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Aquatic Temple is the twelfth dungeon in Dungeon Quest. It was released on 2021-01-09, and followed Volcanic Chambers' release six months prior. Aquatic Temple consists of four different types of mobs, two mini-bosses, and a main boss at the end of the dungeon. It's theme is an ancient water temple filled with ancient runes and such that is always constantly raining with water and is filled with aquatic energy.

Aquatic Temple requires players to be level 160 for Insane difficulty and level 165 for Nightmare difficulty. It is recommended to have at least 105M-150M HP on Insane and at least 155M-220M HP on Nightmare. Players have twelve minutes to clear the dungeon.

The main theme is (raw) The Kingdom.

Mobs

Aquatic Temple has four different types of mobs, each with a unique function. Temple Spirit and Temple Guard have 32.6T base health on Insane and 68.9T base health on Nightmare, while Defensive Cube Pylon and Defensive Pyramid Pylon have 26.08T base health Insane and 55.12T base health on Nightmare. The mobs deal between 26-45M damage on Insane and between 40M-84M damage on Nightmare, with the Temple Spirit and Temple Guard dealing toward the higher end of the listed range and the Defensive Cube Pylon and Defensive Pyramid Pylon dealing toward the lower end of the listed range.

Temple Spirit

Temple Spirit

A Temple Spirit

The Temple Spirit is an ranged-type mob. It is a floating being with no legs, having two floating arms, a floating head, and with filled with aquatic energy. The Temple Spirit will attack by creating lines perpendicular to the direction they are facing multiple times over a large range. Between the attacks, they will stay stationary for a moment before attempting to either attack again or quickly move towards a player to close distance.

Temple Guard

Temple Guard

A Temple Guard

The Temple Guard are an AoE-type mob. The Temple guard is a sentinel being that have runes as their body parts, is filled with aquatic energy, and having a triangle crest in the center of the torso. The Temple Guard will move swiftly, it will target players that are close to it, or if any player deals the most damage to it. Once approached, the Temple Guard will slam the ground with its two fists, creating a medium circle, with the circle quickly growing and dealing damage again. The Temple Guard's run and smash attack is similar to the Burly Enforcer from Ghastly Harbor. Its second pulse of damage is also similar to the Explosive Lava Walker from Volcanic Chambers.

Defensive Cube Pylon

Defensive Cube Pylon

A Defensive Cube Pylon

The Defensive Cube Pylon is an immobile ranged-type mob. The Defensive Cube Pylon is a floating cube with aquatic energy squares in the center of each side that spins counter-clockwise with an outline cube below it. This attack consists of a small square in the middle and four lines around the square in the shape of a target, requiring players to go between the bullseye and outer lines to dodge the attack if targeted. The Defensive Cube Pylon cannot be taunted.

Defensive Pyramid Pylon

Defensive Pyramid Pylon

A Defensive Pyramid Pylon

The Defensive Pyramid Pylon is an immobile ranged-type mobs. The Defensive Pyramid Pylon is a floating pyramid consisting of aquatic energy that spins counter-clockwise with an outline cube below it. It create three lines in the direction of the closest player, with two of the lines being angled away from the opponent on either side of the middle line. It has a similar attack mechanic to the Scout Drone from Orbital Outpost. The Defensive Pyramid Pylon cannot be taunted.

Bosses

Aquatic Temple has three bosses, consisting of two mini-bosses and a main boss at the end of the dungeon. The bosses deal between 28-33M damage on Insane and between 44-56M on Nightmare.

Temple Core Generator

Temple Core Generator

The Temple Core Generator

The Temple Core Generator is the first boss of Aquatic Temple, encountered in the 2nd room. The Temple Core Generator has various geometric holographic shapes floating on top of it, including an icosahedron, and is power up by aquatic energy. The Temple Core Generator has a total of three moves (one being passive).

Water Squares [Passive]: About every ~6 seconds, the Temple Core Generator will passively create multiple squares in a line dealing damage in an area before shortly moving down the arena, overall being an arena-wide threat. The squares can be slightly above or below the line.

