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Desert Temple is the first dungeon players can access, It was released on 2023-12-08, and followed Yokai Peak's release about three months prior. It's currently automatically unlocked once the Player joins the Game for the First Time. The theme of this dungeon is a deserted temple in a desert covered with sand and is based on the Egyptian times.

Desert Temple requires players to be level 1 for Easy difficulty, level 5 for Medium difficulty and level 15 for Hard difficulty. Players have fifteen minutes to clear the dungeon.

The main theme is (raw) [Untitled].

Mobs

Sandstone Soldier

Sandstone Soldier

A Sandstone Soldier

The Sandstone Soldier is a melee-type mob. It has identical AI to most melee enemies but has a slower attack speed than the melee enemies from old dungeons. It will follow either the closest player or the player that has dealt the most damage to it unless it is taunted.

An enraged version will appear starting from Medium difficulty, with higher HP and damage.

The Sandstone Soldier has 20 HP on Easy, 100 HP on Medium, and 360 HP on Hard difficulty.

The Enraged Sandstone Soldier has 130 HP on Medium, and 450 HP on Hard difficulty.

Sandstone Archer

Sandstone Archer

A Sandstone Archer

The Sandstone Archer is a ranged-type mob. It has near-identical AI to most ranged enemies. Sandstone Archer will fire 8 arrows that deals small AoE at the target player. And it can also fire a single arrow that goes in a straight line, similar to other ranged mobs in older dungeons. It will follow either the closest player or the player that has dealt the most damage to it unless it is taunted.

An Inferno version will appear starting from Medium difficulty, with higher HP and damage.

The Sandstone Archer has 20 HP on Easy, 100 HP/130 HP on Medium, and 360 HP/450 HP on Hard difficulty.

The Inferno Sandstone Archer has 130 HP on Medium, and 450 HP on Hard difficulty.

Sand Warlock

Sand Warlock

A Sand Warlock

The Sand Warlock is a special mob that spawns exclusively in Hard difficulty. It can either do melee attack with its hands, charges to the target player, or firing beams that also spins for about 210 degrees clockwise or counter-clockwise depend on player's location.

The Sand Warlock 1.25k HP on Hard difficulty.

Bosses

Sand Scorpion

Sand Scorpion

The Sand Scorpion

Sand Scorpion is the first boss in Desert Temple found in the fourth room in Medium/Hard difficulty. Sand Scorpion has a total of four moves.

Charge: Occasionally, Sand Scorpion will target a random player, and will begin charging towards them, dealing damage to players that are in the charge radius. This is guaranteed to trigger first when encountering.

Sunburst Sting: Occasionally, Sand Scorpion will create a large AoE circle in front of it, damage players within and create sunburst beams in a fast pace.

X-Sting: Occasionally, Sand Scorpion will create a small AoE circle in front of it, damage players within and create multiple parallel beams that spawn in a X-shape depending on where Sand Scorpion is facing.

Claw Snap: Occasionally, Sand Scorpion will create three small AoE circles in front of it, and damage players within shortly after using its claws.

Sand Scorpion has a base health of 1.2K HP on Medium, and 4.5K HP on Hard difficulty.

Sand Golem

Sand Golem

The Sand Golem

The Sand Golem is the second and final boss in Desert Temple. Sand Golem has a total of four moves.

Charge: Occasionally, Sand Golem will target a random player, and will begin charging towards them, dealing damage to players that are in the charge radius. This is guaranteed to trigger first when encountering. This shares the same attack with Sand Scorpion.

Punch: Occasionally, when a player gets near Sand Golem, It will swing its fist creating a large circle to a player it is targeting, dealing AoE damage.

Spike Smash: Occasionally, Sand Golem will smash the ground, creating a large AoE circle that attack players within and create multiple AoE spikes in certain pattern.

Golem's Leap: Occasionally, Sand Golem will target a random player and leaps to it, slamming the ground and creating a circle that attack players shortly after.

