Should be Guardian items lol
25 Votes in Poll
25 Votes in Poll
Substitute bosses in ghastly wave defense
So ghastly can be played on wave defense
(Made 1 Substitute boss)
Substitute boss 1: Ocean Sewage.
(Just imagine the Robot gladiator from boss raids and color him green and add seaweed all over) (Equips a canon on its left hand
Health: (From 12.7 billion - 14.2billion) Insane
(From 15.2 billion to 26.1 Billion) Nightmare
Attacks:
Fires seaweed at a random player, green circle indicating where it would land. Afterwards he shoots the area with seaweed that you were in, which creates a massive explosion and makes seaweed fall everywhere, indicating by smaller circles. All these attacks deal (From 130k-420k damage Insane and 320k-780k Nightmare)
2. Soon from the boss he will throw out his right arm and attempt to grab the player no matter the distance. A red long but thin indication would show this, failure in dodge this attack will result in the boss pulling you in and punching you with its left arm, knocking you far towards the wall. This is the most amount of damage it can do. (700k-1.3 mil) Insane and (2mil-4.5mil)
3. Soon the boss would summon his minions (The Phantom)
These minions spawn from time to time having 5bil-7.5bil on Insane and 12.3bil-16.9bil on Nightmare and attack by exploding once in close range of the player. These explosions always deal 200k-400k regardless of the difficulty and how many players they are. Killing the Phantoms makes the boss lose (Between 700million-2bil of his health.)
4.Soon the boss does a checkerboard attack three times which deal (120k-300k damage regardless of the difficulty).And then tries to grab the player again. This time the indication color for the grab is yellow and way thinner than the red indication line. In failure to dodge the attack will result in the boss pulling you towards him and then smashing you to the ground dealing over 10million health (A ton of damage at this level).
Then after the boss makes more checkered lines and the cycle repeats again.
Thanks for reading this.
30 Votes in Poll
25 Votes in Poll
Name Of Spell: Name it your self as you will prob have a better name then me
Description: A shield that pops up to protect you and your team
Basiclly its a giant shield that pops up and 5 hits from the enemies will take it down and it will give your team time to kill the enemies but it only shows up for 5 seconds before going way
Spell for what class: Tank
Oh and the cooldown is 8 seconds long i forgot to say that
Basiclly just a shield thats it
Oh and it gives the tank more hp and protects the tank from more dmg
I guess...
Ya know i am really running out of ideas here
Desert Temple:
Winter Outpost:
Pirate Island:
Kingās Castle:
Underworld:
Samurai Palace:
The Canals:
Ghastly Harbor:
Steampunk Sewers:
Boss Raids:
Orbital Outpost:
Volcanic Chambers:
Aquatic Temple:
Enchanted Forest:
(Copy and Paste this and put the answers, your life will be easier).
I'm lvl 47 and I struggle with winter outpost medium difficulty, what am I doing wrong?? (pic just in case you can help) (maybe suggest me a class?)
37 Votes in Poll
14 Votes in Poll
Tarzan/Jungle themed.
General Idea of the Dungeon : Vines, jungle, forest, trees, small critters in the trees, wood, old wooden bridge/passageway.
Melee Enemies - Gorillas
Weapon : Old clubs or wood/vine swords.
Weapon Name : Timber Scimitar [Single Wield]
Same as normal melee enemy.
Mage Enemy - Jungle Lumberjack
Weapon : Rustic, curved, ancient kind of mage ax.
Weapon Name : Enchanted Tomahawks. [Dual Wield]
Shoots magic beam in three directions. Only targets one player but shoots three beams.
First Miniboss - Boa Constrictor
General Idea : You walk into this bone like area (Similar to the Hyena's hideout in the Lion King.) where there's a giant Boa Constrictor with a jeweled crown on his head. Only starts attacking when you enter the "battle area". After you have defeated it, a doorway in the rocks open up and let you keep going.
Weapon : Fangs and player-chasing laser beam crown and tail.
Attacks :
Circled areas appear and the snake goes and bites down on every area.
Shoots laser beams from horned crown on top of head.
Large rectangular area appears. Snake uses it's tail to hit everyone in the area.
Final Boss - Lions and a tiger.
General Idea : You enter this gladiator style arena/den yet still looking like a jungle. Then, three wooden gates open up and three big lions come out of the cages. You must defeat them all to then open up the bigger wooden get who let's out a ginormous tiger-like beast on two legs holding two giant metal whips with spiky balls at the end. If you proceed to defeat him, you get your prize.
Weapon : Mace-Chained Whips.
Lion Attacks :
Scratches players. Makes three scratch-like lines on the floor where the lion is going to scratch.
Pounce. Kinda like the King in King's Castle when he jumps and lands on a player but there are four smaller landing places as he has 4 legs.
Lion Appearances : One will be a Tank, one a Mage and one a Warrior.
Mage :
Eyes are glowing purple.
Claws are shiny and have a blue aura.
Has a burn on his left hind leg.
Warrior :
Eyes are glowing red.
Claws are shiny and have a red aura.
Has a big scar across his right eye.
Tank :
Eyes are glowing yellow.
Claws are shiny and have a yellow aura.
One of his ears, a part of it is nibbled off.
Tiger Attacks :
Stomps on random marked areas with circles.
Whips marked areas with his whip.
When health is at 15%, he roars and makes 5 gorillas and jungle snipers spawn in to help the boss as he is going to die.
Slams players with his maces/spiky balls.
Breathes fire.
Insane :
[Lvl 120]
Armour :
Jungle-Camouflaged Helmet | LVL 120 WARRIOR
Jungle-Camouflaged Shirt | LVL 120 WARRIOR
Adventurer's Cap | LVL 120 MAGE
Adventurer's Cloak | LVL 120 MAGE
Weapons :
Bamboo Flute Staff | LVL 119 MAGE
Bamboo Poison Dart | LVL 119 WARRIOR
Steel-Chained Cane | LVL 119 MAGE
Steel-Chained Mace | LVL 119 WARRIOR
Spells :
Bamboo Shreds - Creates a circular bamboo wall that goes all around you and acts as a shield protecting you for 45% of your total health - TANK
Nature's Call - Creates a gust of wind pushing all enemies in it's path away while dealing medium damage - WARRIOR
Logs Away - Drops big heavy logs on enemies in a circular zone - MAGE
Nightmare :
[LVL 125]
Armour :
Nature Elemental Godly Helmet | MAGE
Nature Elemental Godly Armor | MAGE
Earth Elemental Godly Helmet | WARRIOR
Earth Elemental Godly Armour | WARRIOR
Weapons :
Nature Elemental Slicers | MAGE [Dual Wield]
Earth Elemental Broadsword | WARRIOR
Element Infused Gauntlets | Hybrid [You get to choose when you go to upgrade it what stat you want to be stronger]
Legendaries :
Mother Earth's Manasaber | MAGE
Father Nature's Overblade | WARRIOR
Spells :
Regeneration Pods -Creates flower pods on the floor everywhere around you and when a player touches one, they get healed and it disappears - HEALER
Stone Edge - Spawn 4 rock-like figures that spin around you dealing damage to enemies touching them - MAGE
Jungle Spears - Shoots spears at the enemies. (Similar to Demonic Spikes) - WARRIOR
This is only the smaller details. Please share to get the devs to see this! Thanks!
29 Votes in Poll
49 Votes in Poll