Water Lines: The Temple Core Generator will then create four separate lines crossing the stage in random positions and random rotations, the Temple Core Generator will shortly afterward attack these areas with lasers.

Water Orbs: After the Temple Core Generator finishes using the Water Lines attack five times, the Temple Core Generator will summon four water orbs on random places. They will target to the a random player as they move towards where the player's positions were when the attack started, dealing large damage upon hit. Cycles back to the Water Lines attack.

The Temple Core Generator has a base of 156.07T HP on Insane and 313.95T HP on Nightmare difficulty.

Ancient Temple Protector

Ancient Temple Protector

The Ancient Temple Protector

The Ancient Temple Protector is the second boss of Aquatic Temple, encountered in 6th room. The Ancient Temple Protector appears to be an upgraded version of the Temple Guard being taller, having two giant fist, is filled with aquatic energy around itself, has a triangle symbol at the middle, and a dark blue diamond eye. The Ancient Temple Protector has a total of five attacks (one being passive).

Water Stream [Passive]: When a player enters the arena, all areas of the map before the boss area are covered in a damaging substance, damaging everyone in it at 10% max health per 0.2 seconds. It is noted that players that are touching the walls before entering the arena can activate the ability even if no one is in the arena.

Water Burst: The Ancient Temple Protector will slam the ground with its two fist, creating a sun-burst attack in the middle of the arena dealing 55-70M damage per beam.

Water Squares: Right after the Water Burst attack is complete, the boss will summon multiple square outlines, with the outlines getting bigger the further they are from the middle of the arena. Players must move between multiple square outlines to dodge the attack.

Protector's Slam: The next attack has the Ancient Temple Protector turn to face a random player as they slam their fists onto the ground, creating a small water rectangle. The water rectangles will constantly grow wider and wider, until its out of the arena. This attack deals ~800M damage on Insane and ~1.2B damage on Nightmare to any player that touches it. This attack is used three times.

Water Checkers: The Ancient Temple Protector's last attack surrounds the outer areas of the arena with the same substance as before, leaving only a large circle in the center for players to move in. Shortly afterwards, many lines appear in a checkered pattern, pulsing to show where the attack will be before vanishing and then dealing damage a small moment after. Multiple of these checkered patterns appear during this attack, so players have to memorize line locations to evade incoming damage. These lines deal regular boss damage and the attack lasts a few seconds. After the last attack, the attack pattern repeats.

The Ancient Temple Protector has a base of 156.07T HP on Insane and 313.95T HP on Nightmare difficulty.

Sea King

Sea King

The Sea King

The Sea King is the last boss of Aquatic Temple. The Sea King appears to be a humanoid being that is wearing armor that has scales, and is equipped with an enlarged version of the Sea King's Trident. The Sea King is possibly a reference to Poseidon the god of the sea. The Sea King has a total of four moves (two being passive).

Tidal Orbs [Passive]: Upon a player entering the arena and during the fight, the Sea King will constantly summon a water circle on a random player, dealing AoE damage and creating four smaller water circles around it that also deals AoE damage. Doing this for each player present in the arena one by one.

Tidal Lines [Passive]: Throughout the fight, the Sea King will occasionally give players a water aura around their avatars. The pillars around the arena will also occasionally shoot lines at players who have a water aura. The water aura can be defused by entering a green circle at either side of the arena.

Pulse Squares: The Sea King will then stab his trident into the ground, creating four square pulses one after the other that deal damage upon appearing, getting bigger as they expend outwards. Unlike the pulsing attack of the Ancient Temple Protector, they deal typical damage. The size of each of the four squares varies in size very slightly but they all expand at the same rate.

Water Bombs: The Sea King's next move is firing spheres towards all players, the number of spheres depend on how many players are in the arena, damaging players that touch it and also dealing damage at its destination where it explodes. The speed of the spheres is constant, so spheres aimed for players further away will detonate later than those aimed at closer players. Then, he will restart the pattern.

The Sea King's theme is (raw) Rip the Guts Out (b). The Sea King has a base of 176.08T HP on Insane and 334.88T HP on Nightmare difficulty.

