Desert Temple is the first dungeon players can access, It was released on 2023-12-08, and followed Yokai Peak's release about three months prior. It's currently automatically unlocked once the Player joins the Game for the First Time. The theme of this dungeon is a deserted temple in a desert covered with sand and is based on the Egyptian times.
Desert Temple requires players to be level 1 for Easy difficulty, level 5 for Medium difficulty and level 15 for Hard difficulty. Players have fifteen minutes to clear the dungeon.
The main theme is (raw) [Untitled].
Mobs
Sandstone Soldier
The Sandstone Soldier is a melee-type mob. It has identical AI to most melee enemies but has a slower attack speed than the melee enemies from old dungeons. It will follow either the closest player or the player that has dealt the most damage to it unless it is taunted.
An enraged version will appear starting from Medium difficulty, with higher HP and damage.
The Sandstone Soldier has 20 HP on Easy, 100 HP on Medium, and 360 HP on Hard difficulty.
The Enraged Sandstone Soldier has 130 HP on Medium, and 450 HP on Hard difficulty.
Sandstone Archer
The Sandstone Archer is a ranged-type mob. It has near-identical AI to most ranged enemies. Sandstone Archer will fire 8 arrows that deals small AoE at the target player. And it can also fire a single arrow that goes in a straight line, similar to other ranged mobs in older dungeons. It will follow either the closest player or the player that has dealt the most damage to it unless it is taunted.
An Inferno version will appear starting from Medium difficulty, with higher HP and damage.
The Sandstone Archer has 20 HP on Easy, 100 HP/130 HP on Medium, and 360 HP/450 HP on Hard difficulty.
The Inferno Sandstone Archer has 130 HP on Medium, and 450 HP on Hard difficulty.
Sand Warlock
The Sand Warlock is a special mob that spawns exclusively in Hard difficulty. It can either do melee attack with its hands, charges to the target player, or firing beams that also spins for about 210 degrees clockwise or counter-clockwise depend on player's location.
The Sand Warlock 1.25k HP on Hard difficulty.
Bosses
Sand Scorpion
Sand Scorpion is the first boss in Desert Temple found in the fourth room in Medium/Hard difficulty. Sand Scorpion has a total of four moves.
Charge: Occasionally, Sand Scorpion will target a random player, and will begin charging towards them, dealing damage to players that are in the charge radius. This is guaranteed to trigger first when encountering.
Sunburst Sting: Occasionally, Sand Scorpion will create a large AoE circle in front of it, damage players within and create sunburst beams in a fast pace.
X-Sting: Occasionally, Sand Scorpion will create a small AoE circle in front of it, damage players within and create multiple parallel beams that spawn in a X-shape depending on where Sand Scorpion is facing.
Claw Snap: Occasionally, Sand Scorpion will create three small AoE circles in front of it, and damage players within shortly after using its claws.
Sand Scorpion has a base health of 1.2K HP on Medium, and 4.5K HP on Hard difficulty.
Sand Golem
The Sand Golem is the second and final boss in Desert Temple. Sand Golem has a total of four moves.
Charge: Occasionally, Sand Golem will target a random player, and will begin charging towards them, dealing damage to players that are in the charge radius. This is guaranteed to trigger first when encountering. This shares the same attack with Sand Scorpion.
Punch: Occasionally, when a player gets near Sand Golem, It will swing its fist creating a large circle to a player it is targeting, dealing AoE damage.
Spike Smash: Occasionally, Sand Golem will smash the ground, creating a large AoE circle that attack players within and create multiple AoE spikes in certain pattern.
Golem's Leap: Occasionally, Sand Golem will target a random player and leaps to it, slamming the ground and creating a circle that attack players shortly after.
Sand Golem's theme is (raw) [Untitled]. Sand Golem has a base health of 300 HP on Easy, 2.5K HP on Medium, and 8.2K HP on Hard difficulty.
