Enchanted Forest is the thirteenth dungeon in Dungeon Quest. It was released on 2021-05-28, and followed Aquatic Temple's release almost five months prior. Enchanted Forest's theme is a mystical forest filled with the lush of mushrooms, crystals and such.
Enchanted Forest requires players to be level 170 for Insane difficulty and level 175 for Nightmare difficulty. It is recommended to have at least 250M to 300M HP on Insane and at least 320M to 500M HP on Nightmare. Players have eleven minutes to clear the dungeon.
The main theme is (raw) Enchanted Forest.
Mobs
Enchanted Forest has four different mobs. Each mob has 154.91T base health on Insane and 337.98T base health on Nightmare difficulty. The mobs deal between 52M and 67M damage on Insane and between 88M and 108M damage on Nightmare difficulty.
Mushroom Spearman
The Mushroom Spearman is a melee-type mob. It's a red mushroom having two red mushrooms between the arms, has glowing red spots above it, is holding a spear as well as two other spears behind it. Wearing the Tribal Warrior mask having no horns, has different color textures, has abs, and moss pants. The Mushroom Spearman will follow the closest player or the player that has done the most damage to it, and once it reaches a player, it creates a spin attack around itself, dealing damage and momentarily stunning any players within range.
Mushroom Wizard
The Mushroom Wizard is a ranged-type mob. their mushroom heads is wider then the Mushroom Warrior, Posion Mage, and Battle Mage. Their mushroom heads has glowing blue dots. It has a staff, with blue potions, moss pants, abs, two mushrooms with glowing blue dots between the shoulders, is wearing the Tribal Mage mask, and is the shortest of the other mobs. The Mushroom Wizard will create a triplet of lines at the nearest player or the player that has done the most damage to it, one line being aimed directly at the player with the other two angled to the sides (having the same mechanic as the Scout Drone from Orbital Outpost, and the Defensive Pyramid Pylon from Aquatic Temple).
Mushroom Battle Mage
The Mushroom Battle Mage is a ranged-type mob. Their mushroom heads have a wizard shape form with some purple glowing dots. It has a staff, with some red, blue, and green potions. Has purple mushrooms from its back, has moss pants, has abs, has a mask, and is taller and bigger then the rest of the mushroom mobs. The Mushroom Battle will target to the cloest player or the player that has dealt the most damage to it, and will create a purple orb that is shot in a straight line which deals constant damage.
Poison Mushroom Mage
The Poison Mushroom Mage is a ranged-type mob. Its green mushroom head is a little bit curvier with a single glowing green dot above it. It has a staff, having a single mushroom from its back with glowing green outlines, has abs, has moss pants, and is wearing the Tribal Guardian mask. They will follow to the closest player or the player that has done the most to it. It will create a green circle that will last for ~7 seconds and will deal poison damage (having the same mechanic as the Cannon Crab from Ghastly Harbor). Note that the poison circle will still be active even if the Poison Mushroom Mage is defeated, although it will no longer deal any damage.
Ancient Spirit
Ancient Spirits are summoned mobs that are spawned by the Ancient Enchanted Tree. The Ancient Spirit is just a purple orb that has neon orb inside of it. Three are spawned at once in random locations within the ring between the mini-boss and the arena. Every few seconds, each Ancient Spirit targets a random player. Three more will spawn every 20 seconds until the mini-boss is defeated (these mobs function similarly to the Searing Orb from Volcanic Chambers).
Ancient Spirits have a base of 50.99T HP on Insane and 127.31T on Nightmare, or about 7.5% of the total health of the mini-boss.
Bosses
Enchanted Forest has three bosses, consisting of two mini-bosses and a main boss at the end of the dungeon. The bosses deal between 52M and 71M damage on Insane and between 94M and 115M damage on Nightmare.
Crystal Golem
The Crystal Golem is the first boss of Enchanted Forest, encountered in the 2nd room. The Crystal Golem appears to be a being that's body is just rock having crystals from its hands, head, and back. This boss also has a glowing mouth and glowing eyes. The Crystal Golem has a total of five attacks (one being passive).