Rooms

Room Order Enemies
1 First 2x Temple Spirit, 1x Defensive Cube Pylon
Second 2x Temple Spirit, 2x Temple Guard, 1x Defensive Cube Pylon
2 Mini-Boss Temple Core Generator
3 First 1x Temple Spirit, 2x Temple Guard, 2x Defensive Pyramid Pylon
Second 3x Defensive Pyramid Pylon, 1x Defensive Cube Pylon
Third 3x Defensive Pyramid Pylon
Fourth 2x Defensive Cube Pylon, 2x Temple Spirit, 2x Temple Guard
Fifth 2x Temple Guard, 2x Defensive Pyramid Pylon, 1x Temple Spirit
4 First 2x Temple Spirit, 2x Temple Guard
Second 2x Defensive Cube Pylon, 3x Defensive Pyramid Pylon
5 First 4x Temple Guard
Second 4x Temple Guard
6 Mini-Boss Ancient Temple Protector
7 First 2x Temple Guard, 1x Temple Spirit, 2x Defensive Pyramid Pylon
Second 3x Defensive Pyramid Pylon, 2x Defensive Cube Pylon
Third 5x Temple Guard
8 Boss Sea King

Gregg

Gregg is a boss with a low spawning chance that players can choose to fight once per dungeon run in exchange for loot drops, gold and between 1-3 crafting materials used to craft powerful, permanent Legendary weapons near the Blacksmith in the Lobby. The crafting material dropped by Gregg in Aquatic Temple is Astral Amethyst Astral Amethyst.

Possible spawning locations:

Drops

Upon completing the dungeon, players receive a random item (two items if on Hardcore mode) and gold, similarly to other dungeons excluding event ones. Players with the Extra Item game pass receive receive an extra item in addition to the above. The items that can be obtained are listed below.

Ability drops

Aquatic Temple abilities
Ability Icon Ability Name Class Lvl. Req Rarity Difficulty
Spear Strike Spear Strike Warrior Lvl 160 Rare Insane
Water Orb Water Orb Mage Lvl 160 Rare Insane
Inner Rage Enhanced Inner Rage Warrior Lvl 150 Legendary Nightmare
Inner Focus Enhanced Inner Focus Mage Lvl 150 Legendary Nightmare
Ice Barrage Ice Barrage Warrior Lvl 165 Epic Nightmare
Ice Crash Ice Crash Warrior Lvl 165 Epic Nightmare
Aquatic Smite Aquatic Smite Mage Lvl 165 Epic Nightmare
Ice Spikes Ice Spikes Mage Lvl 165 Epic Nightmare

Armor drops

Warrior armor sets
Set Icons Set Name Average Item Stats
Lvl. Req
Difficulty
Rarity Base Power Upgrades Health
Aquatic Warrior Helmet
Aquatic Warrior Set Common 530K 36K 12M
Uncommon 610K 37.5K 13M
Aquatic Warrior Armor
Level 160

Insane
Rare 690K 39K 14.5M
Epic 770K 40.5K 16M
Riptide Warrior Helmet
Riptide Warrior Set Common 770K 40.5K 16M
Uncommon 863K 42K 18.2M
Riptide Warrior Armor
Level 165

Nightmare
Rare 957K 43.5K 20.4M
Epic 1.05M 45K 22.6M
Triton Warrior Helmet
Triton Warrior Set Common 1.05M 45K 22.6M
Uncommon 1.126M 46.5K 24.6M
Triton Warrior Armor
Level 166

Nightmare
Rare 1.203M 48K 26.6M
Epic 1.28M 49.5K 28.6M
Mage armor sets
Set Icons Set Name Average Item Stats
Lvl. Req
Difficulty
Rarity Base Power Upgrades Health
Aquatic Mage Helmet
Aquatic Mage Set Common 530K 36K 12M
Uncommon 610K 37.5K 13M
Aquatic Mage Armor
Level 160

Insane
Rare 690K 39K 14.5M
Epic 770K 40.5K 16M
Riptide Mage Helmet
Riptide Mage Set Common 770K 40.5K 16M
Uncommon 863K 42K 18.2M
Riptide Mage Armor
Level 165

