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Boss Raids is a game mode accessible to players at level 100 and above, where players drop Rings based on the chosen tier and dungeon loot based on their highest playable dungeon. This is a No Retries dungeon.
For the latest removed limited cosmetic shop event of Boss Raids, please see Twilight Terror.
Lives[]
Unlike regular dungeons, there is no Hardcore mode. Instead, every player receives three lives. Players respawn and lose one life each time they die. Players do not respawn if their lives are depleted unless they use a
Revive Potion, which can only be used once in a run. Dying before the raid starts does not remove lives.
Since its inception in the old Boss Raids, the Lives mechanic has also been utilized in the Glitch dungeon, Pumpkin King, Odin Reincarnation, Krampus and Bunny King.
Tiers[]
There are five tiers in Boss Raids, with Tier 1 being the lowest and Tier 5 being the highest. In each tier, the boss has more health and does more damage than the previous tier. The corresponding level requirements are 100+, 130+, 160+, 180+, and 200+, where Tier 1 has a level requirement of 100+ and Tier 5 has a level requirement of 200+.
| Tier | Level Requirement | Siege Goliath HP | HP Difference | Hela HP |
|---|---|---|---|---|
| 1 | 100+ | 15.18B | +61% | 24.45B |
| 2 | 130+ | 12.55T | +47% | 18.45T |
| 3 | 160+ | 1.04Q | +65% | 1.72Q |
| 4 | 180+ | 30.67Q | +57% | 48.20Q |
| 5 | 200+ | 2.03Qi | +14% | 2.32Qi |
Bosses[]
Each boss can be challenged three times a day on weekdays and five times on weekends for free. Players can buy three additional runs on weekdays and five on weekends for 350 platinum
. Raid challenges refresh at 4 PM UTC, and weekend raid challenge bonuses are applied and removed at 12 AM UTC. The boss rotation is listed in the table below:
| Week Day | Boss that spawns | Raid Challenges |
|---|---|---|
| Monday | Hela | 3 |
| Tuesday | Goliath | 3 |
| Wednesday | Hela | 3 |
| Thursday | Goliath | 3 |
| Friday | Goliath & Hela | 3 5 |
| Saturday | Goliath & Hela | 5 |
| Sunday | Goliath | 5 3 |
The recommended health for each raid tier is 300K for Tier 1, 10M-15M for Tier 2, 100M for Tier 3, 1.2B for Tier 4, and 10B for Tier 5.
Goliath[]
The Goliath
The Goliath is the first boss introduced in Boss Raids. It is a Battle Automaton machine created by the Warsmiths. It consists of heavy armor plating and dual cannons on top of it, a rocket hand on its left hand and a flamethrower on its right, a Goliath gaze helmet to shoot powerful lasers, and a back component hatch to summon Goliath Minions. The Goliath has a total of ten attacks.
The Goliath's main theme is (raw) Siege Goliath.
| Missile Barrage
The Goliath will spread out a multitude of red circles in a spiral pattern with more circles appearing dealing damage and attacking faster on higher tiers. Staying close to the Goliath during this attack is recommended to avoid being dealt with damage from this attack. |
| Artillery Cannons
The Goliath will be on the ground and will fire a barrage of red circles from the dual cannons attacking faster the higher the tier and creating more red circles similar to the Fusion Goliath. Staying close to the Goliath during this attack is recommended to avoid being dealt with damage from this attack. |
| Overclock
If the Energy Barrier has not been activated, then this move will not activate The Goliath will take five seconds to charge itself making a loud sound. On all tiers, this attack will make Laser Beam attack 2x faster. At tier 2-5, this attack will also make Missile Barrage and Artillery Cannons attack 2x faster. |
| Laser Beam
The Goliath will fire a laser beam at a targeted player, after firing the laser, it will then create vertical lines from both sides of the laser beam spreading out being identical to Tatsu's attack from Yokai Peak. The attack speed will be increased at higher tiers. If the Force Shield is active, a Tesla Orb will be spawned before this attack happens. |
| Goliath Forge The Goliath will spawn in a couple of Goliath Minions from its back. The Goliath Minion will target to the nearest player, and upon contact, it will self-destruct creating a large blast radius dealing large AoE damage and inflicting Anti-Healing to players that make contact for a few seconds. If the tier is higher, then the Goliath will spawn in more Goliath Minions and the detonation time for the minions will increase. |
| Rocket Hook
The Goliath will mark a random player with a target symbol and will begin to launch a hook on the targeted player creating a line. If the targeted player gets hit by the Rocket Hook, then the hook will take the player to the Goliath (similar to the Robot Gladiator). |
| Flame Spray
Right after the Rocket Hook, the Goliath will activate its flamethrower and spins wildly, dealing constant damage and inflicting Anti-Healing for a few seconds. On tier 1, there will be on layer of flames and on tier 2+ there will be two layers. On tier 1-4, the Goliath will do one full rotation and on tier 5, the Goliath will do two full rotations. |
| Goliath Slam