Rooms
Easy mode:
Room | Order | Enemies |
---|---|---|
1 | First | 6x Sandstone Soldier |
Second | 6x Sandstone Soldier | |
2 | First | 3x Sandstone Soldier, 1x Sandstone Archer |
Second | 3x Sandstone Soldier, 1x Sandstone Archer | |
3 | First | 5x Sandstone Soldier |
Second | 4x Sandstone Archer | |
4 | First | 4x Sandstone Soldier |
Second | 4x Sandstone Soldier | |
5 | First | 4x Sandstone Soldier |
Second | 3x Sandstone Soldier | |
Third | 2x Sandstone Soldier | |
Fourth | 4x Sandstone Soldier | |
6 | First | 6x Sandstone Soldier, 2x Sandstone Archer |
Second | 4x Sandstone Soldier, 2x Sandstone Archer | |
7 | First | 7x Sandstone Soldier, 2x Sandstone Archer |
8 | Boss | Sand Golem |
Medium mode:
Room | Order | Enemies |
---|---|---|
1 | First | 6x Sandstone Soldier |
Second | 6x Sandstone Soldier | |
2 | First | 2x Sandstone Soldier, 1x Enraged Sandstone Soldier, 1x Sandstone Archer |
Second | 2x Sandstone Soldier, 1x Enraged Sandstone Soldier, 1x Sandstone Archer | |
3 | First | 5x Sandstone Soldier |
Second | 4x Sandstone Archer | |
4 | Mini-Boss | Sand Scorpion |
5 | First | 2x Sandstone Soldier |
Second | 2x Sandstone Soldier, 2x Enraged Sandstone Soldier | |
6 | First | 6x Sandstone Soldier, 2x Inferno Sandstone Archer |
Second | 2x Sandstone Soldier, 2x Enraged Sandstone Soldier, 2x Sandstone Archer | |
7 | First | 7x Sandstone Soldier, 2x Sandstone Archer |
8 | Boss | Sand Golem |
Hard mode:
Room | Order | Enemies |
---|---|---|
1 | First | 5x Sandstone Soldier, 1x Sandstone Archer |
Second | 5x Sandstone Soldier, 1x Sandstone Archer | |
2 | First | 3x Sandstone Soldier, 1x Enraged Sandstone Soldier, 1x Sandstone Archer |
Second | 2x Sandstone Soldier, 1x Inferno Sandstone Archer | |
3 | First | 5x Sandstone Soldier |
Second | 4x Sandstone Archer | |
4 | Mini-Boss | Sand Scorpion |
5 | First | 3x Sandstone Soldier |
Second | 3x Sandstone Soldier, 2x Enraged Sandstone Soldier | |
6 | First | 6x Sandstone Soldier, 2x Inferno Sandstone Archer |
Second | 4x Sandstone Soldier, 2x Sandstone Archer | |
7 | First | 5x Sandstone Soldier, 2x Enraged Sandstone Soldier, 2x Sandstone Archer, 1x Inferno Sandstone Archer, 1x Sand Warlock |
8 | Boss | Sand Golem |
Gregg
Gregg is a boss with a low spawning chance that players can choose to fight once per dungeon run in exchange for loot drops, gold and between 1-3 crafting materials used to craft powerful, permanent Legendary weapons near the Blacksmith in the Lobby. The crafting material dropped by Gregg in Desert Temple is Warforged Metal.
Possible spawning locations:
Drops
Upon completing the dungeon, players will receive a random item (two items if on Hardcore mode) and gold (similar to other dungeons). Players with the Extra Item Gamepass receive an extra item in addition to the above. The items that can be obtained are listed below.
