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Orbital Outpost is the 10th dungeon in Dungeon Quest. It was released to the public on 2020-01-24 and is the first dungeon after Boss Raids. The dungeon has two mini-bosses and a main boss. The theme of this dungeon appears to be a space theme with aliens.

Orbital Outpost requires players need to be level 140 for Insane difficulty, and level 145 for Nightmare difficulty. The recommended minimum health for Insane difficulty is 15.5M HP and for Nightmare 20M HP. Players have nine minutes to clear the dungeon on Insane and ten minutes on Nightmare.

The main theme is Up And Fight.

Mobs

In Orbital Outpost, there are four different types of mobs. Each mob has a base health of 1.9T on Insane and a base health of 4.4T on Nightmare difficulty. The mobs deal 4.5M damage on Insane, and can deal 7M damage on Nightmare difficulty.

Hologram Assassin

Hologram Assassin

A Hologram Assassin

The Hologram Assassin is a melee-type mob. It's a hologram with a neon blue color with dual blades. It has identical AI to most melee enemies but is a bit more sluggish than the melee enemies from earlier dungeons. It will follow either the closest player or the player that has dealt the most damage to it unless it is taunted.

Hologram Warrior

Hologram Warrior

A Hologram Warrior

The Hologram Warrior is a unique melee-type mob. It's a hologram with a neon red color with dual blades. This enemy is about the same speed as the ranged enemies. By default, when it approaches a player, it pauses, proceeding to spin with tremendous speed in the direction that the player was in upon pausing for roughly one second with a temporary speed boost and the ability to deal damage, however, if the mob has been damaged, instead of travelling in a singular direction, the warrior will instead chase the player that has dealt the most damage to it unless it is taunted. When not attacking, it will follow either the closest player or the player that has dealt the most damage to it unless it is taunted.

Scout Drone

Scout Drone

A Scout Drone

The Scout Drone is a ranged-type mob. The Scout Drone is a ball with a glowing eye, having two guns, and a propeller on top. In addition to the center beam similar to ranged enemies of previous dungeons, it fires beams to both the left and right at a 35Ā° angle from the center on average. Similarly to recent dungeons, there is plenty of reaction time to dodge its attacks. It will follow either the closest player or the player that has dealt the most damage to it unless it is taunted.

Electric Tower

Electric Tower

An Electric Tower

The Electric Tower is a ranged-type mob. It's a floating tower that possesses electric energy. It shoots a beam that appears as a circle on the ground, dealing AoE damage to the player after a short delay. It is totally motionless, as a result, two groups of enemies with this tower cannot be lured together. It is similar to the Elder Dark Mage from The Underworld, but instead with a much smaller AoE and way more damage.

Bomb Drone

Bomb Drone

A Bomb Drone

The Bomb Drone is an AoE-type summoned mob that is spawned by The Destroyer. it has the same model as the Scout Drone, but does not have any guns, nor can shoot from its eyes. It has the same amount of hp as the other mobs. The Bomb Drone will try to find the nearest player in an attempt to detonate near them to deal damage. If it fails to reach a player, it will eventually detonate by itself. One Bomb Drone will spawn per attack cycle until The Destroyer is successfully defeated. It will always spawn behind The Destroyer.


Bosses

Orbital Outpost has a total of three bosses, consisting of two mini-bosses and a main boss at the end of the dungeon. The bosses attack deal about 7M damage on Insane and 9M damage on Nightmare difficulty.

The Destroyer

The Destroyer

The Destroyer

The Destroyer is the 1st boss of Orbital Outpost, encountered after the first stage. The Destroyer is a humanoid robotic type with one eye. It is armed with a machine gun, a flamethrower, two rocket pods on top of it, and the ability to summon Bomb Drones.

Once approached, The Destroyer will initiate an attack depending on the point at which the fight is started after it has spawned. The general color order is yellow, orange, and red (sometimes some colors may be skipped if players are not in The Destroyer's arena). The Destroyer has a total of four moves (one being passive).

