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Samurai Palace is the 6th dungeon in Dungeon Quest. It was released on 2019-06-08. The Samurai Swordsman is the basic melee enemy, and the Shuriken Thrower is the basic ranged enemy. The dungeon has two mini-bosses and a main boss. This dungeon's theme is based off of Japan culture.

Samurai Palace requires players to be at least level 90 for Insane, and at least level 95 for Nightmare. It is recommended to go into Insane with approximately 90K HP and is recommended to have around 120K HP for Nightmare. Players have eleven minutes to clear the dungeon.

The main theme is (raw) Epic Steps A.

Mobs

In Samurai Palace, there are four different types of mobs. The normal mobs have a base health of 74.53M HP on Insane difficulty, and 174.9M HP on Nightmare difficulty. The Elite Swordsman has 97.57M HP on Insane difficulty, and 218.63M HP on Nightmare difficulty. The Ultimate Swordsman has a base health of 111.8M HP on Insane difficulty and 262.36M HP on Nightmare difficulty.

Samurai Swordsman

Samurai Swordsman

A Samurai Swordsman

The Samurai Swordsman is a melee-type mob. It has similar AI to other melee enemies, including the Sand Peasant, Sand Giant, Frost Minion, Ice Minion, Pirate Savage, King's Guard, and Demon Warrior. The Samurai Swordsman is a samurai that is wearing a white kamishimo, a straw hat, and dual-wielding katanas. It will chase the closest player or the player that has done the most damage to them unless it is taunted.

The Samurai Swordsman has a base health of 74.53M HP on Insane and 174.9M HP on Nightmare difficulty.

Shuriken Thrower

Shuriken Thrower

A Shuriken Thrower

The Shuriken Thrower is a ranged-type mob. It has similar AI to other ranged enemies including Frost Wizards, Pirate Riflemen, Elementalists, and Dark Mages. The Shuriken Thrower is a samurai that is wearing a pink kamishimo, a pinkish straw hat, a pink mask, and is holding a shuriken. Its attack hits almost instantly, making it difficult to dodge. It will target the closest player or the player that has done the most damage to them unless it is taunted.

The Shuriken Thrower has a base health of 74.53M HP on Insane and 174.9M HP on Nightmare difficulty.

Elite Swordsman

Elite Swordsman

An Elite Swordsman

The Elite Swordsman is an AoE-type mob spawned by Sanada Yukimura. It is very similar to the Hitman mob from King's Castle. It has a green kamishimo on, a green mask, a black straw hat, and is dual-wielding. It follows a random player until it gets close enough, proceeding to create an AoE circle around itself that deals a significant amount of damage. This mob is not able to be taunted, making it difficult to fight Sanada Yukimura.

The Elite Swordsman has a base health of 97.57M HP on Insane and 218.63M HP on Nightmare difficulty.

Ultimate Swordsman

Ultimate Swordsman

An Ultimate Swordsman

The Ultimate Swordsman is an AoE-type mob spawned by Miyamoto Musashi. It has a red kamishimo on, has a green mask, a green belt, a black straw hat, and is dual-wielding. They spawn from spiraling smoke, and after a small delay, they spin around in a flaming cyclone. During this, they move at a very fast speed, being faster than a player without speed spells like Illusion Blast or Flame Cyclone, though will be the same speed of players using other speed spells. They deal high constant damage when near the player. After about three seconds of spinning, they will vanish.

The Ultimate Swordsman has a base health of 111.8M HP on Insane, and 262.36M HP on Nightmare difficulty.

Bosses

Sanada Yukimura

Sanada Yukimura

Sanada Yukimura

Sanada Yukimura is the first mini-boss in Samurai Palace. He is equipped with a retextured verision of the Samurai Guardian set, and is dual-wielding green katanas. He has a total of three moves (one being passive).

