 298,980
Nightmare Enemies 151,800 182,160 303,600 333,960
Nightmare Bosses 120,000 144,000 240,000 264,000
Nightmare Total 271,800 326,160 543,600 597,960
Dungeon Quest
Gear Abilities ā€¢ Armors ā€¢ Weapons ā€¢ Rarity ā€¢ Reverse and God Pots
Mechanics Cosmetics ā€¢ Daily Rewards ā€¢ Game Passes ā€¢ Gold ā€¢ Inventory ā€¢ Leaderboard ā€¢ Levels ā€¢ Skill Points ā€¢ Soundtracks ā€¢ Trading ā€¢ Upgrades
Gameplay Dungeons Desert Temple ā€¢ Winter Outpost ā€¢ Pirate Island ā€¢ King's Castle ā€¢ The Underworld ā€¢ Samurai Palace ā€¢ The Canals ā€¢ Ghastly Harbor ā€¢ Steampunk Sewers ā€¢ Orbital Outpost ā€¢ Volcanic Chambers ā€¢ Aquatic Temple ā€¢ Enchanted Forest ā€¢ Northern Lands ā€¢ Gilded Skies ā€¢ Yokai Peak
Misc. Tutorial ā€¢ Wave Defence ā€¢ Boss Raids
Event Egg Island ā€¢ Ready Player Two ā€¢ Pumpkin King ā€¢ Krampus ā€¢ Cyber Easter Cave ā€¢ Harvest of Horror
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