Bomb Drone Deployment [Passive]: At the end of the first Missile Launchers attack, The Destroyer will passively summon Bomb Drones every ~9 seconds. The Bomb Drones will attempt to chase the closest player, detonating automatically after a few seconds if it fails to reach a player.

Armed Machinegun: The first color is yellow. The Destroyer will target a random player that is in the arena. The Destroyer will then raise it's machine gun from it's left hand and will rapidly fire a multitude of yellow lines being bullets for a couple of seconds.

Armed Flamethrower: The next color is orange. The Destroyer will then raise it's flamethrower from it's right-hand targeting on a random player, creating a total of eight beams in a set pattern. Any players who are hit by the flamethrower will be dealt with DoT damage and will be surrounded by a ring. If a player that does not have a ring touches a player with a ring, then that player will burn as well. Burnt players cannot be burnt by players who have had their flame originate from the same attack.

Missile Launchers: Lastly is the color red, The Destroyer will fire it's missiles from it's rocket pods, which will fall on every player three times, signaled by big red circles. After this, the color pattern will go back to yellow and the whole attack pattern will reset.

The Destroyer has a base of 6.9T HP on Insane, and 13.4T HP on Nightmare difficulty.

Tesla Master

Tesla Master

The Tesla Master

The Tesla Master is the 2nd boss of Orbital Outpost, encountered in the 4th room. The Tesla Master appears to be a humanoid being that has light blue gear, two glowing blue eyes, is equipped with an Electro Cannon, and is an expert on electricity. The Tesla Master has a total of four moves.

Electro Beam: When approached, five blue lasers will appear vertically on the floor, stretching from the entrance to the end of the room. These lasers will then quickly detonate, dealing damage to players.

Electro Orb: The Tesla Master will proceed to blast four orbs around itself forming a diamond shape position himself. This attack will repeat three times. This attack does not deal much damage but will hit the players multiple times as the orbs pass through them.

Electro Beam and Electro Circles: The Tesla Master will then repeat the "Electro Beam" attack, then fourteen blue circles will be spawned on the floor in random spots. The circles will stay there until the next "Electro Circle" attack. The Electro Circles will repeatedly damage players, similar to the Cannon Crab.

Tesla Cannon: The Tesla Master prepares to create a blast with it's cannon on a random player, which shoots out three orbs. Again, it will summon blue lasers again, but the circles do not disappear. The Tesla Master will then repeats its four orb attack. Afterward, the circles disappear, and the attack pattern resets.

The Tesla Master has a base of 6.9T HP on Insane, and 13.4T HP on Nightmare difficulty.

Lord Varosh

Lord Varosh

Lord Varosh

Lord Varosh is the last boss of Orbital Outpost, encountered in the 7th room. Lord Varosh appears to be an Alien being equipped with the Alien Guardian Set being green and a neon green Molten Greatsword cosmetic weapon. Lord Varosh has a total of five move (one being passive).

Stun Beams [Passive]: Passively every few seconds, lasers similar to the Corrupt Overlord's attack appear from the wall to the entrance. If any of these lasers hit a player, the victim will be held in place for a short moment, unable to move, however, the player can still attack.

Energy Orb: Right after the "Stun Beams" attack, Lord Varosh will fire a green energy orb at a random target. The orb attack is quite similar to the Tesla Master's orbs, but it deals twice the damage and has a bigger hitbox, making it very deadly. Players are recommended to be constantly moving to avoid this attack.

Ambush: Lord Varosh will vanish shortly after making the "Energy Orb" attack, darkening the arena, making it hard to see. Many green circles will start rapidly appearing and detonate, some expanding after exploding to explode again. After a couple of seconds, Lord Varosh will appear behind a random player, similar to the Demonic Pirate Captain's attack, attempting to smash them with his sword. The Ambush attack will heal Lord Varosh for every opponent in the raidus of the Ambush attack.