Elite Samurai Reinforcements [Passive]: Every ~11 seconds, Sanada will summon Elite Swordsmen, that swordsmen will target to the cloest player or to the player that has done the most damage to them. When closed to the player, the Elite Swordsmen will create a green circle spinning, and dealing AoE damage. When the Elite Swordsman is defeated, it grants 14500 EXP in both difficulties.

Tri-Shuriken Throw: Sanada will throw three green shurikens again twice, and will repeat this cycle.

Magic Shuriken Attack: While the Tri-Shuriken Throw attack is happening, four green stars appear in the middle of the battlefield every so often, creating lines in the formation of crosses. It's recommended to be along the sides of the arena to have a better chance at dodging these lines.

Sanada Yukimura has a base of 390.28M HP on Insane, and 874.54M HP on Nightmare difficulty.

Ancient Golem Guardian

Ancient Golem Guardian

The Ancient Golem

The Ancient Golem Guardian is the second mini-boss in Samurai Palace. It's an ancient golem that is made out of rocks, boulders, and has two red eyes. The Ancient Golem Guardian has a total of two moves.

Rock Fall: The first attack will have a single rock target on a random player's position falling down from the sky dealing AoE damage. After the Rock Fall attack, a couple of rock shards will fall down from the sky dealing AoE damage. Before using the same attack a second time, it's recommended for players to split up during the Rock Fall attack. The Ancient Golem Guardian will use this move two times in a row before using another move.

Rock Slam: After the golem uses the Rock Fall move, it will then drops a rock in front of itself, dealing damage if it hits a player, then slams its hands into the rock, creating multiple damaging lines outwards. The cycle repeats after that. It's recommended to be far away while he uses his rock slam attack.

The Ancient Golem Guardian has a base of 406.55M HP on Insane, and 962M HP on Nightmare difficulty.

Miyamoto Musashi

Miyamoto Musashi

Miyamoto Musashi

Miyamoto Musashi is the final boss of Samurai Palace. He is equipped with a red and orange color version of the Royal Samurai Cosmetic, as well as red and orange color dual-wielding katanas. Miyamoto Musashi has a total of five moves (two being passive).

Lava Floor [Passive]: When players enter Miyamoto's arena, the entire map will be covered with lava (excluding the final boss arena), preventing players from backtracking. (There is a bug with this move where players who are far from the boss arena rather start taking damage 2-4 seconds later the move is activated or don't take any damage at all.)

Ultimate Samurai Reinforcement [Passive]: Every ~17 seconds, Miyamoto will summon one Ultimate Swordsman which spins towards to a random player and vanishes after a duration of three seconds. The enemy summon has an indicator as to where they spawn, shown by smoke spiraling. When the Ultimate Swordsman is defeated, it grants 14500 EXP in both difficulties.

Samurai Spin: Miyamoto will spin and will fire six lasers in quick succession towards random players, another where he creates numerous beams outwards from him (similarly to Demon Lord Azrallik's hand slam attack).

Shuriken Laser Blast: Miyamoto Musashi's final attack involves him summoning an orange shuriken that floats above him every ~11 seconds. It will create a large AoE blast multiple times in random locations.

Flame Burst: Miyamoto will create a multitude of damaging of lines outwards.

Miyamoto Musashi's theme is (raw) Epic Victory Trailer. Miyamoto Musashi has a base of 447.2M HP on Insane and 1.04B HP on Nightmare difficulty.

Rooms

Room Order Enemies
1 First 4 Samurai Swordsmen, 3 Shuriken Throwers
Second 3 Samurai Swordsmen, 4 Shuriken Throwers
2 First 3 Samurai Swordsmen, 4 Shuriken Throwers
Second 3 Samurai Swordsmen, 4 Shuriken Throwers
3 First 6 Samurai Swordsmen
Second 4 Samurai Swordsmen, 3 Shuriken Throwers
4 Mini-Boss Sanada Yukimura
5 First 5 Samurai Swordsmen
Second 5 Shuriken Throwers
6 First 5 Samurai Swordsmen
Second 6 Shuriken Throwers
7 Mini-Boss Ancient Stone Guardian
8 First 4 Samurai Swordsmen, 3 Shuriken Throwers
Second 4 Samurai Swordsmen, 4 Shuriken Throwers
9 First 4 Samurai Swordsmen, 3 Shuriken Throwers
Second 4 Samurai Swordsmen, 4 Shuriken Throwers
10 Boss Miyamoto Musashi