Ability drops
Ability Icon | Ability Name | Class | Lvl. Req | Rarity | Difficulty |
---|---|---|---|---|---|
Whirlwind | Warrior | Lvl 1 | Uncommon | Default Item/Easy | |
Fireball | Mage | Lvl 1 | Common | Default Item/Easy | |
Slam | Warrior | Lvl 1 | Uncommon | Medium | |
Blue Fireball | Mage | Lvl 1 | Common | TBD | |
Arcane Spray | Mage | Lvl 1 | Uncommon | TBD | |
Poison Cloud | Mage | Lvl 1 | Rare | TBD | |
Battle Shout | Warrior | Lvl 1 | Uncommon | TBD | |
Innervate | Mage | Lvl 1 | Epic | TBD | |
Gale Slice | Warrior | Lvl 30 | Uncommon | Hard | |
Lightning Strikes | Mage | Lvl 1 | Rare | TBD | |
Holy Barrier | Tank | Lvl 1 | Rare | TBD | |
Redemption | Healer | Lvl 1 | Uncommon | TBD | |
Holy Circle | Healer | Lvl 1 | Epic | TBD |
Armor drops
TBA
Weapon drops
Weapon Icon | Weapon Name | Average Weapon Stats | ||
---|---|---|---|---|
Lvl. Req Difficulty |
Rarity | Base Power | Upgrades |
Weapon Icon | Weapon Name | Average Weapon Stats | ||
---|---|---|---|---|
Lvl. Req Difficulty |
Rarity | Base Power | Upgrades |
Cosmetic drop
Appearance | Cosmetic Name | Cosmetic Title | How to obtain |
---|---|---|---|
Desert Pharaoh | Desert Achiever | Has a 0.48% (about 1 in 208) chance of dropping on Hard after completing a dungeon or every 15 Wave Defence waves. |
EXP earnings
The table below lists the total experience points gained by completing the entire dungeon.
Difficulty | EXP | EXP (VIP) | EXP (Boost) | EXP (VIP and Boost) |
---|---|---|---|---|
Easy Enemies | 365 | 438 | 730 | 803 |
Easy Boss | 125 | 150 | 250 | 275 |
Easy Total | 490 | 588 | 980 | 1,078 |
Medium Enemies | 696 | 835 | 1,392 | 1,531 |
Medium Bosses | 600 | 720 | 1,200 | 1,440 |
Medium Total | 1,296 | 1,555 | 2,592 | 2851 |
Hard Enemies | 2,337 | 2,804 | 4,674 | 5,141 |
Hard Bosses | 2,395 | 2,874 | 4,690 | 5,269 |
Hard Total | 4,732 | 5,678 | 9,464 | 10,410 |
Gold yield
Upon successful completion of the dungeon, players also receive a gold reward. The amount received varies slightly around a fixed value. The average values for each difficulty are listed below.
Difficulty | Gold | Gold (2x Gold Game Pass) |
---|---|---|
Easy | ~ 500 | ~ 1,000 |
Medium | ~ 1,000 | ~ 2,000 |
Hard | ~ 2,500 | ~ 5,000 |
Tips & Recommendations
- Sand Scorpion and Sand Golem are guaranteed to use the charge ability when the battle starts, so it is recommended to move sideways when approaching near them.
- When Fighting Sand Golem, it's recommended to stay away as far as possible during Spike Smash ability, so that you'll get lower chance of getting hit by the spikes.
Trivia
- Desert Temple is the first dungeon to ever be remastered.
- The remastered Desert Temple is the first dungeon to have:
- Different enemy structures depending on the difficulty.
- Animated gates between rooms.
- Death animations for enemies.
- Three difficulties.
- Sand Warlock and Giant Shadow Imp are the only two enemies that only appears once in their respective dungeons.
- This is the third dungeon where the players are given the most amount of time. The first being Glitch Dungeon and second being Yokai Peak.
- This is the second dungeon to have only two bosses, The first one being Egg Island.
- Despite being the remastered version of Desert Temple, there is no Wave Defence option for it. The legacy version still supports, however.
- As of the Play menu UI remake, Sand Scorpion can be seen at the "Join a party" button.
- Later after the release of the Remastered Desert Temple, Sand Scorpion boss was eventually removed on Easy difficulty to make a way for a new game tutorial.
Desert Temple is the first dungeon players can access, with the next dungeon being Winter Outpost at level 33. The theme of this dungeon is a deserted temple in a desert covered with sand and is based on the Egyptian times.
Desert Temple requires level 1 for Easy difficulty, level 6 for Medium difficulty, level 12 for Hard difficulty, level 20 for Insane difficulty, and level 27 for Nightmare difficulty. The primary mobs encountered here are the Sand Peasants, and the boss mob being the Sand Giant.
The main theme is (raw) Desert Attack.