Focus Beam: Lord Varosh then teleports back to his original position, proceeding to charge and release a green Focus Beam towards a random target. If any player is hit, Varosh will successfully heal. After the attack ends, his attack pattern resets, causing Lord Varosh to start with his energy orb attack again.

Lord Varosh's main theme is Oxygen C. Lord Varosh has a base of 6.9T HP on Insane, and 15.5T HP on Nightmare difficulty.

Rooms

Room Order Enemies
1 First 1 Hologram Assassin, 1 Hologram Warrior, 2 Scout Drones, 1 Electric Tower
Second 2 Hologram Assassins, 1 Hologram Warrior, 2 Scout Drones, 1 Electric Tower
2 Mini-Boss The Destroyer
3 First 3 Hologram Assassins, 2 Scout Drones
Second 2 Hologram Assassins, 1 Hologram Warrior, 2 Electric Towers
4 First 2 Hologram Assassins, 2 Hologram Warriors, 1 Electric Tower
Second 3 Scout Drones, 1 Electric Tower
5 Mini-Boss Tesla Master
6 First 3 Scout Drones
Second 5 Scout Drones, 3 Electric Towers
7 Boss Lord Varosh

Drops

Upon completing the dungeon, players receive a random item (two items if on Hardcore mode) and gold, similarly to other dungeons excluding event ones. Players with the Extra Item game pass receive an extra item in addition to the above. The items that can be obtained are listed below.

Ability drops

Orbital Outpost abilities
Ability Icon Ability Name Class Lvl. Req Rarity Difficulty
Focus Beam Focus Beam Warrior Lvl 140 Epic Insane
Mystery Matter Mystery Matter Mage Lvl 140 Epic Insane
Explosive Mine Explosive Mine Warrior Lvl 145 Epic Nightmare
Vortex Grenade Vortex Grenade Warrior Lvl 145 Epic Nightmare
Electric Field Electric Field Mage Lvl 145 Epic Nightmare
Energy Orb Energy Orb Mage Lvl 145 Epic Nightmare

Armor drops

Warrior armor sets
Set Icons Set Name Average Item Stats
Lvl. Req
Difficulty
Rarity Base Power Upgrades Health
Space Warrior Helmet
Space Warrior Set Common 95K 12K 2.1M
Uncommon 110K 12.9K 2.32M
Space Warrior Armor
Level 140

Insane
Rare 125K 13.8K 2.54M
Epic 140K 14.7K 2.75M
Commander's Warrior Helmet
Commander's Warrior Set Common 140K 14.7K 2.8M
Uncommon 153K 15.9K 3.2M
Commander's Warrior Armor
Level 145

Nightmare
Rare 167K 17.1K 3.6M
Epic 180K 18.4K 3.9M
Alien Warrior Helmet
Alien Warrior Set Common 190K 19K 3.9M
Uncommon 200K 20K 4.3M
Alien Warrior Armor
Level 145

Nightmare
Rare 210K 21K 4.7M
Epic 220K 22K 5M
Mage armor sets
Set Icons Set Name Average Item Stats
Lvl. Req
Difficulty
Rarity Base Power Upgrades Health
Space Mage Helmet
Space Mage Set Common 95K 12K 2.1M
Uncommon 110K 12.9K 2.32M
Space Mage Armor
Level 140

Insane
Rare 125K 13.8K 2.54M
Epic 140K 14.7K 2.75M
Commander's Mage Helmet
Commander's Mage Set Common 140K 14.7K 2.8M
Uncommon 153K 15.9K 3.2M
Commander's Mage Armor
Level 145

Nightmare
Rare 167K 17.1K 3.6M
Epic 180K 18.4K 3.9M
Alien Mage Helmet
Alien Mage Set Common 190K 19K 3.9M
Uncommon 200K 20K 4.3M}}
Alien Mage Armor
Level 145