Gregg

Gregg is a boss with a low spawning chance that players can choose to fight once per dungeon run in exchange for loot drops, gold and between 1-3 crafting materials used to craft powerful, permanent Legendary weapons near the Blacksmith in the Lobby. The crafting material dropped by Gregg in Samurai Palace is Obsidian Chunk Obsidian Chunk.

Possible spawning locations:

Drops

Upon completing the dungeon, players receive a random item (Two items if on Hardcore mode) and gold, similarly to other dungeons excluding event ones. For Wave Defence, one item is received after every 15 waves. Players with the Extra Item game pass receive receive an extra item in addition to the above. The items that can be obtained are listed below.

Ability drops

Samurai Palace abilities
Ability Icon Ability Name Class Lvl. Req Rarity Difficulty
Berserk Berserk Warrior Lvl 90 Epic Insane/Nightmare
Lava Lash Lava Lash Warrior Lvl 90 Epic Insane
Hand Cannon Hand Cannon Mage Lvl 90 Uncommon Insane
Earth Clap Earth Clap Mage Lvl 90 Rare Insane
Enchanted Shuriken Enchanted Shuriken Mage Lvl 90 Epic Insane
Guardian Roar Guardian Roar Tank Lvl 90 Rare Insane/Nightmare
Flame Cyclone Flame Cyclone Warrior Lvl 93 Epic Nightmare
Ghostly Rampage Ghostly Rampage Mage Lvl 93 Rare Nightmare
Illusion Blast Illusion Blast Mage Lvl 93 Epic Nightmare

Armor drops

Warrior armor sets
Set Icons Set Name Average Item Stats
Lvl. Req
Difficulty
Rarity Base Power Upgrades Health
Samurai Warrior Hairband
Samurai Warrior Set Common 1,650 450 16K
Uncommon 1,900 490 18K
Samurai Warrior Armor
Level 90

Insane
Rare 2,150 530 20K
Epic 2,400 570 22K
Infernal Warrior Helmet
Infernal Warrior Set Common 2,400 570 23K
Uncommon 2,700 610 26K
Infernal Warrior Armor
Level 95

Nightmare
Rare 3,000 650 29K
Epic 3,300 690 32K
Ancestral Warrior Helmet
Ancestral Warrior Set Common 3,000 650 32K
Uncommon 3,300 690 35K
Ancestral Warrior Armor
Level 96

Nightmare
Rare 3,600 730 38K
Epic 3,900 770 41K
Mage armor sets
Set Icons Set Name Average Item Stats
Lvl. Req
Difficulty
Rarity Base Power Upgrades Health
Samurai Mage Helmet
Samurai Mage Set Common 1,650 450 16K
Uncommon 1,900 490 18K
Samurai Mage Robes
Level 90

Insane
Rare 2,150 530 20K
Epic 2,400 570 22K
Infernal Mage Hood
Infernal Mage Set Common 2,400 570 23K
Uncommon 2,700 610 26K
Infernal Mage Robes
Level 95

Nightmare
Rare 3,000 650 29K
Epic 3,300 690 32K
Ancestral Mage Hood
Ancestral Mage Set Common 3,000 650 32K
Uncommon 3,300 690 35K
Ancestral Mage Armor
Level 96

Nightmare
Rare 3,600 730 38K
Epic 3,900 770 41K
Guardian armor sets
Set Icons Set Name Average Item Stats
Lvl. Req
Difficulty
Rarity Base Power Upgrades Health
Samurai Guardian Helmet
Samurai Guardian Set Common 200 450 30K
Uncommon 200 490 34K
Samurai Guardian Armor
Level 90

