Orbital Outpost is the 10th dungeon in Dungeon Quest. It was released to the public on 2020-01-24. The dungeon has two mini-bosses and a main boss. The theme of this dungeon appears to be a space theme with aliens.
Orbital Outpost requires players need to be level 135 for Insane difficulty, and level 140 for Nightmare difficulty. The recommended minimum health for Insane difficulty is 15.5M HP and for Nightmare 20M HP. Players have nine minutes to clear the dungeon on Insane and ten minutes on Nightmare.
The main theme is (raw) Up And Fight.
Mobs
In Orbital Outpost, there are four different types of mobs. Each mob has a base health of 925.97B on Insane and a base health of 1.88T on Nightmare difficulty. The mobs deal 3.15M damage on Insane, and deal 4.9M damage on Nightmare difficulty.
Hologram Assassin
The Hologram Assassin is a melee-type mob. It's a hologram with a neon blue color with dual blades. It has identical AI to most melee enemies but is a bit more sluggish than the melee enemies from earlier dungeons. It will follow either the closest player or the player that has dealt the most damage to it unless it is taunted. Hologram Assassins move much faster than most enemies from previous dungeons, having the same base movement speed as the player and requiring the use of a speed potion or spell that grants increased movement speed to outrun them.
Hologram Warrior
The Hologram Warrior is a unique melee-type mob. It's a hologram with a neon red color with dual blades. This enemy is about the same speed as the ranged enemies. By default, when it approaches a player, it pauses, proceeding to spin with tremendous speed in the direction that the player was in upon pausing for roughly one second with a temporary speed boost and the ability to deal damage, however, if the mob has been damaged, instead of travelling in a singular direction, the warrior will instead chase the player that has dealt the most damage to it unless it is taunted. When not attacking, it will follow either the closest player or the player that has dealt the most damage to it unless it is taunted.
Scout Drone
The Scout Drone is a ranged-type mob. The Scout Drone is a ball with a glowing eye, having two guns, and a propeller on top. In addition to the center beam similar to ranged enemies of previous dungeons, it fires beams to both the left and right at a 35Ā° angle from the center on average. Similarly to recent dungeons, there is plenty of reaction time to dodge its attacks. It will follow either the closest player or the player that has dealt the most damage to it unless it is taunted.
Electric Tower
The Electric Tower is a ranged-type mob. It's a floating tower that possesses electric energy. It shoots a beam that appears as a circle on the ground, dealing AoE damage to the player after a short delay. It is totally motionless, as a result, two groups of enemies with this tower cannot be lured together. It is similar to the Elder Dark Mage from The Underworld, but instead with a much smaller AoE and way more damage.
Bomb Drone
The Bomb Drone is an AoE-type summoned mob that is spawned by The Destroyer. it has the same model as the Scout Drone, but does not have any guns, nor can shoot from its eyes. It has the same amount of hp as the other mobs. The Bomb Drone will try to find the nearest player in an attempt to detonate near them to deal damage. If it fails to reach a player, it will eventually detonate by itself. One Bomb Drone will spawn per attack cycle until The Destroyer is successfully defeated. It will always spawn behind The Destroyer.
Bosses
Orbital Outpost has a total of three bosses, consisting of two mini-bosses and a main boss at the end of the dungeon. The bosses attack deal about 4.9M damage on Insane and 6.3M damage on Nightmare difficulty.
The Destroyer
The Destroyer is the 1st boss of Orbital Outpost, encountered after the first stage. The Destroyer is a humanoid robotic type with one eye. It is armed with a machine gun, a flamethrower, two rocket pods on top of it, and the ability to summon Bomb Drones.
Once approached, The Destroyer will initiate an attack depending on the point at which the fight is started after it has spawned. The general color order is yellow, orange, and red (sometimes some colors may be skipped if players are not in The Destroyer's arena). The Destroyer has a total of four moves (one being passive).
Command: Summon Bomb Drones [Passive]: At the end of the first Missile Launchers attack, The Destroyer will passively summon Bomb Drones every ~9 seconds. The Bomb Drones will attempt to chase the closest player, detonating automatically after a few seconds if it fails to reach a player.
Command: Machine Gun: The first color is yellow. The Destroyer will target a random player that is in the arena. The Destroyer will then raise it's machine gun from it's left hand and will rapidly fire a multitude of yellow lines being bullets for a couple of seconds.