Nightmare
Rare 210K 21K 4.7M
Epic 220K 22K 5M
Guardian armor sets
Set Icons Set Name Average Item Stats
Lvl. Req
Difficulty
Rarity Base Power Upgrades Health
Space Guardian Helmet
Space Guardian Set Common 1,000 12K 3M
Uncommon 1,000 12.9K 3.4M
Space Guardian Armor
Level 140

Insane
Rare 1,000 13.8K 3.8M
Epic 1,000 14.7K 4.2M
Commander's Guardian Helmet
Commander's Guardian Set Common 1,000 14.7K 4.2M
Uncommon 1,000 15.9K 4.7M
Commander's Guardian Armor
Level 145

Nightmare
Rare 1,000 17.1K 5.1M
Epic 1,000 18.4K 5.5M
Alien Guardian Helmet
Alien Guardian Set Common 1,000 19K 5.5M
Uncommon 1,000 20K 6.1M
Alien Guardian Armor
Level 145

Nightmare
Rare 1,000 21K 6.7M
Epic 1,000 22K 7.25M

Weapon drops

Warrior weapons
Weapon Icon Weapon Name Average Weapon Stats
Lvl. Req
Difficulty
Rarity Base Power Upgrades
Blazing Star
Blazing Star Common 1.26M 49K
Uncommon 1.28M 50K
Level 140
Insane
Rare 1.35M 51K
Epic 1.42M 52K
Dual Solar Blades
Dual Solar Blades Common 1.4M 54K
Uncommon 1.47M 55K
Level 140
Insane
Rare 1.54M 56K
Epic 1.61M 57K
Solar Katana
Solar Katana Common 1.6M 57K
Uncommon 1.67M 58K
Level 140
Insane
Rare 1.74M 59K
Epic 1.8M 60K
Dual Crystalized Knives
Dual Crystalized Knives Common 1.67M 59K
Uncommon 1.74M 60K
Level 145
Nightmare
Rare 1.8M 61K
Epic 1.9M 62K
Void Greatsword
Void Greatsword Common 1.95M 61K
Uncommon 2.1M 63K
Level 145
Nightmare
Rare 2.25M 65K
Epic 2.4M 67K
Solar Greatsword
Solar Greatsword Common 2.2M 64K
Uncommon 2.37M 66K
Level 145
Nightmare
Rare 2.54M 68K
Epic 2.7M 70K
Galactic Dual Blades
Galactic Dual Blades
Level 146
Nightmare
Legendary 3.15M 79.5K
Mage weapons
Weapon Icon Weapon Name Average Weapon Stats
Lvl. Req
Difficulty
Rarity Base Power Upgrades
Electron Spell Dagger
Electron Spell Dagger Common 1.26M 49K
Uncommon 1.28M 50K
Level 140
Insane
Rare 1.35M 51K
Epic 1.42M 52K
Void Spell Dagger
Void Spell Dagger Common 1.4M 54K
Uncommon 1.47M 55K
Level 140
Insane
Rare 1.54M 56K
Epic 1.61M 57K
Void Spell Blade
Void Spell Blade Common 1.6M 57K
Uncommon 1.67M 58K
Level 140
Insane
Rare 1.74M 59K
Epic 1.8M 60K
Moon Crystal Spell Blade
Moon Crystal Spell Blade Common 1.67M 59K
Uncommon 1.74M 60K
Level 145
Nightmare
Rare 1.8M 61K
Epic 1.9M 62K
Energized Spell Dagger
Energized Spell Dagger Common 1.95M 61K
Uncommon 2.1M 63K
Level 145
Nightmare
Rare 2.25M 65K
Epic 2.4M 67K
Solar Essence Staff
Solar Essence Staff Common 2.2M 64K
Uncommon 2.37M 66K
Level 145
Nightmare
Rare 2.54M 68K
Epic 2.7M 70K
Galactic Pike
Galactic Pike
Level 146
Nightmare
Legendary 3.15M 79.5K

Cosmetic drop

Appearance Cosmetic Name Cosmetic Title How to obtain
Space Mercenary cosmetic
Space Mercenary Orbital Achiever Has a 0.48% (about 1 in 208) chance of dropping on Nightmare after completing a dungeon.

