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Innervate is a magic boosting ability in Dungeon Quest. When activated, the user will have a blue circle aura around which then boosts the players spell power by 100% for eight seconds. Innervates counter is Battle Shout. Innervate can be obtained from Desert Temple on Nightmare difficulty and Winter Outpost on Easy difficulty. It can be sold for 2,000 gold and requires players to be at least level 1 to equip it.

Innervate is most effective from Winter Outpost to Samurai Palace, as the abilities in these dungeons tend to have longer cooldowns than later ones. It is the least effective with abilities that have a low cooldown.

Trivia[]

  • Some examples of abilities that pair nicely with Innervate are Fire Bomb from Winter Outpost Hard and Insane and Phantom Flames from Pirate Island Nightmare. This is due to how they both deal a large amount of damage and share cooldowns near the length of Innervate.
  • There is a skip that players can use to avoid waiting for the Innervate casting animation. This is done by using Innervate and then quickly using another ability. The timing on this can be difficulty to pull off consistently.
  • The Arch-Mage is shown to be using a purple-colored version of this ability during the battle.

Gallery[]

Abilities
Physical (damaging)
Shock Blast • Arc Blast • Storm Blast •
Leaping Strike •
Whirlwind • Gale Slice • Arcane Barrage • Ground Slam • Demonic Strike •
Enchanted Spinning Blades • Glacial Blows • Blade Throw • Rending Slice •
Infernal Strike • Lava Lash • Berserk • Flame Cyclone • Runic Strike •
Electric Slash • Blade Revolver • Blade Storm • Earth Spikes •
Mighty Leap • Pulse Beam • Phantom Blades • Arrow Rain •
Star Barrage • Chained Energy Blasts • Triple Blade Throw •
Explosive Punch • Arrow Barrage • Ground Stomp • Electric Grinder •
Twin Slash • Focus Beam • Explosive Mine • Vortex Grenade •
Molten Shards • Blade Fall • Lava Barrage • Spear Strike •
Ice Barrage • Ice Crash • Piercing Roots • Crystalline Cannon •
Wind Blast • Frost Cone • Flame Shuriken • Gale Barrage •
Solar Beam • Blade Barrage • God Spear •
Triple Quake • Kunai Knives • Spinning Blade Smash • Yokai Transformation •
Shatterstrike • Gravity Leap • Mighty Cleave
Mage (damaging)
Shock Wave • Arc Wave • Storm Wave •
Flame Step •
Fireball • Blue Fireball • Arcane Spray • Poison Cloud •
Lightning Strikes • Ice Needles • Lightning Beam • Fire Bomb •
Searing Beam • Piercing Rain • Ghostly Cannon Barrage • Pulsefire •
Skull Flames / Phantom Flames • Thunderous Blast • Void Beam •
Electric Boom • Infernal Orbs • Demonic Spikes • Ice Nova • Ice Totem •
Hand Cannon • Earth Clap • Enchanted Shuriken • Ghostly Rampage •
Illusion Blast • Earth Kick • Tsunami • Icicle Barrage • Forgotten Army •
Vortex • Spirit Bomb • Smite • Void Spheres • Phantom Striker •
Pulse Waves • Starfall • Overcharge • Chromatic Rain •
Orb Of Destruction • Chain Lightning • Infernal Blast • Demonic Curse •
Molten Ball • Mystery Matter • Electric Field • Energy Orb •
Lava Beam Orb • Amethyst Blast • Lava Cage • Water Orb •
Aquatic Smite • Ice Spikes • Fungal Poison • Agony Orbs •
Lightning Burst • Flame Strike • Geyser • Soul Drain • Jade Roller •
Amethyst Beams • Jade Rain •
Chain Storm • Void Dragon • Rift Beam • Hands Of Death •
Voidflames • Unstable Warp • Sacrificial Orbs
Healing (support)
Redemption • Holy Circle • Rejuvenating Spray • Aura of Life •
Universal Heal • Chain Heal • Life Pulse • Life Dash • Revitalize • Spirit Link
Other (support)
Taunt • Holy Barrier • Battle Shout • Innervate • Taunting Aura •
Guardian Call • Guardian's Blessing • Guardian Roar •
Inner Rage • Inner Focus • Enhanced Inner Rage • Enhanced Inner Focus •
Vengeful Taunt • Cleansing Beam • Blood Pact • Arcane Amplifier