Nightmare
Rare 957K 43.5K 20.4M
Epic 1.05M 45K 22.6M
Triton Mage Helmet
Triton Mage Set Common 1.05M 45K 22.6M
Uncommon 1.126M 46.5K 24.6M
Triton Mage Armor
Level 166

Nightmare
Rare 1.203M 48K 26.6M
Epic 1.28M 49.5K 28.6M
Guardian armor sets
Set Icons Set Name Average Item Stats
Lvl. Req
Difficulty
Rarity Base Power Upgrades Health
Aquatic Guardian Helmet
Aquatic Guardian Set Common 1,000 36K 18M
Uncommon 1,000 37.5K 20M
Aquatic Guardian Armor
Level 160

Insane
Rare 1,000 39K 22M
Epic 1,000 40.5K 24M
Riptide Guardian Helmet
Riptide Guardian Set Common 1,000 40.5K 24M
Uncommon 1,000 42K 27.8M
Riptide Guardian Armor
Level 165

Nightmare
Rare 1,000 43.5K 31.6M
Epic 1,000 45K 33.9M
Triton Guardian Helmet
Triton Guardian Set Common 1,000 45K 33.9M
Uncommon 1,000 46.5K 36.9M
Triton Guardian Armor
Level 166

Nightmare
Rare 1,000 48K 39.9M
Epic 1,000 49.5K 42.9M

Weapon drops

Warrior weapons
Weapon Icon Weapon Name Average Weapon Stats
Lvl. Req
Difficulty
Rarity Base Power Upgrades
Serpent Scimitars
Serpent Scimitars Common 6.05M 120K
Uncommon 6.29M 123K
Level 160
Insane
Rare 6.52M 127K
Epic 6.75M 130K
Aquatic Executioner
Aquatic Executioner Common 6.75M 130K
Uncommon 7.25M 132K
Level 160
Insane
Rare 7.7M 134K
Epic 8.2M 136K
Aquatic Scimitars
Aquatic Scimitars Common 8.2M 136K
Uncommon 8.55M 138K
Level 160
Insane
Rare 8.9M 140K
Epic 9.28M 142K
Serpent Pike
Serpent Pike Common 9.28M 142K
Uncommon 9.68M 144K
Level 165
Nightmare
Rare 10.08M 146K
Epic 10.5M 148K
Aquatic Spear
Aquatic Spear Common 10.5M 148K
Uncommon 11M 150K
Level 165
Nightmare
Rare 11.5M 152K
Epic 12M 154K
Oceanic Greatsword
Oceanic Greatsword Common 12M 154K
Uncommon 12.5M 156K
Level 165
Nightmare
Rare 13M 158K
Epic 13.45M 160K
Sea King's Trident
Sea King's Trident
Level 166
Nightmare
Legendary 15M 170K
Mage weapons
Weapon Icon Weapon Name Average Weapon Stats
Lvl. Req
Difficulty
Rarity Base Power Upgrades
Sea Staff
Sea Staff Common 6.05M 120K
Uncommon 6.29M 123K
Level 160
Insane
Rare 6.52M 127K
Epic 6.75M 130K
Enchanted Sea Axes
Enchanted Sea Axes Common 6.75M 130K
Uncommon 7.25M 132K
Level 160
Insane
Rare 7.7M 134K
Epic 8.2M 136K
Aquatic Defender
Aquatic Defender Common 8.2M 136K
Uncommon 8.55M 138K
Level 160
Insane
Rare 8.9M 140K
Epic 9.28M 142K
Enchanted Sea Daggers
Enchanted Sea Daggers Common 9.28M 142K
Uncommon 9.68M 144K
Level 165
Nightmare
Rare 10.08M 146K
Epic 10.5M 148K
Ocean Pearl Staff
Ocean Pearl Staff Common 10.5M 148K
Uncommon 11M 150K
Level 165
Nightmare
Rare 11.5M 152K
Epic 12M 154K
Enchanted Serpent Daggers
Enchanted Serpent Daggers Common 12M 154K
Uncommon 12.5M 156K
Level 165
Nightmare
Rare 13M 158K
Epic 13.45M 160K
Sea King's Greatstaff
Sea King's Greatstaff
Level 166
Nightmare
Legendary 15M 170K

Cosmetic drop

Appearance Cosmetic Name Cosmetic Title How to obtain
Aquatic Assassin cosmetic
Aquatic Assassin Aquatic Achiever Has a 0.48% (about 1 in 208) chance of dropping on Nightmare after completing a dungeon.