Sand Golem's theme is (raw) [Untitled]. Sand Golem has a base health of 300 HP on Easy, 2.5K HP on Medium, and 8.2K HP on Hard difficulty.

Rooms

Easy mode:

Room Order Enemies
1 First 6x Sandstone Soldier
Second 6x Sandstone Soldier
2 First 3x Sandstone Soldier, 1x Sandstone Archer
Second 3x Sandstone Soldier, 1x Sandstone Archer
3 First 5x Sandstone Soldier
Second 4x Sandstone Archer
4 First 4x Sandstone Soldier
Second 4x Sandstone Soldier
5 First 4x Sandstone Soldier
Second 3x Sandstone Soldier
Third 2x Sandstone Soldier
Fourth 4x Sandstone Soldier
6 First 6x Sandstone Soldier, 2x Sandstone Archer
Second 4x Sandstone Soldier, 2x Sandstone Archer
7 First 7x Sandstone Soldier, 2x Sandstone Archer
8 Boss Sand Golem

Medium mode:

Room Order Enemies
1 First 6x Sandstone Soldier
Second 6x Sandstone Soldier
2 First 2x Sandstone Soldier, 1x Enraged Sandstone Soldier, 1x Sandstone Archer
Second 2x Sandstone Soldier, 1x Enraged Sandstone Soldier, 1x Sandstone Archer
3 First 5x Sandstone Soldier
Second 4x Sandstone Archer
4 Mini-Boss Sand Scorpion
5 First 2x Sandstone Soldier
Second 2x Sandstone Soldier, 2x Enraged Sandstone Soldier
6 First 6x Sandstone Soldier, 2x Inferno Sandstone Archer
Second 2x Sandstone Soldier, 2x Enraged Sandstone Soldier, 2x Sandstone Archer
7 First 7x Sandstone Soldier, 2x Sandstone Archer
8 Boss Sand Golem

Hard mode:

Room Order Enemies
1 First 5x Sandstone Soldier, 1x Sandstone Archer
Second 5x Sandstone Soldier, 1x Sandstone Archer
2 First 3x Sandstone Soldier, 1x Enraged Sandstone Soldier, 1x Sandstone Archer
Second 2x Sandstone Soldier, 1x Inferno Sandstone Archer
3 First 5x Sandstone Soldier
Second 4x Sandstone Archer
4 Mini-Boss Sand Scorpion
5 First 3x Sandstone Soldier
Second 3x Sandstone Soldier, 2x Enraged Sandstone Soldier
6 First 6x Sandstone Soldier, 2x Inferno Sandstone Archer
Second 4x Sandstone Soldier, 2x Sandstone Archer
7 First 5x Sandstone Soldier, 2x Enraged Sandstone Soldier, 2x Sandstone Archer, 1x Inferno Sandstone Archer, 1x Sand Warlock
8 Boss Sand Golem

Gregg

Gregg is a boss with a low spawning chance that players can choose to fight once per dungeon run in exchange for loot drops, gold and between 1-3 crafting materials used to craft powerful, permanent Legendary weapons near the Blacksmith in the Lobby. The crafting material dropped by Gregg in Desert Temple is Warforged Metal Warforged Metal.

Possible spawning locations:

Drops

Upon completing the dungeon, players will receive a random item (two items if on Hardcore mode) and gold (similar to other dungeons). Players with the Extra Item Gamepass receive an extra item in addition to the above. The items that can be obtained are listed below.