The Goliath will begin smashing on the ground, creating massive AoE damage. The Goliath Slam attack will no longer be used after the first Energy Barrier is active. |
| Electro Lines
After the Goliath Slam attack, yellow electric lines will move across the arena either horizontally or vertically multiple times, damaging players who touch and inflict Anti-Healing for a few seconds. The moving speed will be increased at higher tiers. This attack no longer occurs after the Energy Barrier has been removed. |
| Energy Barrier
When the Goliath reaches a certain HP threshold (66.6% on tier 1, 75% on tier 2-4, and 80% on tier 5), it will use Goliath Slam. Then, it will be protected by a shield that absorbs ~95% of the player's damage (similar to the mechanic used by Gregg). To remove the shield, players will need to collect a tesla orb the Goliath creates and will need to be delivered to one of the tesla towers at one of the arena edges. Once the orb has been delivered, the Goliath will lose its shield and will be stunned for 15 seconds. After the stun, the Goliath to regain the Energy Barrier until all four of the tesla towers are removed from the arena. Players must collect the Tesla orb it created and deliver it to one of the four Tesla Towers at the arena's edge. |
Phase 1 attack cycle
|
Phase 2 attack cycle
|
Hela[]
Hela
Hela is the second boss introduced in Boss Raids. She is a half-dead humanoid Jƶtunn and the daughter of Angrboưa and Loki. She consists of a skeleton body on her right side and a flesh body on her left side. She has a purple left eye and a right cyan eye. She wears a mage robe and wields a skull staff on her right hand, both of which consist of a color palette of white, cyan, and purple. Hela has a total of eight attacks.
Hela's main theme is (raw) Hela.
| Wisp Surge
Hela will summon a barrage of AoE flame circles in a straight line. The circles deal rapid damage and will give the user Anti-Healing. After casting it, Hela will move left or right to a different location for a short time. Higher tiers will increase the duration of the AoE circles, increase the attack speed, and the Anti-Healing. |
| Horizontal Flames
Hela will spawn in two lines of AoE circles on the edge of the arena horizontally and will come in close and closer overtime to the center, dealing damage and giving players Anti-Healing. Higher tiers will increase the size of the blast radius and the duration of Anti-Healing. |
| Vertical Flames
Hela will spawn in two lines of AoE circles on the edge of the arena vertically and will come in close and closer overtime to the center, dealing damage and giving players Anti-Healing. Higher tiers will increase the size of the blast radius and the duration of Anti-Healing. |
| Soul Crystals
Hela will summon a Caster Crystal and a Summoner Crystal anywhere in the arena. If there are three crystals in the arena, Hela will only summon a Summoner Crystal. If there are four crystals in the arena, this move will be ignored. The Caster Crystal attacks by creating a progressively larger ring attack that will Rooted the player and then fire a beam that slowly rotates around the Crystal. The Summoner Crystal will periodically summon four minions. If there are sixteen minions on the map, the Summoner Crystal will not summon any minions. On tier 1-4, the crystal will only summon Draugr Warriors. And on tier 5 it can summon Draugr Warriors and Draugr Mages.
When any crystal is destroyed, it will heal all other crystals to full HP after five seconds.
|
| Rapid Fire
Hela rotates 90 degrees either to the left or to the right shooting quick bursts of line attacks dealing a small amount of damage increasing in speed on higher tiers. She will then teleport to the center of the arena, being stunned for about ~8 seconds. Once Hela recovers, she will emit AoE rings that progressively gets larger. On tier 3-5, Hela will emit AoE rings after she recovers. These rings will give players Rooted for three seconds. |
| Soul Reap
This move activates at 75% HP Hela will cover a few quarters of the arena with a blue area which will instantly execute any players caught after about ~5 seconds. She will then teleport to the center of the arena, being stunned for about ~8 seconds. Once Hela recovers, she will spawn a AoE circle underneath her which inflicts a permanent Anti-Healing onto players affected. On tier 2 and higher, players caught will be turned into a 'Zombie' that runs towards Hela. If they make it to her, they will be EXECUTED and heal Hela for 20% of HP. On tier 1-3, there will be two corners that are covered, and on tier 4 and higher there will be three corners covered. |
| Shift
Occasionally, Hela will teleport rotate 90 degrees to the left or to the right of her last position outside the arena. |
Phase 1 attack cycle
|
Phase 2 attack cycle
|
Drops[]
Upon defeating a boss, players receive on-level dungeon loot, on-tier rings, and a 1% chance of dropping a cosmetic (titles are guaranteed). The number of loot by tier is listed below:
- Completing Tiers 1 or 2 gives 4 on-level dungeon loot and/or on-tier rings.