Insane
Rare 200 530 38K
Epic 200 570 42K
Infernal Guardian Helmet
Infernal Guardian Set Common 200 570 42K
Uncommon 200 610 47K
Infernal Guardian Armor
Level 95

Nightmare
Rare 200 650 52K
Epic 200 690 57K
Ancestral Guardian Helmet
Ancestral Guardian Set Common 200 650 54K
Uncommon 200 690 59K
Ancestral Guardian Armor
Level 96

Nightmare
Rare 200 730 65K
Epic 200 770 71K

Weapon drops

Warrior weapons
Weapon Icon Weapon Name Average Weapon Stats
Lvl. Req
Difficulty
Rarity Base Power Upgrades
Bone Scythe
Bone Scythe Common 19.5K 1.2K
Uncommon 20.5K 1,240
Level 89
Insane
Rare 21.5K 1,280
Epic 22.5K 1,320
Royal Katana
Royal Katana Common 21.5K 1,280
Uncommon 23K 1,330
Level 90
Insane
Rare 24.5K 1,380
Epic 26K 1,430
Honorable Greatsword
Honorable Greatsword Common 24K 1,370
Uncommon 26K 1,430
Level 90
Insane
Rare 28K 1,490
Epic 30K 1,550
Dual Infernal Daggers
Dual Infernal Daggers Common 27K 1,450
Uncommon 29K 1,510
Level 90
Insane
Rare 31K 1,570
Epic 33K 1,630
Dual Samurai Stars
Dual Samurai Stars Common 26K 1,430
Uncommon 28K 1,490
Level 94
Nightmare
Rare 30K 1,550
Epic 32K 1,610
Dual Samurai Sickles
Dual Samurai Sickles Common 30K 1,550
Uncommon 32.5K 1,610
Level 95
Nightmare
Rare 35K 1,670
Epic 37.5K 1,730
Crimson Kris
Crimson Kris Common 34K 1,650
Uncommon 36.5K 1,710
Level 95
Nightmare
Rare 39K 1,770
Epic 41.5K 1,830
Toxic Warspear
Toxic Warspear Common 38K 1,740
Uncommon 41K 1.8K
Level 95
Nightmare
Rare 44K 1,860
Epic 47K 1,920
Ruby Greatsword
Ruby Greatsword Common 42.5K 1,830
Uncommon 45.5K 1,890
Level 96
Nightmare
Rare 48.5K 1,950
Epic 51.5K 2,010
Sakura Katana
Sakura Katana
Level 97
Nightmare
Legendary 56K 2,250
Mage weapons
Weapon Icon Weapon Name Average Weapon Stats
Lvl. Req
Difficulty
Rarity Base Power Upgrades
Staff of Heat
Staff of Heat Common 19.5K 1.2K
Uncommon 20.5K 1,240
Level 89
Insane
Rare 21.5K 1,280
Epic 22.5K 1,320
Industrial Spellscythe
Industrial Spellscythe Common 21.5K 1,280
Uncommon 23K 1,330
Level 90
Insane
Rare 24.5K 1,380
Epic 26K 1,430
Sapphire Spellspear
Sapphire Spellspear Common 24K 1,370
Uncommon 26K 1,430
Level 90
Insane
Rare 28K 1,490
Epic 30K 1,550
Amethyst Spelldagger
Amethyst Spelldagger Common 27K 1,450
Uncommon 29K 1,510
Level 90
Insane
Rare 31K 1,570
Epic 33K 1,630
Violet Spellblade
Violet Spellblade Common 26K 1,430
Uncommon 28K 1,490
Level 94
Nightmare
Rare 30K 1,550
Epic 32K 1,610
Amethyst Crescent Spellblade
Amethyst Crescent Spellblade Common 30K 1,550
Uncommon 32.5K 1,610
Level 95
Nightmare
Rare 35K 1,670
Epic 37.5K 1,730
Jade Spelldagger
Jade Spelldagger Common 34K 1,650
Uncommon 36.5K 1,710
Level 95
Nightmare
Rare 39K 1,770
Epic 41.5K 1,830
Pink Pearl Spellscythe
Pink Pearl Spellscythe Common 38K 1,740
Uncommon 41K 1.8K
Level 95
Nightmare
Rare 44K 1,860
Epic 47K 1,920
Dual Elegant Mage Fans
Dual Elegant Mage Fans Common 42.5K 1,830
Uncommon 45.5K 1,890
Level 96
Nightmare
Rare 48.5K 1,950
Epic 51.5K 2,010
Sakura Greatstaff
Sakura Greatstaff
Level 97
Nightmare
Legendary 56K 2,250