Crystal Blast [Passive]: Every ~6 seconds, numerous of crystal shards rise from the ground and land at random spots. Shortly after, they will continuously pulsate six times, dealing damage each time to any player within the ring of damage until they vanish.
Falling Crystal: The Crystal Golem's first attack in the cycle starts off with a crystal being created over a maximum of five players. They slowly fall down to the player until it aligns with their torso. If the Crystal and the torso touches eachother, then it will explode and damaging all players on the map. To prevent this, players must move into a green bubble that appears within one of three spots along the edges of the arena, and stay there until the crystal aligns with the torso, in which case it will do nothing.
Electric Sweepers: Shortly before the crystal aligns, the Crystal Golem will throw up to three geodes towards three random players, and once they reach the targeted player, two electrical beams will extend outwards from each before they start to spin counter-clockwise, dealing rapid damage to players if they touch it.
Dome Blast: Once this is done, the Crystal Golem will create up to two orbs that each follow a random player, and whenever one makes contact, it expands into a dome of high energy, dealing rapid damage to anyone within once it reaches maximum size.
Golem Slam: While the orb's are being created, three orange rectangles will appear near the boss, and three purple rings which house a pile of rocks will also appear. Players who go into the purple rings will carry a rock, which can be used to create a wall on one of the orange rectangles, which creates a green rectangle behind it - a safe zone. A few seconds after the rock piles appear, the Crystal Golem will send out a massive shock wave, damaging anyone not located within a safe zone. Each slam deals ~2B damage on Insane, and ~3B damage on Nightmare difficulty. After this, the attack cycle repeats.
The Crystal Golem has a base of 799.47T HP on Insane and 1.69Q HP on Nightmare difficulty.
Ancient Enchanted Tree
The Ancient Enchanted Tree is the second boss of Enchanted Forest, encountered in the 4th room, rising after every mob group in the room is slain. The Ancient Enchanted Tree is a big tree having a glowing core in the center of itself having mystical powers. Before it starts attacking, it'll rise up from the ground for a few seconds, giving players a window of time to attack the boss free of risk. Since the Ancient Enchanted Tree is surrounded by a moat the player cannot enter, melee damage cannot be dealt and short-range spells are not very effective. The Enchanted Tree has a total of four moves (one attack being passive).
Spirit Summoning [Passive]: About every ~18 seconds, the Ancient Enchanted Tree will spawn in Ancient Spirits, stationary orbs that occasionally shoot lasers at a random player, and each can be destroyed.
Enchanted Tri-Lines: Its main attack cycle starts with firing a triplet of lasers two times, the middle one aimed directly at the player and the other two angled away. Each time it uses this attack, it fires a triplet of beams for each player up to three.
Enchanted Sweeper: Immediately after that, it will create thin lasers around the arena which starts spinning depending on where the targeted player is located, dealing rapid damage to players who come into contact with it.
Enchanted Circles: During Quad Sweeper attack, multiple circles will appear all at once four times, damaging and stunning players hit. After this, the attack cycle repeats.
The Ancient Enchanted Tree has a base of 799.47T HP on Insane and 1.69Q HP on Nightmare difficulty.
Enchanted Forest Dragon
The Enchanted Forest Dragon is the final boss of Enchanted Forest, encountered in the 6th room. The Enchanted Forest Dragon is a four legged dragon having two wings that appear to be broken, has purple fur color, and is the protector of the Enchanted Forest. The Enchanted Forest Dragon has a total of five moves (one being a passive).
Enchanted Lines [Passive]: Upon entering the arena, every ~9 seconds, numerous of lines will spawn across the arena, each facing the same direction with gaps in-between. This array of lines happens six times in a row, the rotation of the lines changing each time based on the orientation of the first pattern. After all six line waves have passed, there is a delay before the passive repeats.