- Completing Tiers 3 or 4 gives 5 on-level dungeon loot and/or on-tier rings.
- Completing Tier 5 gives 6 on-level dungeon loot and/or on-tier rings.
Note: Ultimate rarity items are not granted.
For rings, following ring drops are listed on a first segment part of a table:
| Ring icon | Ring name | Average ring stats | |||||
|---|---|---|---|---|---|---|---|
| Lvl. Req Tier |
Rarity | Physical power | Spell power | Upgrades | Health | ||
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Goliath/Hela Warrior Ring of Power | Common | 1,958 | 0 | 163 | 0 |
| Uncommon | 2,203 | 0 | 184 | 0 | |||
| Level 100 Tier 1 |
Rare | 2,448 | 0 | 204 | 0 | ||
| Epic | 2,693 | 0 | 224 | 0 | |||
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Goliath/Hela Warrior Ring of Technique | Common | 1,632 | 0 | 163 | 17,664 |
| Uncommon | 1,836 | 0 | 184 | 19,872 | |||
| Level 100 Tier 1 |
Rare | 2,040 | 0 | 204 | 22,080 | ||
| Epic | 2,244 | 0 | 224 | 24,288 | |||
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Goliath/Hela Warrior Ring of Balance | Common | 1,306 | 0 | 163 | 29,440 |
| Uncommon | 1,469 | 0 | 184 | 33,120 | |||
| Level 100 Tier 1 |
Rare | 1,632 | 0 | 204 | 36.8K | ||
| Epic | 1,795 | 0 | 224 | 40,480 | |||
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Goliath/Hela Warrior Ring of Survival | Common | 326 | 0 | 163 | 70,656 |
| Uncommon | 367 | 0 | 184 | 79,488 | |||
| Level 100 Tier 1 |
Rare | 408 | 0 | 204 | 88,320 | ||
| Epic | 449 | 0 | 224 | 97,152 | |||
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Goliath/Hela Warrior Ring of Power | Common | 34,416 | 0 | 2,868 | 0 |
| Uncommon | 38,718 | 0 | 3,227 | 0 | |||
| Level 130 Tier 2 |
Rare | 43,020 | 0 | 3,585 | 0 | ||
| Epic | 47,322 | 0 | 3,944 | 0 | |||
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Goliath/Hela Warrior Ring of Technique | Common | 28,680 | 0 | 2,868 | 1,371,540 |
| Uncommon | 32,265 | 0 | 3,227 | 1,542,983 | |||
| Level 130 Tier 2 |
Rare | 35,850 | 0 | 3,585 | 1,714,425 | ||
| Epic | 39,435 | 0 | 3,944 | 1,885,868 | |||
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Goliath/Hela Warrior Ring of Balance | Common | 22,944 | 0 | 2,868 | 2.2859M |
| Uncommon | 25,812 | 0 | 3,227 | 2,571,638 | |||
| Level 130 Tier 2 |
Rare | 28,680 | 0 | 3,585 | 2,857,375 | ||
| Epic | 31,548 | 0 | 3,944 | 3,143,113 | |||
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Goliath/Hela Warrior Ring of Survival | Common | 5,736 | 0 | 2,868 | 5,486,160 |
| Uncommon | 6,453 | 0 | 3,227 | 6,171,930 | |||
| Level 130 Tier 2 |
Rare | 7,170 | 0 | 3,585 | 6.8577M | ||
| Epic | 7,887 | 0 | 3,944 | 7,543,470 | |||
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Goliath/Hela Warrior Ring of Power | Common | 92,160 | 0 | 7,680 | 0 |
| Uncommon | 103,680 | 0 | 8,640 | 0 | |||
| Level 160 Tier 3 |
Rare | 115.2K | 0 | 9.6K | 0 | ||
| Epic | 126,720 | 0 | 10,560 | 0 | |||
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Goliath/Hela Warrior Ring of Technique | Common | 76.8K | 0 | 7,680 | 3.672M |
| Uncommon | 86.4K | 0 | 8,640 | 4.131M | |||
| Level 160 Tier 3 |
Rare | 96K | 0 | 9.6K | 4.59M | ||
| Epic | 105.6K | 0 | 10,560 | 5.049M | |||
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Goliath/Hela Warrior Ring of Balance | Common | 61,440 | 0 | 7,680 | 6.12M |
| Uncommon | 69,120 | 0 | 8,640 | 6.885M | |||
| Level 160 Tier 3 |
Rare | 76.8K | 0 | 9.6K | 7.65M | ||
| Epic | 84,480 | 0 | 10,560 | 8.415M | |||
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Goliath/Hela Warrior Ring of Survival | Common | 15,360 | 0 | 7,680 | 14.688M |
| Uncommon | 17,280 | 0 | 8,640 | 16.524M | |||