Gold yield

Upon successful completion of the dungeon, players also receive a gold reward. The amount received varies slightly around a fixed value. The average values for each difficulty are listed below.

Difficulty Gold Gold (2x Gold Game Pass)
Insane ~ 50,000,000 ~ 100,000,000
Nightmare ~ 60,000,000 ~ 120,000,000

EXP earnings

The table below lists the experience points gained by defeating every enemy and boss, as well as their combined total.

Difficulty EXP EXP (VIP) EXP (Boost) EXP (VIP and Boost)
Insane Enemies 164,000,000 196,800,000 328,000,000 360,800,000
Insane Bosses 165,000,000 198,000,000 330,000,000 363,000,000
Insane Total 329,000,000 394,800,000 658,000,000 723,800,000
Nightmare Enemies 266,500,000 319,800,000 533,000,000 586,300,000
Nightmare Bosses 240,000,000 288,000,000 480,000,000 528,000,000
Nightmare Total 506,500,000 607,800,000 1,013,000,000 1,114,300,000

Tips and Recommendations

  • In order to complete this dungeon on Insane, it is highly recommended to have a Boss Raids Tier 30 epic set fully upgraded with around 230,000 power and a weapon with at least 1,850,000 power. Running on Nightmare for the first time will require a rare or epic Space Warrior Set/Space Mage Set.
  • It is recommended to use shift lock when running this dungeon, as it is necessary to aim when using the abilities that drop from this dungeon.
  • When fighting Lord Varosh, it is recommended to stay outside the arena when he uses the attack where the room darkens. This is the best way to avoid taking damage from the circle spam.
  • When fighting The Destroyer, keep in mind that its flamethrower and minigun cannot reach the corners of the room. The fire from the flamethrower deals a total of 28M HP on Insane and 34M HP on Nightmare, assuming that no healing is done.

Trivia

  • Orbital Outpost is the first dungeon to introduced the "Stun" negative effect.
  • The mascot for Orbital Outpost is The Destroyer.
  • 7 of the 14 weapons from this dungeon are based on the weapons of PROJECT skins in League of Legends.
  • For what ever reason, players will be given exp from Orbital Outpost randomly even if they didn't defeat those mobs to get the exp.
  • Lord Varosh is one of the five bosses that can regenerate health, the others being Demonic Pirate Captain, The Glitch, Odin Reincarnation and Pumpkin Lords.
  • This is the only mainline dungeon where the high tier Nightmare armor set has the same level requirement as the low tier.
  • This is the first non-event dungeon to drop an Epic Cosmetic Armor.
Dungeon Quest
Gear Abilities ā€¢ Armors ā€¢ Weapons ā€¢ Rarity ā€¢ Reverse and God Pots
Mechanics Cosmetics ā€¢ Daily Rewards ā€¢ Game Passes ā€¢ Gold ā€¢ Inventory ā€¢ Leaderboard ā€¢ Levels ā€¢ Skill Points ā€¢ Soundtracks ā€¢ Trading ā€¢ Upgrades
Gameplay Dungeons Desert Temple ā€¢ Winter Outpost ā€¢ Pirate Island ā€¢ King's Castle ā€¢ The Underworld ā€¢ Samurai Palace ā€¢ The Canals ā€¢ Ghastly Harbor ā€¢ Steampunk Sewers ā€¢ Orbital Outpost ā€¢ Volcanic Chambers ā€¢ Aquatic Temple ā€¢ Enchanted Forest ā€¢ Northern Lands ā€¢ Gilded Skies ā€¢ Yokai Peak
Misc. Tutorial ā€¢ Wave Defence ā€¢ Boss Raids
Event Egg Island ā€¢ Ready Player Two ā€¢ Pumpkin King ā€¢ Krampus ā€¢ Cyber Easter Cave ā€¢ Harvest of Horror
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