Nightmare Mode isn't hard enough so I decided to do an True Nightmare Mode for every dungeon in-game (for now)
Main Changes (for every dungeon):
- You have 2 minutes less to complete the dungeon.
- You lose 15 seconds of time per death instead of 10.
Desert Temple:
- 10 rooms instead of 8.
- More room layouts:
- An maze,
- 3 paths,
- Straight line with an right/left turn.
- Mobs have 5,500 health, deal around 95 damage and give 29 EXP each.
- Boss has 65K health, deals around 225 damage and gives 650 EXP.
DT Drops:
- Four times as common to drop a Legendary.
- Chance to drop an Ultimate - Enchanted Desert Fury (Power and Upgrades are 3 times as much as Desert Fury).
Winter Outpost:
- Snowy weather that is blocking your viewing area.
- Slippery ground at some places.
- Mobs have 325K health, deal around 760 damage and give 450 EXP each.
- Boss has 3M health, deals around 1240 damage and gives 12000 EXP.
WO Drops:
- Four times as common to drop a Legendary.
- Chance to drip an Ultimate - Double Icicle Blade (Power and Upgrades are 3 times as much as Crystalised Greatsword).
Pirate Island:
- Your vision drops when you enter to a cave.
- You can equip a torch instead of one spell to make your vision stay always the same.
- When you get hit by mobs (get stabbed or shot), you actually bleed out (constantly lose health).
- Infected Pirates and Spider Queen infect you when you get hit, that means you lose control on your character and start killing your friends.
- The only way to get rid of infection is to die from your friends hand.
- When you are alone or everyone is infected, a random person dies and respawns as a normal player.
- Mobs have 3,4M health, deal around 2000 damage and give 2500 EXP each.
- Bosses have 15M health, deal around 12K damage and give 45K EXP each.
PI Drops:
- Four times as common to drop a Legendary.
- Chance to drop an Ultimate - Phantomic Greatsword (Warior) or Pirate Emblem Staff (Mage) (Power and Upgrades are 3 times as much as Soulstealer Greatsword or Staff of the Gods).