Ability drops

Desert Temple abilities
Ability Icon Ability Name Class Lvl. Req Rarity Difficulty
Whirlwind
Whirlwind Warrior Lvl 1 Uncommon Default Item/Easy
Fireball
Fireball Mage Lvl 1 Common Default Item/Easy
Slam
Slam Warrior Lvl 1 Uncommon Medium
Blue Fireball
Blue Fireball Mage Lvl 1 Common TBD
Arcane Spray
Arcane Spray Mage Lvl 1 Uncommon TBD
Poison Cloud
Poison Cloud Mage Lvl 1 Rare TBD
Battle Shout
Battle Shout Warrior Lvl 1 Uncommon TBD
Innervate
Innervate Mage Lvl 1 Epic TBD
Gale Slice
Gale Slice Warrior Lvl 30 Uncommon Hard
Lightning Strikes
Lightning Strikes Mage Lvl 1 Rare TBD
Holy Barrier
Holy Barrier Tank Lvl 1 Rare TBD
Redemption
Redemption Healer Lvl 1 Uncommon TBD
Holy Circle
Holy Circle Healer Lvl 1 Epic TBD

Armor drops

TBA

Weapon drops

Warrior weapons
Weapon Icon Weapon Name Average Weapon Stats
Lvl. Req
Difficulty
Rarity Base Power Upgrades
Mage weapons
Weapon Icon Weapon Name Average Weapon Stats
Lvl. Req
Difficulty
Rarity Base Power Upgrades

Cosmetic drop

Appearance Cosmetic Name Cosmetic Title How to obtain
Desert Pharaoh cosmetic
Desert Pharaoh Desert Achiever Has a 0.48% (about 1 in 208) chance of dropping on Hard after completing a dungeon or every 15 Wave Defence waves.


EXP earnings

The table below lists the total experience points gained by completing the entire dungeon.

These values may be inaccurate due to the addition of the Quests feature.
Difficulty EXP EXP (VIP) EXP (Boost) EXP (VIP and Boost)
Easy Enemies 365 438 730 803
Easy Boss 125 150 250 275
Easy Total 490 588 980 1,078
Medium Enemies 696 835 1,392 1,531
Medium Bosses 600 720 1,200 1,440
Medium Total 1,296 1,555 2,592 2851
Hard Enemies 2,337 2,804 4,674 5,141
Hard Bosses 2,395 2,874 4,690 5,269
Hard Total 4,732 5,678 9,464 10,410

Gold yield

Upon successful completion of the dungeon, players also receive a gold reward. The amount received varies slightly around a fixed value. The average values for each difficulty are listed below.

Difficulty Gold Gold (2x Gold Game Pass)
Easy ~ 500 ~ 1,000
Medium ~ 1,000 ~ 2,000
Hard ~ 2,500 ~ 5,000

Tips & Recommendations

  • Sand Scorpion and Sand Golem are guaranteed to use the charge ability when the battle starts, so it is recommended to move sideways when approaching near them.
  • When Fighting Sand Golem, it's recommended to stay away as far as possible during Spike Smash ability, so that you'll get lower chance of getting hit by the spikes.

Trivia

  • Desert Temple is the first dungeon to ever be remastered.
  • The remastered Desert Temple is the first dungeon to have:
    • Different enemy structures depending on the difficulty.
    • Animated gates between rooms.
    • Death animations for enemies.
    • Three difficulties.
  • Sand Warlock and Giant Shadow Imp are the only two enemies that only appears once in their respective dungeons.
  • This is the third dungeon where the players are given the most amount of time. The first being Glitch Dungeon and second being Yokai Peak.
  • This is the second dungeon to have only two bosses, The first one being Egg Island.
  • Despite being the remastered version of Desert Temple, there is no Wave Defence option for it. The legacy version still supports, however.
  • As of the Play menu UI remake, Sand Scorpion can be seen at the "Join a party" button.
  • Later after the release of the Remastered Desert Temple, Sand Scorpion boss was eventually removed on Easy difficulty to make a way for a new game tutorial.

Desert Temple is the first dungeon players can access, with the next dungeon being Winter Outpost at level 33. The theme of this dungeon is a deserted temple in a desert covered with sand and is based on the Egyptian times.