Layout
Desert Temple is a maze-like dungeon with rubble and ruins scattered throughout the dungeon. It is the only dungeon in the game that uses procedural generation rather than just a linear map, therefore Desert Temple will usually have a different layout each time. Some rooms are a straight path, while others have obstructions or dead ends. Some rooms even have thin walls that allow players to attack enemies without the danger of being attacked back. This proves to be a very effective strategy in clearing the dungeon quickly. A total of 6 different room designs can generate, each with a slightly different layout and enemy count. The amount of rooms that can appear between the spawn and boss rooms increases with difficulty, starting at 4 rooms on Easy and up to 8 rooms on Nightmare difficulty.
Type 1(17 mobs, 2 fallen pillars and 1 fallen debris): Straight corridor. mobs spawn in 4, 4, 6, 3 respectively in order of appearance.
Type 2(23 mobs, 2 fallen pillars and 2 fallen debris): Straight path room with 2 sides branching off, mobs spawn in formation on left and right: 7(front left), 4(front right), 6(rear left), 6(rear right).
Type 3(24 mobs): Maze with thin walls. In order of appearance of the walking PATH its 4, 6, 8, 6.(Bolded ones can be attack through thin walls)
Type 4(20 mobs, 3 fallen pillars and 1 fallen debris): Straight path room with 2 sides branching off, mobs spawn in zigzag on left and right: 4(front right), 4(front left), 8(rear right), 4(rear left)
Type 5(20 mobs): Intersection with 2 paths, ONLY ONE IS RANDOMLY CHOSEN TO BE BLOCKED. Mobs spawn 4(front), 8(for each path).
Type 6(18 mobs, 1 statue, 1 fallen pillar and 1 fallen debris): Straight path room with 2 sides branching off. mobs spawn in formation on left and right: 6(front left), 4(front right), 6(rear right), 4(rear left)
Mob
The Sand Peasant is a melee-type mob. They are the only mobs that can spawn in Desert Temple. As the difficulty of the map increases, the health and damage of the Sand Peasants increase as well. Each additional player increases the amount of health that the Sand Peasants have by 25%. For example, if there are three players, Sand Peasants will have 50% more health than normal. This also applies to the Sand Giant.
The Sand Peasant has a base health of 30 HP and deals 5-7 damage on Easy, a base health of 80 HP and deals 9-11 damage on Medium, a base health of 250 HP and deals 10-25 damage on Hard, a base health of 750 HP and deals 29-37damage on Insane, and has a base health of 2.3K HP and deals 40-50 damage on Nightmare difficulty.
Boss
The Sand Giant is the boss of the Desert Temple. It resembles a large Sand Peasant, and it can be fought after completing every other room. The Sand Giant will first chase the player who attracted it, and then it will chase whoever has done the most damage if it has not been taunted. The Sand Giant will try to get close to the player, but it is easy to outrun. If players are too far away, the Sand Giant will not use either attack, and will only walk towards a player until it gets close enough to continue using attacks again. The Sand Giant has a total of two moves.
Fire Lines: Fire Lines creates three lines in front of the direction the Sand Giant was facing when creating the warning lines. The lines are spaced far enough for players to fit between them.
Smash: The Sand Giant will then attempt to smash one arm down in an attempt to hit a player. This attack does not require anybody to be close to it in order to activate.
The Sand Giant's main theme is (raw) Desert Storm (a). The Sand Giant has a base health of 275 HP and deals 15 damage on Easy, a base health of 600 HP and deals 55 damage on Medium, a base health of 3,450 HP and deals 55 damage on Hard, a base health of 8K HP and deals 80 damage on Insane, and has a base health of 28K HP and deals 115 damage on Nightmare difficulty.
Drops
Upon completing the dungeon, players receive a random item (two items if on Hardcore mode) and gold, similarly to other dungeons excluding event ones. For Wave Defence, one item is received after every 15 waves. Players with the Extra Item game pass receive receive an extra item in addition to the above. The items that can be obtained are listed below.