Gold yield

Upon successful completion of the dungeon, players also receive a gold reward. The amount received varies slightly around a fixed value. The average values for each difficulty are listed below.

Difficulty Gold Gold (2x Gold Game Pass)
Insane ~ 110M ~ 220M
Nightmare ~ 120M ~ 240M

EXP earnings

The table below lists the experience points gained by defeating every enemy and boss, as well as their combined total.

Difficulty EXP EXP (VIP) EXP (Boost) EXP (VIP and Boost)
Insane Enemies 2.003B 2.404B ~4.006B ~4.407B
Insane Bosses 1.113B ~1.336B 2.226B ~2.449B
Insane Total 3.113B ~3.736B ~6.227B ~6.849B
Nightmare Enemies ~2.48B ~2.976B ~4.959B ~5.455B
Nightmare Bosses ~1.378B ~1.653B ~2.755B ~3.031B
Nightmare Total ~3.857B ~4.629B ~7.715B ~8.486B

Tips and Recommendations

  • It is recommended to have a Guardian with Taunting Aura. While not all enemies can be taunted, they can help by pulling the hardest hitting enemies away from the rest of the team.
  • The best method for avoiding Ancient Temple Protector's "one-shot Smash attack" is to stand near (but not directly on) it, as it makes it much easier to move around the attack.
  • It is highly advised to not rush the Ancient Temple Protector mini-boss, especially on Hardcore mode. This is because everything before its room becomes covered up with a kill floor similar to The King (King's Castle), Miyamoto Musashi (Samurai), Sea Serpent (Ghastly Harbor), and Cannon Blaster 2000 (Steampunk Sewers), each of which deals quick damage and can quickly lead to death.

Trivia

  • The Ancient Temple Protector mini-boss can be purchased as a bundle on Roblox for 250 R$. It changes the player's appearance on the Roblox website, but does NOT grant anything in the game.
  • The mascot for Aquatic Temple is the Sea King.
  • In Greek, the word "Triton" means Greek god of the sea, the son of Poseidon and Amphitrite, god and goddess of the sea.
  • This is the second dungeon to feature legendary abilities, those being Enhanced Inner Rage and Enhanced Inner Focus.
  • There is currently a bug that causes some Temple Guard movement animations to not play correctly.


Dungeon Quest
Gear Abilities ā€¢ Armors ā€¢ Weapons ā€¢ Rings ā€¢ Rarity ā€¢ Reverse and God Pots
Mechanics Cosmetics ā€¢ Daily Rewards ā€¢ Game Passes ā€¢ Gold ā€¢ Inventory ā€¢ Leaderboard ā€¢ Levels ā€¢ Soundtracks ā€¢ Trading ā€¢ Upgrades
Gameplay Dungeons Desert Temple ā€¢ Winter Outpost ā€¢ Pirate Island ā€¢ King's Castle ā€¢ The Underworld ā€¢ Samurai Palace ā€¢ The Canals ā€¢ Ghastly Harbor ā€¢ Steampunk Sewers ā€¢ Orbital Outpost ā€¢ Volcanic Chambers ā€¢ Aquatic Temple ā€¢ Enchanted Forest ā€¢ Northern Lands ā€¢ Gilded Skies ā€¢ Yokai Peak
Misc. Tutorial ā€¢ Wave Defence ā€¢ Boss Raids
Event Egg Island ā€¢ Ready Player Two ā€¢ Pumpkin King ā€¢ Krampus ā€¢ Cyber Easter Cave ā€¢ Harvest of Horror ā€¢ Bunny King
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