Desert Temple requires level 1 for Easy difficulty, level 6 for Medium difficulty, level 12 for Hard difficulty, level 20 for Insane difficulty, and level 27 for Nightmare difficulty. The primary mobs encountered here are the Sand Peasants, and the boss mob being the Sand Giant.

The main theme is (raw) Desert Attack.

Layout

Desert Temple is a maze-like dungeon with rubble and ruins scattered throughout the dungeon. It is the only dungeon in the game that uses procedural generation rather than just a linear map, therefore Desert Temple will usually have a different layout each time. Some rooms are a straight path, while others have obstructions or dead ends. Some rooms even have thin walls that allow players to attack enemies without the danger of being attacked back. This proves to be a very effective strategy in clearing the dungeon quickly. A total of 6 different room designs can generate, each with a slightly different layout and enemy count. The amount of rooms that can appear between the spawn and boss rooms increases with difficulty, starting at 4 rooms on Easy and up to 8 rooms on Nightmare difficulty.

Type 1(17 mobs, 2 fallen pillars and 1 fallen debris): Straight corridor. mobs spawn in 4, 4, 6, 3 respectively in order of appearance.

Type 2(23 mobs, 2 fallen pillars and 2 fallen debris): Straight path room with 2 sides branching off, mobs spawn in formation on left and right: 7(front left), 4(front right), 6(rear left), 6(rear right).

Type 3(24 mobs): Maze with thin walls. In order of appearance of the walking PATH its 4, 6, 8, 6.(Bolded ones can be attack through thin walls)

Type 4(20 mobs, 3 fallen pillars and 1 fallen debris): Straight path room with 2 sides branching off, mobs spawn in zigzag on left and right: 4(front right), 4(front left), 8(rear right), 4(rear left)

Type 5(20 mobs): Intersection with 2 paths, ONLY ONE IS RANDOMLY CHOSEN TO BE BLOCKED. Mobs spawn 4(front), 8(for each path).

Type 6(18 mobs, 1 statue, 1 fallen pillar and 1 fallen debris): Straight path room with 2 sides branching off. mobs spawn in formation on left and right: 6(front left), 4(front right), 6(rear right), 4(rear left)

Mob

Sand Peasant

A Sand peasant

The Sand Peasant is a melee-type mob. They are the only mobs that can spawn in Desert Temple. As the difficulty of the map increases, the health and damage of the Sand Peasants increase as well. Each additional player increases the amount of health that the Sand Peasants have by 25%. For example, if there are three players, Sand Peasants will have 50% more health than normal. This also applies to the Sand Giant.

The Sand Peasant has a base health of 30 HP and deals 5-7 damage on Easy, a base health of 80 HP and deals 9-11 damage on Medium, a base health of 250 HP and deals 10-25 damage on Hard, a base health of 750 HP and deals 29-37damage on Insane, and has a base health of 2.3K HP and deals 40-50 damage on Nightmare difficulty.


Boss

Sand Giant

The Sand Giant

The Sand Giant is the boss of the Desert Temple. It resembles a large Sand Peasant, and it can be fought after completing every other room. The Sand Giant will first chase the player who attracted it, and then it will chase whoever has done the most damage if it has not been taunted. The Sand Giant will try to get close to the player, but it is easy to outrun. If players are too far away, the Sand Giant will not use either attack, and will only walk towards a player until it gets close enough to continue using attacks again. The Sand Giant has a total of two moves.

Fire Lines: Fire Lines creates three lines in front of the direction the Sand Giant was facing when creating the warning lines. The lines are spaced far enough for players to fit between them.

Smash: The Sand Giant will then attempt to smash one arm down in an attempt to hit a player. This attack does not require anybody to be close to it in order to activate.

The Sand Giant's main theme is (raw) Desert Storm (a). The Sand Giant has a base health of 275 HP and deals 15 damage on Easy, a base health of 600 HP and deals 55 damage on Medium, a base health of 3,450 HP and deals 55 damage on Hard, a base health of 8K HP and deals 80 damage on Insane, and has a base health of 28K HP and deals 115 damage on Nightmare difficulty.