| Level 160 Tier 3 |
Rare | 19.2K | 0 | 9.6K | 18.36M | ||
| Epic | 21,120 | 0 | 10,560 | 20.196M | |||
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Goliath/Hela Warrior Ring of Power | Common | 308,160 | 0 | 25,680 | 0 |
| Uncommon | 346,680 | 0 | 28,890 | 0 | |||
| Level 180 Tier 4 |
Rare | 385.2K | 0 | 32.1K | 0 | ||
| Epic | 423,720 | 0 | 35,310 | 0 | |||
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Goliath/Hela Warrior Ring of Technique | Common | 256.8K | 0 | 25,680 | 21.0258M |
| Uncommon | 288.9K | 0 | 28,890 | 23,654,025 | |||
| Level 180 Tier 4 |
Rare | 321K | 0 | 32.1K | 26,282,250 | ||
| Epic | 353.1K | 0 | 35,310 | 28,910,475 | |||
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Goliath/Hela Warrior Ring of Balance | Common | 205,440 | 0 | 25,680 | 35.043M |
| Uncommon | 231,120 | 0 | 28,890 | 39,423,375 | |||
| Level 180 Tier 4 |
Rare | 256.8K | 0 | 32.1K | 43,803,750 | ||
| Epic | 282,480 | 0 | 35,310 | 48,184,125 | |||
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Goliath/Hela Warrior Ring of Survival | Common | 51,360 | 0 | 25,680 | 84.1032M |
| Uncommon | 57,780 | 0 | 28,890 | 94.6161M | |||
| Level 180 Tier 4 |
Rare | 64.2K | 0 | 32.1K | 105.129M | ||
| Epic | 70,620 | 0 | 35,310 | 115.6419M | |||
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Goliath/Hela Warrior Ring of Power | Common | 1,261,056 | 0 | 105,088 | 0 |
| Uncommon | 1,418,688 | 0 | 118,224 | 0 | |||
| Level 200 Tier 5 |
Rare | 1,576,320 | 0 | 131,360 | 0 | ||
| Epic | 1,733,952 | 0 | 144,496 | 0 | |||
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Goliath/Hela Warrior Ring of Technique | Common | 1,050,880 | 0 | 105,088 | 78,943,680 |
| Uncommon | 1,182,240 | 0 | 118,224 | 88,811,640 | |||
| Level 200 Tier 5 |
Rare | 1.3136M | 0 | 131,360 | 98.6796M | ||
| Epic | 1,444,960 | 0 | 144,496 | 108,547,560 | |||
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Goliath/Hela Warrior Ring of Balance | Common | 840,704 | 0 | 105,088 | 131.5728M |
| Uncommon | 945,792 | 0 | 118,224 | 148.0194M | |||
| Level 200 Tier 5 |
Rare | 1,050,880 | 0 | 131,360 | 164.466M | ||
| Epic | 1,155,968 | 0 | 144,496 | 180.9126M | |||
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Goliath/Hela Warrior Ring of Survival | Common | 210,176 | 0 | 105,088 | 315,774,720 |
| Uncommon | 236,448 | 0 | 118,224 | 355,246,560 | |||
| Level 200 Tier 5 |
Rare | 262,720 | 0 | 131,360 | 394.7184M | ||
| Epic | 288,992 | 0 | 144,496 | 434,190,240 | |||
| Ring icon | Ring name | Average ring stats | |||||
|---|---|---|---|---|---|---|---|
| Lvl. Req Tier |
Rarity | Physical power | Spell power | Upgrades | Health | ||
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Goliath/Hela Mage Ring of Power | Common | 0 | 1,958 | 163 | 0 |
| Uncommon | 0 | 2,203 | 184 | 0 | |||
| Level 100 Tier 1 |
Rare | 0 | 2,448 | 204 | 0 | ||
| Epic | 0 | 2,693 | 224 | 0 | |||
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Goliath/Hela Mage Ring of Technique | Common | 0 | 1,632 | 163 | 11,776 |
| Uncommon | 0 | 1,836 | 184 | 13,248 | |||
| Level 100 Tier 1 |
Rare | 0 | 2,040 | 204 | 14,720 | ||
| Epic | 0 | 2,244 | 224 | 16,192 | |||
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Goliath/Hela Mage Ring of Balance | Common | 0 | 1,306 | 163 | 23,552 |
| Uncommon | 0 | 1,469 | 184 | 26,496 | |||
| Level 100 Tier 1 |
Rare | 0 | 1,632 | 204 | 29,440 | ||
| Epic | 0 | 1,795 | 224 | 32,384 | |||
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Goliath/Hela Mage Ring of Survival | Common | 0 | 326 | 163 | 58,880 |
| Uncommon | 0 | 367 | 184 | 66,240 | |||
| Level 100 Tier 1 |