Ability drops
Ability Icon | Ability Name | Class | Lvl. Req | Rarity | Difficulty |
---|---|---|---|---|---|
Fireball | Mage | Lvl 1 | Common | Default Item/Easy | |
Taunt | Tank | Lvl 1 | Common | Default Item/Easy | |
Whirlwind | Warrior | Lvl 1 | Uncommon | Easy/Medium/Hard/Insane | |
Blue Fireball | Mage | Lvl 1 | Common | Easy/Medium/Hard | |
Arcane Spray | Mage | Lvl 1 | Uncommon | Medium/Hard/Insane | |
Redemption | Healer | Lvl 1 | Uncommon | Medium/Hard/Insane | |
Poison Cloud | Mage | Lvl 1 | Rare | Hard/Insane/Nightmare | |
Holy Barrier | Tank | Lvl 1 | Rare | Hard/Insane | |
Lightning Strikes | Mage | Lvl 1 | Rare | Insane/Nightmare | |
Battle Shout | Warrior | Lvl 1 | Uncommon | Nightmare | |
Innervate | Mage | Lvl 1 | Epic | Nightmare | |
Holy Circle | Healer | Lvl 1 | Epic | Nightmare |
Armor drops
Set Icons | Set Name | Average Item Stats | |||
---|---|---|---|---|---|
Lvl. Req Difficulty |
Rarity | Base Power | Upgrades | Health | |
Novice Set | Common | 4 | 2 | 20 | |
Uncommon | 5 | 3 | 30 | ||
Level 1 Easy / Medium |
Rare | 6 | 4 | 40 | |
Epic | 7 | 5 | 50 | ||
Mercenary Set | Common | 7 | 4 | 45 | |
Uncommon | 8 | 5 | 55 | ||
Level 5 Hard / Insane |
Rare | 9 | 6 | 65 | |
Epic | 10 | 7 | 75 | ||
Red Knight Set | Common | 10 | 6 | 65 | |
Uncommon | 12 | 7 | 76 | ||
Level 15 Insane / Nightmare |
Rare | 15 | 9 | 90 | |
Epic | 17 | 10 | 115 |
Set Icons | Set Name | Average Item Stats | |||
---|---|---|---|---|---|
Lvl. Req Difficulty |
Rarity | Base Power | Upgrades | Health | |
Blue Wizard Set | Common | 4 | 2 | 20 | |
Uncommon | 5 | 3 | 30 | ||
Level 1 Easy / Medium |
Rare | 6 | 4 | 40 | |
Epic | 7 | 5 | 50 | ||
Elementalist Set | Common | 7 | 4 | 45 | |
Uncommon | 8 | 5 | 55 | ||
Level 5 Hard / Insane |
Rare | 9 | 6 | 65 | |
Epic | 10 | 7 | 75 | ||
Templar Set | Common | 10 | 6 | 65 | |
Uncommon | 12 | 7 | 76 | ||
Level 15 Insane / Nightmare |
Rare | 15 | 9 | 90 | |
Epic | 17 | 10 | 115 |
Set Icons | Set Name | Average Item Stats | |||
---|---|---|---|---|---|
Lvl. Req Difficulty |
Rarity | Base Power | Upgrades | Health | |
Iron Set | Common | 2 | 2 | 60 | |
Uncommon | 3 | 3 | 72 | ||
Level 1 Easy / Medium |
Rare | 4 | 4 | 85 | |
Epic | 5 | 5 | 100 | ||
Crusader Set | Common | 4 | 4 | 125 | |
Uncommon | 5 | 5 | 138 | ||
Level 5 Hard / Insane |
Rare | 6 | 6 | 152 | |
Epic | 7 | 7 | 170 | ||
Guardian Set | Common | 6 | 6 | 200 | |
Uncommon | 7 | 7 | 235 | ||
Level 15 Insane / Nightmare |
Rare | 9 | 9 | 270 | |
Epic | 10 | 10 | 340 |
Weapon drops
Weapon Icon | Weapon Name | Average Weapon Stats | ||
---|---|---|---|---|
Lvl. Req Difficulty |
Rarity | Base Power | Upgrades | |
Bronze Dagger | Common | 6 | 2 | |
Uncommon | 7 | 3 | ||
Level 1 Easy / [def] |
Rare | 8 | 4 | |
Epic | 9 | 5 | ||
Bronze Longsword | Common | 10 | 3 | |
Uncommon | 11 | 4 | ||