Command: Flamethrower: The next color is orange. The Destroyer will then raise it's flamethrower from it's right-hand targeting on a random player, creating a total of eight beams in a set pattern. Any players who are hit by the flamethrower will be dealt with DoT damage and will be surrounded by a ring. If a player that does not have a ring touches a player with a ring, then that player will burn as well. Burnt players cannot be burnt by players who have had their flame originate from the same attack.
Command: Missile Launchers: Lastly is the color red, The Destroyer will fire it's missiles from it's rocket pods, which will fall on every player three times, signaled by big red circles. After this, the color pattern will go back to yellow and the whole attack pattern will reset.
The Destroyer has a base of 6.25T HP on Insane, and 9.03T HP on Nightmare difficulty.
Tesla Master
The Tesla Master is the 2nd boss of Orbital Outpost, encountered in the 4th room. The Tesla Master appears to be a humanoid being that has light blue gear, two glowing blue eyes, is equipped with an Electro Cannon, and is an expert on electricity. The Tesla Master has a total of four moves.
Electro Beam: When approached, five blue lasers will appear vertically on the floor, stretching from the entrance to the end of the room. These lasers will then quickly detonate, dealing damage to players.
Electro Orb: The Tesla Master will proceed to blast four orbs around itself forming a diamond shape position himself. This attack will repeat three times. This attack does not deal much damage but will hit the players multiple times as the orbs pass through them.
Electro Beam and Electro Circles: The Tesla Master will then repeat the "Electro Beam" attack, then fourteen blue circles will be spawned on the floor in random spots. The circles will stay there until the next "Electro Circle" attack. The Electro Circles will repeatedly damage players, similar to the Cannon Crab.
Tesla Cannon: The Tesla Master prepares to create a blast with it's cannon on a random player, which shoots out three orbs. Again, it will summon blue lasers again, but the circles do not disappear. The Tesla Master will then repeats its four orb attack. Afterward, the circles disappear, and the attack pattern resets.
The Tesla Master has a base of 6.25T HP on Insane, and 9.03T HP on Nightmare difficulty.
Lord Varosh
Lord Varosh is the last boss of Orbital Outpost, encountered in the 7th room. Lord Varosh appears to be an Alien being equipped with the Alien Guardian Set being green and a neon green Molten Greatsword cosmetic weapon. Lord Varosh has a total of five move (one being passive).
Stun Beams [Passive]: Passively every few seconds, lasers similar to the Corrupt Overlord's attack appear from the wall to the entrance. If any of these lasers hit a player, the victim will be held in place for a short moment, unable to move, however, the player can still attack.
Energy Orb: Right after the "Stun Beams" attack, Lord Varosh will fire a green energy orb at a random target. The orb attack is quite similar to the Tesla Master's orbs, but it deals twice the damage and has a bigger hitbox, making it very deadly. Players are recommended to be constantly moving to avoid this attack.
Ambush: Lord Varosh will vanish shortly after making the "Energy Orb" attack, darkening the arena, making it hard to see. Many green circles will start rapidly appearing and detonate, some expanding after exploding to explode again. After a couple of seconds, Lord Varosh will appear behind a random player, similar to the Demonic Pirate Captain's attack, attempting to smash them with his sword. The Ambush attack will heal Lord Varosh for every opponent in the raidus of the Ambush attack.
Focus Beam: Lord Varosh then teleports back to his original position, proceeding to charge and release a green Focus Beam towards a random target. If any player is hit, Varosh will successfully heal. After the attack ends, his attack pattern resets, causing Lord Varosh to start with his energy orb attack again.
Lord Varosh's theme is (raw) Oxygen C. Lord Varosh has a base of 6.25T HP on Insane, and 10.37T HP on Nightmare difficulty.