Rare | 0 | 408 | 204 | 73.6K | ||
| Epic | 0 | 449 | 224 | 80,960 | |||
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Goliath/Hela Mage Ring of Power | Common | 0 | 34,416 | 2,868 | 0 |
| Uncommon | 0 | 38,718 | 3,227 | 0 | |||
| Level 130 Tier 2 |
Rare | 0 | 43,020 | 3,585 | 0 | ||
| Epic | 0 | 47,322 | 3,944 | 0 | |||
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Goliath/Hela Mage Ring of Technique | Common | 0 | 28,680 | 2,868 | 914,360 |
| Uncommon | 0 | 32,265 | 3,227 | 1,028,655 | |||
| Level 130 Tier 2 |
Rare | 0 | 35,850 | 3,585 | 1,142,950 | ||
| Epic | 0 | 39,435 | 3,944 | 1,257,245 | |||
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Goliath/Hela Mage Ring of Balance | Common | 0 | 22,944 | 2,868 | 1,828,720 |
| Uncommon | 0 | 25,812 | 3,227 | 2,057,310 | |||
| Level 130 Tier 2 |
Rare | 0 | 28,680 | 3,585 | 2.2859M | ||
| Epic | 0 | 31,548 | 3,944 | 2,514,490 | |||
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Goliath/Hela Mage Ring of Survival | Common | 0 | 5,736 | 2,868 | 4.5718M |
| Uncommon | 0 | 6,453 | 3,227 | 5,143,275 | |||
| Level 130 Tier 2 |
Rare | 0 | 7,170 | 3,585 | 5,714,750 | ||
| Epic | 0 | 7,887 | 3,944 | 6,286,225 | |||
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Goliath/Hela Mage Ring of Power | Common | 0 | 92,160 | 7,680 | 0 |
| Uncommon | 0 | 103,680 | 8,640 | 0 | |||
| Level 160 Tier 3 |
Rare | 0 | 115.2K | 9.6K | 0 | ||
| Epic | 0 | 126,720 | 10,560 | 0 | |||
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Goliath/Hela Mage Ring of Technique | Common | 0 | 76.8K | 7,680 | 2.448M |
| Uncommon | 0 | 86.4K | 8,640 | 2.754M | |||
| Level 160 Tier 3 |
Rare | 0 | 96K | 9.6K | 3.06M | ||
| Epic | 0 | 105.6K | 10,560 | 3.366M | |||
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Goliath/Hela Mage Ring of Balance | Common | 0 | 61,440 | 7,680 | 4.896M |
| Uncommon | 0 | 69,120 | 8,640 | 5.508M | |||
| Level 160 Tier 3 |
Rare | 0 | 76.8K | 9.6K | 6.12M | ||
| Epic | 0 | 84,480 | 10,560 | 6.732M | |||
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Goliath/Hela Mage Ring of Survival | Common | 0 | 15,360 | 7,680 | 12.24M |
| Uncommon | 0 | 17,280 | 8,640 | 13.77M | |||
| Level 160 Tier 3 |
Rare | 0 | 19.2K | 9.6K | 15.3M | ||
| Epic | 0 | 21,120 | 10,560 | 16.83M | |||
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Goliath/Hela Mage Ring of Power | Common | 0 | 308,160 | 25,680 | 0 |
| Uncommon | 0 | 346,680 | 28,890 | 0 | |||
| Level 180 Tier 4 |
Rare | 0 | 385.2K | 32.1K | 0 | ||
| Epic | 0 | 423,720 | 35,310 | 0 | |||
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Goliath/Hela Mage Ring of Technique | Common | 0 | 256.8K | 25,680 | 14.0172M |
| Uncommon | 0 | 288.9K | 28,890 | 15,769,350 | |||
| Level 180 Tier 4 |
Rare | 0 | 321K | 32.1K | 17.5215M | ||
| Epic | 0 | 353.1K | 35,310 | 19,273,650 | |||
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Goliath/Hela Mage Ring of Balance | Common | 0 | 205,440 | 25,680 | 28.0344M |
| Uncommon | 0 | 231,120 | 28,890 | 31.5387M | |||
| Level 180 Tier 4 |
Rare | 0 | 256.8K | 32.1K | 35.043M | ||
| Epic | 0 | 282,480 | 35,310 | 38.5473M | |||
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Goliath/Hela Mage Ring of Survival | Common | 0 | 51,360 | 25,680 | 70.086M |
| Uncommon | 0 | 57,780 | 28,890 | 78,846,750 | |||
| Level 180 Tier 4 |
Rare | 0 | 64.2K | 32.1K | 87.6075M | ||
| Epic | 0 | 70,620 | 35,310 | 96,368,250 | |||
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Goliath/Hela Mage Ring of Power | Common | 0 | 1,261,056 | 105,088 | 0 |
| Uncommon | 0 | 1,418,688 | 118,224 | 0 | |||
| Level 200 Tier 5 |