Level 2 Easy / Medium |
Rare | 12 | 5 | |
Epic | 14 | 6 | ||
Iron Longsword | Common | 16 | 4 | |
Uncommon | 19 | 5 | ||
Level 3 Medium / Hard |
Rare | 22 | 6 | |
Epic | 25 | 7 | ||
Spiked Club | Common | 13 | 3 | |
Uncommon | 14 | 4 | ||
Level 5 Easy / Medium |
Rare | 16 | 5 | |
Epic | 19 | 6 | ||
Steel Serrated Sword | Common | 21 | 5 | |
Uncommon | 24 | 6 | ||
Level 5 Medium / Hard |
Rare | 29 | 7 | |
Epic | 34 | 8 | ||
Granite Maul | Common | 28 | 5 | |
Uncommon | 33 | 6 | ||
Level 5 Hard |
Rare | 38 | 7 | |
Epic | 44 | 8 | ||
Enchanted Sword | Common | 46 | 8 | |
Uncommon | 51 | 9 | ||
Level 5 Hard / Insane |
Rare | 58 | 10 | |
Epic | 65 | 12 | ||
Rogue's Rapier | Common | 37 | 6 | |
Uncommon | 41 | 7 | ||
Level 12 Hard / Insane |
Rare | 46 | 8 | |
Epic | 51 | 9 | ||
Grand Claymore | Common | 55 | 9 | |
Uncommon | 60 | 10 | ||
Level 15 Insane |
Rare | 67 | 11 | |
Epic | 74 | 13 | ||
Pulverizer | Common | 65 | 9 | |
Uncommon | 72 | 10 | ||
Level 15 Insane / Nightmare |
Rare | 79 | 11 | |
Epic | 87 | 13 | ||
Ghostly Greataxe | Common | 76 | 9 | |
Uncommon | 84 | 10 | ||
Level 15 Nightmare |
Rare | 91 | 11 | |
Epic | 99 | 13 | ||
Ghoul Slayer | Common | 86 | 14 | |
Uncommon | 93 | 16 | ||
Level 15 Insane / Nightmare |
Rare | 100 | 18 | |
Epic | 109 | 21 | ||
Desert Fury Level 15 Nightmare |
Legendary | 120 | 24 |
Weapon Icon | Weapon Name | Average Weapon Stats | ||
---|---|---|---|---|
Lvl. Req Difficulty |
Rarity | Base Power | Upgrades | |
Novice Wand | Common | 12 | 3 | |
Uncommon | 13 | 4 | ||
Level 1 Easy / Medium |
Rare | 14 | 5 | |
Epic | 15 | 6 | ||
Apprentice Staff | Common | 15 | 4 | |
Uncommon | 16 | 5 | ||
Level 5 Medium / Hard |
Rare | 18 | 6 | |
Epic | 20 | 7 | ||
Magic Mallet | Common | 22 | 5 | |
Uncommon | 24 | 6 | ||
Level 5 Medium / Hard |
Rare | 28 | 7 | |
Epic | 32 | 8 | ||
Flame Staff | Common | 34 | 6 | |
Uncommon | 38 | 7 | ||
Level 5 Hard / Insane |
Rare | 44 | 8 | |
Epic | 51 | 9 | ||
Mage's Spellbook | Common | 52 | 7 | |
Uncommon | 59 | 8 | ||
Level 12 Hard / Insane |
Rare | 68 | 9 | |
Epic | 78 | 10 | ||
Onyx Staff | Common | 65 | 9 | |
Uncommon | 74 | 10 | ||
Level 15 Insane / Nightmare |
Rare | 83 | 11 | |
Epic | 94 | 13 | ||
Holy Staff | Common | 86 | 13 | |
Uncommon | 94 | 15 | ||
Level 15 Nightmare |
Rare | 102 | 17 | |
Epic | 114 | 21 | ||
Desert Fury Level 15 Nightmare |
Legendary | 120 | 24 |
Cosmetic drop
Appearance | Cosmetic Name | Cosmetic Title | How to obtain |
---|---|---|---|
Pharaoh | Desert Achiever | Has a 0.48% (about 1 in 208) chance of dropping on Nightmare after completing a dungeon or every 15 Wave Defence waves. |
Gold yield
Upon successful completion of the dungeon, players also receive a gold reward. The amount received varies slightly around a fixed value. The average values for each difficulty are listed below.