Drops

Upon completing the dungeon, players receive a random item (two items if on Hardcore mode) and gold, similarly to other dungeons excluding event ones. For Wave Defence, one item is received after every 15 waves. Players with the Extra Item game pass receive receive an extra item in addition to the above. The items that can be obtained are listed below.

Ability drops

Desert Temple abilities
Ability Icon Ability Name Class Lvl. Req Rarity Difficulty
Fireball old
Fireball Mage Lvl 1 Common Default Item/Easy
Taunt
Taunt Tank Lvl 1 Common Default Item/Easy
Whirlwind old
Whirlwind Warrior Lvl 1 Uncommon Easy/Medium/Hard/Insane
Blue Fireball old
Blue Fireball Mage Lvl 1 Common Easy/Medium/Hard
Arcane Spray old
Arcane Spray Mage Lvl 1 Uncommon Medium/Hard/Insane
Redemption old
Redemption Healer Lvl 1 Uncommon Medium/Hard/Insane
Poison Cloud old
Poison Cloud Mage Lvl 1 Rare Hard/Insane/Nightmare
Holy Barrier old
Holy Barrier Tank Lvl 1 Rare Hard/Insane
Lightning Strikes old
Lightning Strikes Mage Lvl 1 Rare Insane/Nightmare
Battle Shout old
Battle Shout Warrior Lvl 1 Uncommon Nightmare
Innervate old
Innervate Mage Lvl 1 Epic Nightmare
Holy Circle old
Holy Circle Healer Lvl 1 Epic Nightmare

Armor drops

Warrior armor sets
Set Icons Set Name Average Item Stats
Lvl. Req
Difficulty
Rarity Base Power Upgrades Health
Novice Helmet
Novice Set Common 4 2 20
Uncommon 5 3 30
Novice Armor
Level 1

Easy / Medium
Rare 6 4 40
Epic 7 5 50
Mercenary Helmet
Mercenary Set Common 7 4 45
Uncommon 8 5 55
Mercenary Armor
Level 5

Hard / Insane
Rare 9 6 65
Epic 10 7 75
Red Knight Helmet
Red Knight Set Common 10 6 65
Uncommon 12 7 76
Red Knight Armor
Level 15

Insane / Nightmare
Rare 15 9 90
Epic 17 10 115
Mage armor sets
Set Icons Set Name Average Item Stats
Lvl. Req
Difficulty
Rarity Base Power Upgrades Health
Blue Wizard Hat
Blue Wizard Set Common 4 2 20
Uncommon 5 3 30
Blue Wizard Robes
Level 1

Easy / Medium
Rare 6 4 40
Epic 7 5 50
Elementalist Hood
Elementalist Set Common 7 4 45
Uncommon 8 5 55
Elementalist Robes
Level 5

Hard / Insane
Rare 9 6 65
Epic 10 7 75
Templar Hood
Templar Set Common 10 6 65
Uncommon 12 7 76
Templar Robes
Level 15

Insane / Nightmare
Rare 15 9 90
Epic 17 10 115
Guardian armor sets
Set Icons Set Name Average Item Stats
Lvl. Req
Difficulty
Rarity Base Power Upgrades Health
Iron Helmet
Iron Set Common 2 2 60
Uncommon 3 3 72
Iron Armor
Level 1

Easy / Medium
Rare 4 4 85
Epic 5 5 100
Crusader Helmet
Crusader Set Common 4 4 125
Uncommon 5 5 138
Crusader Armor
Level 5

Hard / Insane
Rare 6 6 152
Epic 7 7 170
Guardian Helmet
Guardian Set Common 6 6 200
Uncommon 7 7 235
Guardian Armor
Level 15