Rare | 0 | 1,576,320 | 131,360 | 0 | ||
| Epic | 0 | 1,733,952 | 144,496 | 0 | |||
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Goliath/Hela Mage Ring of Technique | Common | 0 | 1,050,880 | 105,088 | 52,629,120 |
| Uncommon | 0 | 1,182,240 | 118,224 | 59,207,760 | |||
| Level 200 Tier 5 |
Rare | 0 | 1.3136M | 131,360 | 65.7864M | ||
| Epic | 0 | 1,444,960 | 144,496 | 72,365,040 | |||
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Goliath/Hela Mage Ring of Balance | Common | 0 | 840,704 | 105,088 | 105,258,240 |
| Uncommon | 0 | 945,792 | 118,224 | 118,415,520 | |||
| Level 200 Tier 5 |
Rare | 0 | 1,050,880 | 131,360 | 131.5728M | ||
| Epic | 0 | 1,155,968 | 144,496 | 144,730,080 | |||
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Goliath/Hela Mage Ring of Survival | Common | 0 | 210,176 | 105,088 | 263.1456M |
| Uncommon | 0 | 236,448 | 118,224 | 296.0388M | |||
| Level 200 Tier 5 |
Rare | 0 | 262,720 | 131,360 | 328.932M | ||
| Epic | 0 | 288,992 | 144,496 | 361.8252M | |||
| Ring icon | Ring name | Average ring stats | |||||
|---|---|---|---|---|---|---|---|
| Lvl. Req Tier |
Rarity | Physical power | Spell power | Upgrades | Health | ||
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Goliath/Hela Guardian Ring of Power | Common | 1,306 | 1,306 | 163 | 0 |
| Uncommon | 1,469 | 1,469 | 184 | 0 | |||
| Level 100 Tier 1 |
Rare | 1,632 | 1,632 | 204 | 0 | ||
| Epic | 1,795 | 1,795 | 224 | 0 | |||
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Goliath/Hela Guardian Ring of Technique | Common | 979 | 979 | 163 | 35,328 |
| Uncommon | 1,102 | 1,102 | 184 | 39,744 | |||
| Level 100 Tier 1 |
Rare | 1,224 | 1,224 | 204 | 44,160 | ||
| Epic | 1,346 | 1,346 | 224 | 48,576 | |||
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Goliath/Hela Guardian Ring of Balance | Common | 653 | 653 | 163 | 70,656 |
| Uncommon | 734 | 734 | 184 | 79,488 | |||
| Level 100 Tier 1 |
Rare | 816 | 816 | 204 | 88,320 | ||
| Epic | 898 | 898 | 224 | 97,152 | |||
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Goliath/Hela Guardian Ring of Survival | Common | 0 | 0 | 163 | 117,760 |
| Uncommon | 0 | 0 | 184 | 132,480 | |||
| Level 100 Tier 1 |
Rare | 0 | 0 | 204 | 147.2K | ||
| Epic | 0 | 0 | 224 | 161,920 | |||
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Goliath/Hela Guardian Ring of Power | Common | 22,944 | 22,944 | 2,868 | 0 |
| Uncommon | 25,812 | 25,812 | 3,227 | 0 | |||
| Level 130 Tier 2 |
Rare | 28,680 | 28,680 | 3,585 | 0 | ||
| Epic | 31,548 | 31,548 | 3,944 | 0 | |||
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Goliath/Hela Guardian Ring of Technique | Common | 17,208 | 17,208 | 2,868 | 2,743,080 |
| Uncommon | 19,359 | 19,359 | 3,227 | 3,085,965 | |||
| Level 130 Tier 2 |
Rare | 21,510 | 21,510 | 3,585 | 3,428,850 | ||
| Epic | 23,661 | 23,661 | 3,944 | 3,771,735 | |||
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Goliath/Hela Guardian Ring of Balance | Common | 11,472 | 11,472 | 2,868 | 5,486,160 |
| Uncommon | 12,906 | 12,906 | 3,227 | 6,171,930 | |||
| Level 130 Tier 2 |
Rare | 14,340 | 14,340 | 3,585 | 6.8577M | ||
| Epic | 15,774 | 15,774 | 3,944 | 7,543,470 | |||
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Goliath/Hela Guardian Ring of Survival | Common | 0 | 0 | 2,868 | 9.1436M |
| Uncommon | 0 | 0 | 3,227 | 10,286,550 | |||
| Level 130 Tier 2 |
Rare | 0 | 0 | 3,585 | 11.4295M | ||
| Epic | 0 | 0 | 3,944 | 12,572,450 | |||
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Goliath/Hela Guardian Ring of Power | Common | 61,440 | 61,440 | 7,680 | 0 |
| Uncommon | 69,120 | 69,120 | 8,640 | 0 | |||
| Level 160 Tier 3 |