Rooms
Room | Order | Enemies |
---|---|---|
1 | First | 1 Hologram Assassin, 1 Hologram Warrior, 2 Scout Drones, 1 Electric Tower |
Second | 2 Hologram Assassins, 1 Hologram Warrior, 2 Scout Drones, 1 Electric Tower | |
2 | Mini-Boss | The Destroyer |
3 | First | 3 Hologram Assassins, 2 Scout Drones |
Second | 2 Hologram Assassins, 1 Hologram Warrior, 2 Electric Towers | |
4 | First | 2 Hologram Assassins, 2 Hologram Warriors, 1 Electric Tower |
Second | 3 Scout Drones, 1 Electric Tower | |
5 | Mini-Boss | Tesla Master |
6 | First | 3 Scout Drones |
Second | 5 Scout Drones, 3 Electric Towers | |
7 | Boss | Lord Varosh |
Gregg
Gregg is a boss with a low spawning chance that players can choose to fight once per dungeon run in exchange for loot drops, gold and between 1-3 crafting materials used to craft powerful, permanent Legendary weapons near the Blacksmith in the Lobby. The crafting material dropped by Gregg in Orbital Outpost is Obsidian Chunk.
Possible spawning locations:
Drops
Upon completing the dungeon, players receive a random item (two items if on Hardcore mode) and gold, similarly to other dungeons excluding event ones. Players with the Extra Item game pass receive an extra item in addition to the above. The items that can be obtained are listed below.
Ability drops
Ability Icon | Ability Name | Class | Lvl. Req | Rarity | Difficulty |
---|---|---|---|---|---|
Focus Beam | Warrior | Lvl 135 | Epic | Insane | |
Explosive Mine | Warrior | Lvl 135 | Epic | Insane | |
Mystery Matter | Mage | Lvl 135 | Epic | Insane | |
Electric Grinder | Warrior | Lvl 140 | Epic | Nightmare | |
Twin Slash | Warrior | Lvl 140 | Epic | Nightmare | |
Vortex Grenade | Warrior | Lvl 140 | Epic | Nightmare | |
Demonic Curse | Mage | Lvl 140 | Epic | Nightmare | |
Molten Ball | Mage | Lvl 140 | Epic | Nightmare | |
Electric Field | Mage | Lvl 140 | Epic | Nightmare | |
Energy Orb | Mage | Lvl 140 | Epic | Nightmare |
Armor drops
Set Icons | Set Name | Average Item Stats | |||
---|---|---|---|---|---|
Lvl. Req Difficulty |
Rarity | Base Power | Upgrades | Health | |
Space Warrior Set | Common | 95K | 12K | 2.1M | |
Uncommon | 110K | 12.9K | 2.32M | ||
Level 135 Insane |
Rare | 125K | 13.8K | 2.54M | |
Epic | 140K | 14.7K | 2.75M | ||
Commander's Warrior Set | Common | 140K | 14.7K | 2.8M | |
Uncommon | 153K | 15.9K | 3.2M | ||
Level 140 Nightmare |
Rare | 167K | 17.1K | 3.6M | |
Epic | 180K | 18.4K | 3.9M | ||
Alien Warrior Set | Common | 190K | 19K | 3.9M | |
Uncommon | 200K | 20K | 4.3M | ||
Level 140 Nightmare |
Rare | 210K | 21K | 4.7M | |
Epic | 220K | 22K | 5M |
Set Icons | Set Name | Average Item Stats | |||
---|---|---|---|---|---|
Lvl. Req Difficulty |
Rarity | Base Power | Upgrades | Health | |
Space Mage Set | Common | 95K | 12K | 2.1M | |
Uncommon | 110K | 12.9K | 2.32M | ||
Level 135 Insane |
Rare | 125K | 13.8K | 2.54M | |
Epic | 140K | 14.7K | 2.75M | ||
Commander's Mage Set | Common | 140K | 14.7K | 2.8M | |
Uncommon | 153K | 15.9K | 3.2M | ||
Level 140 Nightmare |
Rare | 167K | 17.1K | 3.6M | |
Epic | 180K | 18.4K | 3.9M | ||
Alien Mage Set | Common | 190K | 19K | 3.9M | |
Uncommon | 200K | 20K | 4.3M | ||
Level 140 Nightmare |
Rare | 210K | 21K | 4.7M | |
Epic | 220K | 22K | 5M |
Set Icons | Set Name | Average Item Stats | |||
---|---|---|---|---|---|
Lvl. Req Difficulty |