Wing Slash: The main attack cycle consists of the boss clapping its wings together three times in quick succession, each time creating two lines that converge at a random player's position, often forming an X shape.
Enchanted Dragon's Breath: The next attack has the boss face a random player and breath flames, creating an arc of circles near the player's position, each leaving behind damaging flames which last until shortly after the next flame breath.
Mystical Blast: Almost immediately after the Enchanted Dragon's Breath attack, up to three players will have a large pink circle appear under them, creating a spiraling laser a few moments later that rapidly damages players inside, the lasers will last for a few seconds.
Enchanted Rings : Almost immediately after the spiraling laser(s), if there are at least two players in the arena, pink rings will appear under up to three players. If a player without a ring comes into contact with a ring, everyone in the arena takes high damage, and the player who made contact with the ring gets a ring of their own. After this, the attack cycle repeats.
The Enchanted Forest Dragon's theme is (raw) Enchanted Forest Dragon. The Enchanted Forest Dragon has a base of 877.85T HP on Insane and 1.91Q HP on Nightmare difficulty.
Rooms
Room | Order | Enemies |
---|---|---|
1 | First | 2x Mushroom Spearman, 2x Mushroom Battle Mage, 2x Mushroom Wizards |
Second | 2x Mushroom Spearman, 2x Mushroom Battle Mage, 2x Poison Mushroom Mage | |
2 | Mini-Boss | Crystal Golem |
3 | First | 2x Mushroom Battle Mage, 2x Mushroom Wizards, 2x Poison Mushroom Mage |
Second | 3x Mushroom Battle Mage, 1x Mushroom Wizard, 2x Poison Mushroom Mage | |
4 | First (right side) | 3x Mushroom Spearman, 2x Mushroom Battle Mage, 2x Poison Mushroom Mage |
Second (right side) | 3x Mushroom Battle Mage, 3x Mushroom Wizards | |
Third (back) | 2x Mushroom Spearman, 2x Mushroom Battle Mage, 2x Poison Mushroom Mage, 2x Mushroom Wizards | |
Fourth (left) | 2x Mushroom Spearman, 2x Mushroom Wizards, 1x Mushroom Battle Mage, 2x Poison Mushroom Mage | |
Fifth (Mini-Boss) | Ancient Enchanted Tree | |
5 | First | 3x Mushroom Wizards, 3x Mushroom Battle Mage |
Second | 3x Mushroom Spearman, 3x Poison Mushroom Mage, 2x Mushroom Battle Mage | |
6 | Boss | Enchanted Forest Dragon |
Gregg
Gregg is a boss with a low spawning chance that players can choose to fight once per dungeon run in exchange for loot drops, gold and between 1-3 crafting materials used to craft powerful, permanent Legendary weapons near the Blacksmith in the Lobby. The crafting material dropped by Gregg in Enchanted Forest is Warforged Metal.
Possible spawning locations:
Drops
Upon completing the dungeon, players receive a random item (two items if on Hardcore mode) and gold, similarly to other dungeons excluding event ones. Players with the Extra Item game pass receive receive an extra item in addition to the above. The items that can be obtained are listed below.