Rare | 76.8K | 76.8K | 9.6K | 0 | ||
| Epic | 84,480 | 84,480 | 10,560 | 0 | |||
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Goliath/Hela Guardian Ring of Technique | Common | 46,080 | 46,080 | 7,680 | 7.344M |
| Uncommon | 51,840 | 51,840 | 8,640 | 8.262M | |||
| Level 160 Tier 3 |
Rare | 57.6K | 57.6K | 9.6K | 9.18M | ||
| Epic | 63,360 | 63,360 | 10,560 | 10.098M | |||
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Goliath/Hela Guardian Ring of Balance | Common | 30,720 | 30,720 | 7,680 | 14.688M |
| Uncommon | 34,560 | 34,560 | 8,640 | 16.524M | |||
| Level 160 Tier 3 |
Rare | 38.4K | 38.4K | 9.6K | 18.36M | ||
| Epic | 42,240 | 42,240 | 10,560 | 20.196M | |||
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Goliath/Hela Guardian Ring of Survival | Common | 0 | 0 | 7,680 | 24.48M |
| Uncommon | 0 | 0 | 8,640 | 27.54M | |||
| Level 160 Tier 3 |
Rare | 0 | 0 | 9.6K | 30.6M | ||
| Epic | 0 | 0 | 10,560 | 33.66M | |||
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Goliath/Hela Guardian Ring of Power | Common | 205,440 | 205,440 | 25,680 | 0 |
| Uncommon | 231,120 | 231,120 | 28,890 | 0 | |||
| Level 180 Tier 4 |
Rare | 256.8K | 256.8K | 32.1K | 0 | ||
| Epic | 282,480 | 282,480 | 35,310 | 0 | |||
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Goliath/Hela Guardian Ring of Technique | Common | 154,080 | 154,080 | 25,680 | 42.0516M |
| Uncommon | 173,340 | 173,340 | 28,890 | 47,308,050 | |||
| Level 180 Tier 4 |
Rare | 192.6K | 192.6K | 32.1K | 52.5645M | ||
| Epic | 211,860 | 211,860 | 35,310 | 57,820,950 | |||
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Goliath/Hela Guardian Ring of Balance | Common | 102,720 | 102,720 | 25,680 | 84.1032M |
| Uncommon | 115,560 | 115,560 | 28,890 | 94.6161M | |||
| Level 180 Tier 4 |
Rare | 128.4K | 128.4K | 32.1K | 105.129M | ||
| Epic | 141,240 | 141,240 | 35,310 | 115.6419M | |||
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Goliath/Hela Guardian Ring of Survival | Common | 0 | 0 | 25,680 | 140.172M |
| Uncommon | 0 | 0 | 28,890 | 157.6935M | |||
| Level 180 Tier 4 |
Rare | 0 | 0 | 32.1K | 175.215M | ||
| Epic | 0 | 0 | 35,310 | 192.7365M | |||
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Goliath/Hela Guardian Ring of Power | Common | 840,704 | 840,704 | 105,088 | 0 |
| Uncommon | 945,792 | 945,792 | 118,224 | 0 | |||
| Level 200 Tier 5 |
Rare | 1,050,880 | 1,050,880 | 131,360 | 0 | ||
| Epic | 1,155,968 | 1,155,968 | 144,496 | 0 | |||
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Goliath/Hela Guardian Ring of Technique | Common | 630,528 | 630,528 | 105,088 | 157,887,360 |
| Uncommon | 709,344 | 709,344 | 118,224 | 177,623,280 | |||
| Level 200 Tier 5 |
Rare | 788,160 | 788,160 | 131,360 | 197.3592M | ||
| Epic | 866,976 | 866,976 | 144,496 | 217,095,120 | |||
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Goliath/Hela Guardian Ring of Balance | Common | 420,352 | 420,352 | 105,088 | 315,774,720 |
| Uncommon | 472,896 | 472,896 | 118,224 | 355,246,560 | |||
| Level 200 Tier 5 |
Rare | 525,440 | 525,440 | 131,360 | 394.7184M | ||
| Epic | 577,984 | 577,984 | 144,496 | 434,190,240 | |||
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Goliath/Hela Guardian Ring of Survival | Common | 0 | 0 | 105,088 | 526.2912M |
| Uncommon | 0 | 0 | 118,224 | 592.0776M | |||
| Level 200 Tier 5 |
Rare | 0 | 0 | 131,360 | 657.864M | ||
| Epic | 0 | 0 | 144,496 | 723.6504M | |||
For cosmetics, following cosmetic drops are listed on the on a second segment part of a table:
EXP Earnings[]
The table below list the earned experience points gained by defeating any bosses in any tiers.