Difficulty | Gold | Gold (2x Gold Game Pass) |
---|---|---|
Easy | ~ 600 | ~ 1,200 |
Medium | ~ 1,200 | ~ 2,400 |
Hard | ~ 2,400 | ~ 4,800 |
Insane | ~ 4,800 | ~ 9,600 |
Nightmare | ~ 9,600 | ~ 19,200 |
EXP earnings
The table below lists the experience points gained by defeating every enemy and the boss, as well as their combined total. Each room has between 17 and 24 enemies, accounting for the range in totals.
Difficulty | EXP | EXP (VIP) | EXP (Boost) | EXP (VIP and Boost) |
---|---|---|---|---|
Easy Enemies | min: 102 max: 144 |
min: 102 max: 144 |
min: 204 max: 288 |
min: 204 max: 288 |
Easy Boss | 130 | 156 | 260 | 286 |
Easy Total | min: 232 max: 274 |
min: 258 max: 300 |
min: 464 max: 548 |
min: 490 max: 574 |
Medium Enemies | min: 204 max: 288 |
min: 204 max: 288 |
min: 408 max: 576 |
min: 408 max: 576 |
Medium Boss | 150 | 180 | 300 | 330 |
Medium Total | min: 354 max: 438 |
min: 384 max: 468 |
min: 708 max: 876 |
min: 738 max: 906 |
Hard Enemies | min: 510 max: 720 |
min: 595 max: 840 |
min: 1,020 max: 1,440 |
min: 1,105 max: 1,560 |
Hard Boss | 170 | 204 | 340 | 374 |
Hard Total | min: 680 max: 890 |
min: 799 max: 1,044 |
min: 1,360 max: 1,780 |
min: 1,479 max: 1,934 |
Insane Enemies | min: 918 max: 1,296 |
min: 1,020 max: 1,440 |
min: 1,836 max: 2,592 |
min: 1,938 max: 2,736 |
Insane Boss | 200 | 240 | 400 | 440 |
Insane Total | min: 1,118 max: 1,496 |
min: 1,260 max: 1,680 |
min: 2,236 max: 2,992 |
min: 2,378 max: 3,176 |
Nightmare Enemies | min: 2,023 max: 2,856 |
min: 2,380 max: 3,360 |
min: 4,046 max: 5,712 |
min: 4,403 max: 6,216 |
Nightmare Boss | 230 | 276 | 460 | 506 |
Nightmare Total | min: 2,253 max: 3,086 |
min: 2,656 max: 3,636 |
min: 4,506 max: 6,172 |
min: 4,909 max: 6,722 |
Gallery
Trivia
- Excluding Boss Raids and event dungeons, this dungeon on Easy difficulty has the least rooms (4) among every dungeon.
- Desert Temple and Winter Outpost are the first two dungeons to be available for the public when the game was released.
- For unknown reason, there was a bug that all enemies on Desert Temple are Level 1 in any difficulty. This was lated patched on 2024-06-01.
Gear | Abilities ā¢ Armors ā¢ Weapons ā¢ Rings ā¢ Rarity ā¢ Reverse and God Pots | ||
Mechanics | Cosmetics ā¢ Daily Rewards ā¢ Game Passes ā¢ Gold ā¢ Inventory ā¢ Leaderboard ā¢ Levels ā¢ Soundtracks ā¢ Trading ā¢ Upgrades | ||
Gameplay | Dungeons | Desert Temple ā¢ Winter Outpost ā¢ Pirate Island ā¢ King's Castle ā¢ The Underworld ā¢ Samurai Palace ā¢ The Canals ā¢ Ghastly Harbor ā¢ Steampunk Sewers ā¢ Orbital Outpost ā¢ Volcanic Chambers ā¢ Aquatic Temple ā¢ Enchanted Forest ā¢ Northern Lands ā¢ Gilded Skies ā¢ Yokai Peak | |
Misc. | Tutorial ā¢ Wave Defence ā¢ Boss Raids | ||
Event | Egg Island ā¢ Ready Player Two ā¢ Pumpkin King ā¢ Krampus ā¢ Cyber Easter Cave ā¢ Harvest of Horror ā¢ Bunny King |