Cosmetic drop

Appearance Cosmetic Name Cosmetic Title How to obtain
Samurai Master cosmetic
Samurai Master Samurai Achiever Has a 0.48% (about 1 in 208) chance of dropping on Nightmare after completing a dungeon.

Only the cosmetic title can be obtained in Wave Defence.

Gold yield

Upon successful completion of the dungeon, players also receive a gold reward. The amount received varies slightly around a fixed value. The average values for each difficulty are listed below.

Difficulty Gold Gold (2x Gold Game Pass)
Insane ~ 2.4M ~ 4.8M
Nightmare ~ 3.625M ~ 7.25M

EXP earnings

The table below lists the experience points gained by defeating every enemy and boss, as well as their combined total (excluding summoned mobs).

These values may be inaccurate due to the addition of the Quests feature.
Difficulty EXP EXP (VIP) EXP (Boost) EXP (VIP and Boost)
Insane Enemies 1.334M 1.6M 2.668M ~2.935M
Insane Bosses 600,000 720,000 1.2M 1.32M
Insane Total 1.934M ~2.321M 3.868M ~4.255M
Nightmare Enemies 2.3M 2.76M 4.6M 5.06M
Nightmare Bosses 1.2M 1.44M 2.4M 2.64M
Nightmare Total 3.5M 4.2M 7M 7.7M

Trivia

  • This, The Underworld and Gilded Skies have the most rooms (10) among every dungeon.
  • Samurai Palace is themed after ancient Japanese culture and spirituality. References to this can be seen from the palace architecture, the cherry blossom trees, and the weapons used throughout.
  • Samurai Palace is the first dungeon to introduced speed boost abilities. The mage speed boost ability is Illusion Blast, and the warrior speed boost ability is Flame Cyclone.
  • Samurai Palace was the first dungeon to utilize the second victory fanfare.
  • Sanada Yukimura is based on the real person of the same name.
  • Miyamoto Musashi is based on the real person of the same name.
  • Miyamoto Musashi has the same armor model as the Royal Samurai, but with different colors.
Dungeon Quest
Gear Abilities ā€¢ Armors ā€¢ Weapons ā€¢ Rings ā€¢ Rarity ā€¢ Reverse and God Pots
Mechanics Cosmetics ā€¢ Daily Rewards ā€¢ Game Passes ā€¢ Gold ā€¢ Inventory ā€¢ Leaderboard ā€¢ Levels ā€¢ Soundtracks ā€¢ Trading ā€¢ Upgrades
Gameplay Dungeons Desert Temple ā€¢ Winter Outpost ā€¢ Pirate Island ā€¢ King's Castle ā€¢ The Underworld ā€¢ Samurai Palace ā€¢ The Canals ā€¢ Ghastly Harbor ā€¢ Steampunk Sewers ā€¢ Orbital Outpost ā€¢ Volcanic Chambers ā€¢ Aquatic Temple ā€¢ Enchanted Forest ā€¢ Northern Lands ā€¢ Gilded Skies ā€¢ Yokai Peak
Misc. Tutorial ā€¢ Wave Defence ā€¢ Boss Raids
Event Egg Island ā€¢ Ready Player Two ā€¢ Pumpkin King ā€¢ Krampus ā€¢ Cyber Easter Cave ā€¢ Harvest of Horror ā€¢ Bunny King
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