Rarity | Base Power | Upgrades | Health | |
Space Guardian Set | Common | 1,000 | 12K | 3M | |
Uncommon | 1,000 | 12.9K | 3.4M | ||
Level 135 Insane |
Rare | 1,000 | 13.8K | 3.8M | |
Epic | 1,000 | 14.7K | 4.2M | ||
Commander's Guardian Set | Common | 1,000 | 14.7K | 4.2M | |
Uncommon | 1,000 | 15.9K | 4.7M | ||
Level 140 Nightmare |
Rare | 1,000 | 17.1K | 5.1M | |
Epic | 1,000 | 18.4K | 5.5M | ||
Alien Guardian Set | Common | 1,000 | 19K | 5.5M | |
Uncommon | 1,000 | 20K | 6.1M | ||
Level 140 Nightmare |
Rare | 1,000 | 21K | 6.7M | |
Epic | 1,000 | 22K | 7.25M |
Weapon drops
Weapon Icon | Weapon Name | Average Weapon Stats | ||
---|---|---|---|---|
Lvl. Req Difficulty |
Rarity | Base Power | Upgrades | |
Blazing Star | Common | 1.26M | 49K | |
Uncommon | 1.28M | 50K | ||
Level 135 Insane |
Rare | 1.35M | 51K | |
Epic | 1.42M | 52K | ||
Dual Solar Blades | Common | 1.4M | 54K | |
Uncommon | 1.47M | 55K | ||
Level 135 Insane |
Rare | 1.54M | 56K | |
Epic | 1.61M | 57K | ||
Solar Katana | Common | 1.6M | 57K | |
Uncommon | 1.67M | 58K | ||
Level 135 Insane |
Rare | 1.74M | 59K | |
Epic | 1.8M | 60K | ||
Dual Crystalized Knives | Common | 1.67M | 59K | |
Uncommon | 1.74M | 60K | ||
Level 140 Nightmare |
Rare | 1.8M | 61K | |
Epic | 1.9M | 62K | ||
Void Greatsword | Common | 1.95M | 61K | |
Uncommon | 2.1M | 63K | ||
Level 140 Nightmare |
Rare | 2.25M | 65K | |
Epic | 2.4M | 67K | ||
Solar Greatsword | Common | 2.2M | 64K | |
Uncommon | 2.37M | 66K | ||
Level 140 Nightmare |
Rare | 2.54M | 68K | |
Epic | 2.7M | 70K | ||
Galactic Dual Blades Level 140 Nightmare |
Legendary | 3.15M | 79.5K |
Weapon Icon | Weapon Name | Average Weapon Stats | ||
---|---|---|---|---|
Lvl. Req Difficulty |
Rarity | Base Power | Upgrades | |
Electron Spell Dagger | Common | 1.26M | 49K | |
Uncommon | 1.28M | 50K | ||
Level 135 Insane |
Rare | 1.35M | 51K | |
Epic | 1.42M | 52K | ||
Void Spell Dagger | Common | 1.4M | 54K | |
Uncommon | 1.47M | 55K | ||
Level 135 Insane |
Rare | 1.54M | 56K | |
Epic | 1.61M | 57K | ||
Void Spell Blade | Common | 1.6M | 57K | |
Uncommon | 1.67M | 58K | ||
Level 135 Insane |
Rare | 1.74M | 59K | |
Epic | 1.8M | 60K | ||
Moon Crystal Spell Blade | Common | 1.67M | 59K | |
Uncommon | 1.74M | 60K | ||
Level 140 Nightmare |
Rare | 1.8M | 61K | |
Epic | 1.9M | 62K | ||
Energized Spell Dagger | Common | 1.95M | 61K | |
Uncommon | 2.1M | 63K | ||
Level 140 Nightmare |
Rare | 2.25M | 65K | |
Epic | 2.4M | 67K | ||
Solar Essence Staff | Common | 2.2M | 64K | |
Uncommon | 2.37M | 66K | ||
Level 140 Nightmare |
Rare | 2.54M | 68K | |
Epic | 2.7M | 70K | ||
Galactic Pike Level 140 Nightmare |
Legendary | 3.15M | 79.5K |
Cosmetic drop
Appearance | Cosmetic Name | Cosmetic Title | How to obtain |
---|---|---|---|
Space Mercenary | Orbital Achiever | Has a 0.48% (about 1 in 208) chance of dropping on Nightmare after completing a dungeon. |
Gold yield
Upon successful completion of the dungeon, players also receive a gold reward. The amount received varies slightly around a fixed value. The average values for each difficulty are listed below.
Difficulty | Gold | Gold (2x Gold Game Pass) |
---|---|---|
Insane | ~ 50M | ~ 100M |
Nightmare | ~ 60M | ~ 120M |
EXP earnings
The table below lists the experience points gained by defeating every enemy and boss, as well as their combined total (excluding the summoned Bomb Drone).