| Tier | EXP | EXP (VIP) | EXP (Boost) | EXP (VIP and Boost) |
|---|---|---|---|---|
| 1 | 7.2M | 8.64M | 14.4M | 15.84M |
| 2 | 66M | 79.2M | 132M | 145.2M |
| 3 | 360M | 432M | 720M | 792M |
| 4 | 4.44B | 5.328B | 8.88B | 9.768B |
| 5 | 30B | 36B | 60B | 66B |
Top Performers[]
The table below list the top performers gained by defeating any bosses in any tiers.
- Most Damage: The player who have the most damage dealt to the bosses
- Most Healing: The player who have the most health healed with the healing abilities
- Least Damage Taken: The player who have the least damage taken from the bosses
Trivia[]
- The Fusion Goliath was the inspiration for the current Siege Goliath.
- Nature's Warrior, Nature's Mage, and Nature's Guardian are the first legendary cosmetic armors introduced in Boss Raids.
- Nature's Warrior, Nature's Mage, Nature's Guardian, Twisted Wood Greatsword, Twisted Wood Greatstaff, Hextech Overloaded Staff, Dual Bioforged Drills, Inventor's Guardian, Inventor's Warrior, and Inventor's Mage are all items from Legacy Boss Raids.
- Despite past modifications made to fit the Roblox China policy, Hela's design and fight contain skulls, although the policy is currently irrelevant as Chinese Roblox stopped operating years ago.
- The Draugr Warrior and Draugr Mage in Hela's fight are a reskin of Demon Warrior and Dark Mage from The Underworld.
- Goliath is the only boss to have a death animation.
- Hela is one of the few bosses to have a debut animation, after The Kraken, Sea Serpent, Ancient Enchanted Tree, and Pumpkin Lords.
- When a raid fails or finishes, players automatically return to the lobby. However, there is a No Retries dungeon.
- Like AFK Mode, Daily Rewards, and Gregg, completing a raid grants players on-level dungeon loot and cannot grant Ultimate rarity items.
- There is a bug/glitch where Hela can still use any attacks before the attack animation ends. However, Hela's model bugs/glitches during her attack animations.
- Due to Hela's deadless bug/glitch when the attack animation ends, the model reappeared.
[]
| Gear | Ability ⢠Armor ⢠Ring ⢠Weapon ⢠Rarity ⢠God and Reverse God Potential | ||
| Mechanics | AFK Mode ⢠Boost ⢠Cosmetic ⢠Crafting ⢠Currency (Gold ⢠Platinum) ⢠Daily Playtime Reward (Legacy) ⢠Difficulty ⢠Event ⢠Gregg ⢠Inbox ⢠Inventory ⢠Leaderboard ⢠Level ⢠Pass ⢠Player Statistic ⢠Poll ⢠Quest ⢠Selling ⢠Settings ⢠Shop ⢠Soundtrack ⢠Trading ⢠Upgrading ⢠Wardrobe | ||
| Gameplay | Dungeons | Desert Temple (Legacy) ⢠Winter Outpost (Legacy) ⢠Pirate Island ⢠King's Castle ⢠The Underworld ⢠Samurai Palace ⢠The Canals ⢠Ghastly Harbor ⢠Steampunk Sewers ⢠Orbital Outpost ⢠Volcanic Chambers ⢠Aquatic Temple ⢠Enchanted Forest ⢠Northern Lands ⢠Gilded Skies ⢠Yokai Peak ⢠Abyssal Void | |
| Misc. | Boss Raid (Legacy) ⢠Tutorial ⢠Wave Defense | ||
| Event | Egg Island ⢠Ready Player Two ⢠Pumpkin King ⢠Krampus ⢠Cyber Easter Cave ⢠Harvest of Horror ⢠Bunny King | ||
















