Insane / Nightmare
Rare 9 9 270
Epic 10 10 340

Weapon drops

Warrior weapons
Weapon Icon Weapon Name Average Weapon Stats
Lvl. Req
Difficulty
Rarity Base Power Upgrades
Bronze Dagger
Bronze Dagger Common 6 2
Uncommon 7 3
Level 1
Easy / [def]
Rare 8 4
Epic 9 5
Bronze Longsword
Bronze Longsword Common 10 3
Uncommon 11 4
Level 2
Easy / Medium
Rare 12 5
Epic 14 6
Iron Longsword
Iron Longsword Common 16 4
Uncommon 19 5
Level 3
Medium / Hard
Rare 22 6
Epic 25 7
Spiked Club
Spiked Club Common 13 3
Uncommon 14 4
Level 5
Easy / Medium
Rare 16 5
Epic 19 6
Steel Serrated Sword
Steel Serrated Sword Common 21 5
Uncommon 24 6
Level 5
Medium / Hard
Rare 29 7
Epic 34 8
Granite Maul
Granite Maul Common 28 5
Uncommon 33 6
Level 5
Hard
Rare 38 7
Epic 44 8
Enchanted Sword
Enchanted Sword Common 46 8
Uncommon 51 9
Level 5
Hard / Insane
Rare 58 10
Epic 65 12
Rogue's Rapier
Rogue's Rapier Common 37 6
Uncommon 41 7
Level 12
Hard / Insane
Rare 46 8
Epic 51 9
Grand Claymore
Grand Claymore Common 55 9
Uncommon 60 10
Level 15
Insane
Rare 67 11
Epic 74 13
Pulverizer
Pulverizer Common 65 9
Uncommon 72 10
Level 15
Insane / Nightmare
Rare 79 11
Epic 87 13
Ghostly Greataxe
Ghostly Greataxe Common 76 9
Uncommon 84 10
Level 15
Nightmare
Rare 91 11
Epic 99 13
Ghoul Slayer
Ghoul Slayer Common 86 14
Uncommon 93 16
Level 15
Insane / Nightmare
Rare 100 18
Epic 109 21
Desert Fury
Desert Fury
Level 15
Nightmare
Legendary 120 24
Mage weapons
Weapon Icon Weapon Name Average Weapon Stats
Lvl. Req
Difficulty
Rarity Base Power Upgrades
Novice Wand
Novice Wand Common 12 3
Uncommon 13 4
Level 1
Easy / Medium
Rare 14 5
Epic 15 6
Apprentice Staff
Apprentice Staff Common 15 4
Uncommon 16 5
Level 5
Medium / Hard
Rare 18 6
Epic 20 7
Magic Mallet
Magic Mallet Common 22 5
Uncommon 24 6
Level 5
Medium / Hard
Rare 28 7
Epic 32 8
Flame Staff
Flame Staff Common 34 6
Uncommon 38 7
Level 5
Hard / Insane
Rare 44 8
Epic 51 9
Mage's Spellbook
Mage's Spellbook Common 52 7
Uncommon 59 8
Level 12
Hard / Insane
Rare 68 9
Epic 78 10
Onyx Staff
Onyx Staff Common 65 9
Uncommon 74 10
Level 15
Insane / Nightmare
Rare 83 11
Epic 94 13
Holy Staff
Holy Staff Common 86 13
Uncommon 94 15
Level 15
Nightmare
Rare 102 17
Epic 114 21
Desert Fury
Desert Fury
Level 15
Nightmare
Legendary 120 24

Cosmetic drop

Appearance Cosmetic Name Cosmetic Title How to obtain
Pharaoh cosmetic
Pharaoh Desert Achiever Has a 0.48% (about 1 in 208) chance of dropping on Nightmare after completing a dungeon or every 15 Wave Defence waves.

Gold yield

Upon successful completion of the dungeon, players also receive a gold reward. The amount received varies slightly around a fixed value. The average values for each difficulty are listed below.