Difficulty | EXP | EXP (VIP) | EXP (Boost) | EXP (VIP and Boost) |
---|---|---|---|---|
Insane Enemies | ~145.446M | ~174.535M | ~290.892M | ~319.981M |
Insane Bosses | ~124.161M | ~148.993M | ~248.322M | ~273.154M |
Insane Total | ~269.607M | ~323.528M | ~539.214M | ~593.135M |
Nightmare Enemies | ~394.348M | ~473.218M | ~788.696M | ~867.566M |
Nightmare Bosses | ~336.639M | ~403.966M | ~673.277M | ~740.605M |
Nightmare Total | ~730.987M | ~877.181M | ~1.462B | ~1.608B |
Tips and Recommendations
- In order to complete this dungeon on Insane, it is highly recommended to have a Epic Industrial Warrior Set/Industrial Mage Set or Uncommon/Rare/Epic War-forged Warrior Set/War-forged Mage Set fully upgraded with around 230,000 power and a Legendary Inventor's Greatsword/Inventor's Spellblade or weapon with at least 1,900,000 power. Running on Nightmare for the first time will require a Rare or Epic Space Warrior Set/Space Mage Set and a Legendary Inventor's Greatsword/Inventor's Spellblade or a weapon power around 2,700,000.
- It is recommended to use shift lock when running this dungeon, as it is necessary to aim when using the abilities that drop from this dungeon.
- When fighting Lord Varosh, it is recommended to stay outside the arena when he uses the attack where the room darkens. This is the best way to avoid taking damage from the circle spam.
- When fighting The Destroyer, keep in mind that its flamethrower and minigun cannot reach the corners of the room. The fire from the flamethrower deals a total of 28M HP on Insane and 34M HP on Nightmare, assuming that no healing is done.
Trivia
- Orbital Outpost is the first dungeon to introduced the "Stun" negative effect.
- The mascot for Orbital Outpost is The Destroyer.
- 7 of the 14 weapons from this dungeon are based on the weapons of PROJECT skins in League of Legends.
- For what ever reason, players will be given exp from Orbital Outpost randomly even if they didn't defeat those mobs to get the exp.
- Lord Varosh is one of the five bosses that can regenerate health, the others being Demonic Pirate Captain, The Glitch, Odin Reincarnation and Pumpkin Lords.
- This is the only mainline dungeon where the high tier Nightmare armor set has the same level requirement as the low tier.
- This is the first non-event dungeon to drop an Epic Cosmetic Armor.
- As of Boss Raids Remake update on 2024-05-23,
- Orbital Outpost dungeon level requirements reverted early to 135 for Insane and 140 for Nightmare along with an EXP nerf for Insane and an EXP buff for Nightmare.
- 4 Boss Raid (Legacy) abilities added to Orbital Outpost at Nightmare difficulty.
- Original level copies of Insane and Nightmare of Orbital Outpost various armor sets, weapons, and abilities are now unobtainable by completing this dungeon and can be obtained only by trading.
Gear | Abilities ā¢ Armors ā¢ Weapons ā¢ Rings ā¢ Rarity ā¢ Reverse and God Pots | ||
Mechanics | Cosmetics ā¢ Daily Rewards ā¢ Game Passes ā¢ Gold ā¢ Inventory ā¢ Leaderboard ā¢ Levels ā¢ Soundtracks ā¢ Trading ā¢ Upgrades | ||
Gameplay | Dungeons | Desert Temple ā¢ Winter Outpost ā¢ Pirate Island ā¢ King's Castle ā¢ The Underworld ā¢ Samurai Palace ā¢ The Canals ā¢ Ghastly Harbor ā¢ Steampunk Sewers ā¢ Orbital Outpost ā¢ Volcanic Chambers ā¢ Aquatic Temple ā¢ Enchanted Forest ā¢ Northern Lands ā¢ Gilded Skies ā¢ Yokai Peak ā¢ Abyssal Void | |
Misc. | Tutorial ā¢ Wave Defence ā¢ Boss Raids | ||
Event | Egg Island ā¢ Ready Player Two ā¢ Pumpkin King ā¢ Krampus ā¢ Cyber Easter Cave ā¢ Harvest of Horror ā¢ Bunny King |