Common is the first and lowest rarity tier in Dungeon Quest.
Armors[]
Main article: Armors
Every armor set in Dungeon Quest that can drop is available in one of four tiers (Common, Uncommon, Rare, and Epic), with Common being the first (and lowest) tier. The rarity of an armor piece can affect its physical damage, spell power, and health. Because it is the first of four obtainable rarities, the stats for a Common piece are below average.
Weapons[]
Main article: Weapons
Excluding Boss Raids, every non-Legendary weapon in Dungeon Quest that can drop is available in one of four tiers (Common, Uncommon, Rare, and Epic), with Common being the first (and lowest) tier. The rarity of a weapon can affect its physical damage or spell power. Because it is the lowest of four obtainable rarities, the stats for a Common piece are below average.
The Starter Wand is received upon playing Dungeon Quest for the first time, and is the only weapon to have just a Common rarity since it cannot be obtained elsewhere.
Boss Raids weapons cannot drop in Common rarity.
Abilities[]
Main article: Abilities
All abilities in Dungeon Quest drop with a predetermined rarity. There are five total rarities that an ability will have (Common, Uncommon, Rare, Epic, and Legendary).
There are a total of 3 Common abilities. They are listed on the table below:
Fireball ā¢ Blue Fireball ā¢ Taunt |
All items (4)