Ability drops
Ability Icon | Ability Name | Class | Lvl. Req | Rarity | Difficulty |
---|---|---|---|---|---|
Piercing Roots | Warrior | Lvl 170 | Rare | Insane | |
Fungal Poison | Mage | Lvl 170 | Rare | Insane | |
Revitalize | Healer | Lvl 170 | Epic | Insane | |
Enhanced Inner Rage | Warrior | Lvl 150 | Legendary | Nightmare | |
Enhanced Inner Focus | Mage | Lvl 150 | Legendary | Nightmare | |
Crystalline Cannon | Warrior | Lvl 175 | Epic | Nightmare | |
Wind Blast | Warrior | Lvl 175 | Epic | Nightmare | |
Agony Orbs | Mage | Lvl 175 | Epic | Nightmare | |
Lightning Burst | Mage | Lvl 175 | Epic | Nightmare |
Armor drops
Set Icons | Set Name | Average Item Stats | |||
---|---|---|---|---|---|
Lvl. Req Difficulty |
Rarity | Base Power | Upgrades | Health | |
Fungal Warrior Set | Common | 1.28M | 49.5K | 28.6M | |
Uncommon | 1.438M | 53.5K | 31.8M | ||
Level 170 Insane |
Rare | 1.596M | 57.5K | 35M | |
Epic | 1.755M | 61.5K | 38M | ||
Crystalline Warrior Set | Common | 1.755M | 61.5K | 38M | |
Uncommon | 1.923M | 66.5K | 43.33M | ||
Level 175 Nightmare |
Rare | 2.091M | 71.5K | 48.66M | |
Epic | 2.26M | 76.5K | 54M | ||
Eldenbark Warrior Set | Common | 2.26M | 76.5K | 54M | |
Uncommon | 2.395M | 81.5K | 58.66M | ||
Level 176 Nightmare |
Rare | 2.53M | 86.5K | 63.32M | |
Epic | 2.665M | 91.5K | 68M |
Set Icons | Set Name | Average Item Stats | |||
---|---|---|---|---|---|
Lvl. Req Difficulty |
Rarity | Base Power | Upgrades | Health | |
Fungal Mage Set | Common | 1.28M | 49.5K | 28.6M | |
Uncommon | 1.438M | 53.5K | 31.8M | ||
Level 170 Insane |
Rare | 1.596M | 57.5K | 35M | |
Epic | 1.755M | 61.5K | 38M | ||
Crystalline Mage Set | Common | 1.755M | 61.5K | 38M | |
Uncommon | 1.923M | 66.5K | 43.33M | ||
Level 175 Nightmare |
Rare | 2.091M | 71.5K | 48.66M | |
Epic | 2.26M | 76.5K | 54M | ||
Eldenbark Mage Set | Common | 2.26M | 76.5K | 54M | |
Uncommon | 2.395M | 81.5K | 58.66M | ||
Level 176 Nightmare |
Rare | 2.53M | 86.5K | 63.32M | |
Epic | 2.665M | 91.5K | 68M |
Set Icons | Set Name | Average Item Stats | |||
---|---|---|---|---|---|
Lvl. Req Difficulty |
Rarity | Base Power | Upgrades | Health | |
Fungal Guardian Set | Common | 1,000 | 49.5K | 42.9M | |
Uncommon | 1,000 | 53.5K | 47.6M | ||
Level 170 Insane |
Rare | 1,000 | 57.5K | 52.3M | |
Epic | 1,000 | 61.5K | 57M | ||
Crystalline Guardian Set | Common | 1,000 | 61.5K | 57M | |
Uncommon | 1,000 | 66.5K | 66.5M | ||
Level 175 Nightmare |
Rare | 1,000 | 71.5K | 76M | |
Epic | 1,000 | 76.5K | 85.5M | ||
Eldenbark Guardian Set | Common | 1,000 | 76.5K | 85.5M | |
Uncommon | 1,000 | 81.5K | 93M | ||
Level 176 Nightmare |
Rare | 1,000 | 86.5K | 100.5M | |
Epic | 1,000 | 91.5K | 108M |
Weapon drops
Weapon Icon | Weapon Name | Average Weapon Stats | ||
---|---|---|---|---|
Lvl. Req Difficulty |
Rarity | Base Power | Upgrades | |
Fungal Warhammer | Common | 13.45M | 160K | |
Uncommon | 14.18M | 167K | ||
Level 170 Insane |
Rare | 14.91M | 174K | |
Epic | 15.63M | 180K | ||
Fungal Lance | Common | 15.63M | 180K | |
Uncommon | 16.36M | 187K | ||
Level 170 Insane |