Difficulty Gold Gold (2x Gold Game Pass)
Easy ~ 600 ~ 1,200
Medium ~ 1,200 ~ 2,400
Hard ~ 2,400 ~ 4,800
Insane ~ 4,800 ~ 9,600
Nightmare ~ 9,600 ~ 19,200

EXP earnings

The table below lists the experience points gained by defeating every enemy and the boss, as well as their combined total. Each room has between 17 and 24 enemies, accounting for the range in totals.

These values may be inaccurate due to the addition of the Quests feature.
Difficulty EXP EXP (VIP) EXP (Boost) EXP (VIP and Boost)
Easy Enemies min: 102
max: 144
min: 102
max: 144
min: 204
max: 288
min: 204
max: 288
Easy Boss 130 156 260 286
Easy Total min: 232
max: 274
min: 258
max: 300
min: 464
max: 548
min: 490
max: 574
Medium Enemies min: 204
max: 288
min: 204
max: 288
min: 408
max: 576
min: 408
max: 576
Medium Boss 150 180 300 330
Medium Total min: 354
max: 438
min: 384
max: 468
min: 708
max: 876
min: 738
max: 906
Hard Enemies min: 510
max: 720
min: 595
max: 840
min: 1,020
max: 1,440
min: 1,105
max: 1,560
Hard Boss 170 204 340 374
Hard Total min: 680
max: 890
min: 799
max: 1,044
min: 1,360
max: 1,780
min: 1,479
max: 1,934
Insane Enemies min: 918
max: 1,296
min: 1,020
max: 1,440
min: 1,836
max: 2,592
min: 1,938
max: 2,736
Insane Boss 200 240 400 440
Insane Total min: 1,118
max: 1,496
min: 1,260
max: 1,680
min: 2,236
max: 2,992
min: 2,378
max: 3,176
Nightmare Enemies min: 2,023
max: 2,856
min: 2,380
max: 3,360
min: 4,046
max: 5,712
min: 4,403
max: 6,216
Nightmare Boss 230 276 460 506
Nightmare Total min: 2,253
max: 3,086
min: 2,656
max: 3,636
min: 4,506
max: 6,172
min: 4,909
max: 6,722

Gallery

Trivia

  • Excluding Boss Raids and event dungeons, this dungeon on Easy difficulty has the least rooms (4) among every dungeon.
  • Desert Temple and Winter Outpost are the first two dungeons to be available for the public when the game was released.
  • For unknown reason, there was a bug that all enemies on Desert Temple are Level 1 in any difficulty. This was lated patched on 2024-06-01.

Dungeon Quest
Gear Abilities ā€¢ Armors ā€¢ Weapons ā€¢ Rings ā€¢ Rarity ā€¢ Reverse and God Pots
Mechanics Cosmetics ā€¢ Daily Rewards ā€¢ Game Passes ā€¢ Gold ā€¢ Inventory ā€¢ Leaderboard ā€¢ Levels ā€¢ Soundtracks ā€¢ Trading ā€¢ Upgrades
Gameplay Dungeons Desert Temple ā€¢ Winter Outpost ā€¢ Pirate Island ā€¢ King's Castle ā€¢ The Underworld ā€¢ Samurai Palace ā€¢ The Canals ā€¢ Ghastly Harbor ā€¢ Steampunk Sewers ā€¢ Orbital Outpost ā€¢ Volcanic Chambers ā€¢ Aquatic Temple ā€¢ Enchanted Forest ā€¢ Northern Lands ā€¢ Gilded Skies ā€¢ Yokai Peak
Misc. Tutorial ā€¢ Wave Defence ā€¢ Boss Raids
Event Egg Island ā€¢ Ready Player Two ā€¢ Pumpkin King ā€¢ Krampus ā€¢ Cyber Easter Cave ā€¢ Harvest of Horror ā€¢ Bunny King
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