Rare | 17.09M | 194K | |
Epic | 17.81M | 200K | ||
Enchanted Shard Dual Blade | Common | 17.81M | 200K | |
Uncommon | 18.54M | 207K | ||
Level 170 Insane |
Rare | 19.27M | 214K | |
Epic | 20M | 220K | ||
Enchanted Shard War Axe | Common | 20M | 220K | |
Uncommon | 20.93M | 227K | ||
Level 175 Nightmare |
Rare | 21.86M | 234K | |
Epic | 22.8M | 240K | ||
Forest Vine Hatchet | Common | 22.8M | 240K | |
Uncommon | 23.73M | 247K | ||
Level 175 Nightmare |
Rare | 24.66M | 254K | |
Epic | 25.6M | 260K | ||
Overgrown War Scythe | Common | 25.6M | 260K | |
Uncommon | 26.53M | 267K | ||
Level 175 Nightmare |
Rare | 27.46M | 274K | |
Epic | 28.4M | 280K | ||
Eldenbark Greatsword Level 176 Nightmare |
Legendary | 31.6M | 300K |
Weapon Icon | Weapon Name | Average Weapon Stats | ||
---|---|---|---|---|
Lvl. Req Difficulty |
Rarity | Base Power | Upgrades | |
Fungal Pike | Common | 13.45M | 160K | |
Uncommon | 14.18M | 167K | ||
Level 170 Insane |
Rare | 14.91M | 174K | |
Epic | 15.63M | 180K | ||
Fungal Staff | Common | 15.63M | 180K | |
Uncommon | 16.36M | 187K | ||
Level 170 Insane |
Rare | 17.09M | 194K | |
Epic | 17.81M | 200K | ||
Enchanted Shard Spelldagger | Common | 17.81M | 200K | |
Uncommon | 18.54M | 207K | ||
Level 170 Insane |
Rare | 19.27M | 214K | |
Epic | 20M | 220K | ||
Enchanted Shard Staff | Common | 20M | 220K | |
Uncommon | 20.93M | 227K | ||
Level 175 Nightmare |
Rare | 21.86M | 234K | |
Epic | 22.8M | 240K | ||
Forest Vine Spellblade | Common | 22.8M | 240K | |
Uncommon | 23.73M | 247K | ||
Level 175 Nightmare |
Rare | 24.66M | 254K | |
Epic | 25.6M | 260K | ||
Crystalline Shard Staff | Common | 25.6M | 260K | |
Uncommon | 26.53M | 267K | ||
Level 175 Nightmare |
Rare | 27.46M | 274K | |
Epic | 28.4M | 280K | ||
Eldenbark Greatstaff Level 176 Nightmare |
Legendary | 31.6M | 300K |
Cosmetic drop
Appearance | Cosmetic Name | Cosmetic Title | How to obtain |
---|---|---|---|
Mushroom Assassin | Mushroom Achiever | Has a 0.48% (about 1 in 208) chance of dropping on Nightmare after completing a dungeon. |
Gold yield
Upon successful completion of the dungeon, players also receive a gold reward. The amount received varies slightly around a fixed value. The average values for each difficulty are listed below.
Difficulty | Gold | Gold (2x Gold Game Pass) |
---|---|---|
Insane | ~ 150M | ~ 300M |
Nightmare | ~ 170M | ~ 340M |
EXP earnings
The table below lists the experience points gained by defeating every enemy and boss, as well as their combined total.
Difficulty | EXP | EXP (VIP) | EXP (Boost) | EXP (VIP and Boost) |
---|---|---|---|---|
Insane Enemies | 6.89B | ~8.268B | ~13.781B | ~15.159B |
Insane Bosses | 3.646B | ~4.375B | 7.292B | ~8.021B |
Insane Total | ~10.536B | ~12.644B | ~21.073B | ~23.18B |
Nightmare Enemies | ~8.554B | ~10.264B | ~17.107B | ~18.818B |
Nightmare Bosses | 5.962B | ~7.154B | 11.924B | ~13.116B |
Nightmare Total | ~14.516B | ~17.419B | ~29.031B | ~31.934B |
Tips and Recommendations
- It is recommended to run small groups (around 6-10 players), largely due to the Enchanted Forest Dragon's pink rings.
- It is normally recommended to have about one or two healers/tanks. Tanks should prioritize leading attacks away from the rest of the team, though due to the high damage inflicted by the mobs, tanks should stay mobile and attempt to dodge attacks while doing so.
- During the Crystal Golem fight, once inside the Falling Crystal attack's green bubble, it is recommended to wait on the far side of the bubble until the Electric Sweepers attack's geode is thrown towards the player on this far side. When it is safe to move, exit from the opposite side of the bubble, reducing the damage taken from the geode and granting more time to move away from its electrical beams. This strategy is not as viable in a team due to requiring coordination.
- During the Ancient Enchanted Tree fight, if a player is stunned, it's recommended to tilt the player's direction to be parallel to the rotary lasers, reducing the amount of times the laser will deal damage.
- During the Enchanted Forest Dragon fight, it is recommended to start from around the middle of the arena and move either direction in a continuous line to dodge the Wing Slash attack, while focusing more on the Enchanted Lines passive attack (keeping up with the alternating direction). After this, stay close to the boss to dodge the Enchanted Dragon's Breath attack, as it cannot appear anywhere near the boss. Lastly, move in a single direction to dodge the Mystical Blast attack.
- If you want to do team Hardcore run, it's highly recommend having a group with at least one healer and minimum 500M HP. However, DPS players still need to focus on dodging to avoid certain dangerous circumstances.
- It is recommended to be using a spell such as Inner Focus or Inner Rage (and their enhanced versions), as both spells provide both a damage boost and a movement speed boost, the latter of which is heavily recommended to dodge boss attacks.
- The Mushroom Battle Mage's attack can be directed elsewhere, then the player heads towards the direction they actually intended to travel.
Trivia
- The mascot for Enchanted Forest is the Enchanted Forest Dragon.
- The dungeon originally allowed players to run it in Wave Defence, though no mobs would ever spawn. This was likely an oversight, and has since been fixed.
- 3/4ths of the mobs are ranged mobs. These being the Mushroom Wizard, Mushroom Poison Mage, and Mushroom Battle Mage.
- The Enchanted Forest Dragon is based on the Elder Dragon from League of Legends.
- The masks worn by the Mushroom Spearmen, Mushroom Wizards, and Poison Mushroom Mages are identical to the masks worn by the Tribal Warrior, Tribal Mage, and Tribal Guardian cosmetics from the Halloween 2019 event.
- This is the first map to have its soundtrack composed by a user instead of using audio from the Roblox library. Enchanted Forest's soundtrack were both composed by Albert Kim.
- The Enchanted Forest Dragon can only be attacked with melee if the player is jumping while attacking.
- This is the third dungeon to feature legendary abilities, those being Enhanced Inner Rage and Enhanced Inner Focus.
Gear | Abilities ā¢ Armors ā¢ Weapons ā¢ Rings ā¢ Rarity ā¢ Reverse and God Pots | ||
Mechanics | Cosmetics ā¢ Daily Rewards ā¢ Game Passes ā¢ Gold ā¢ Inventory ā¢ Leaderboard ā¢ Levels ā¢ Soundtracks ā¢ Trading ā¢ Upgrades | ||
Gameplay | Dungeons | Desert Temple ā¢ Winter Outpost ā¢ Pirate Island ā¢ King's Castle ā¢ The Underworld ā¢ Samurai Palace ā¢ The Canals ā¢ Ghastly Harbor ā¢ Steampunk Sewers ā¢ Orbital Outpost ā¢ Volcanic Chambers ā¢ Aquatic Temple ā¢ Enchanted Forest ā¢ Northern Lands ā¢ Gilded Skies ā¢ Yokai Peak | |
Misc. | Tutorial ā¢ Wave Defence ā¢ Boss Raids | ||
Event | Egg Island ā¢ Ready Player Two ā¢ Pumpkin King ā¢ Krampus ā¢ Cyber Easter Cave ā¢ Harvest of Horror ā¢ Bunny King |