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The Canals is the 7th dungeon in Dungeon Quest. It was released on 2019-07-17. Players will need to be level 100 to play Insane, and level 105 to play Nightmare. The Bodyguard is the basic melee enemy, and the Dark Magician is the basic ranged enemy. This dungeon has two mini-bosses and one main boss. The theme of this dungeon is mostly based on Venice, a city in Italy.

It is recommended to go into Insane with 200K-250K HP and approximately 300K-400K for Nightmare. Players have ten minutes to clear the dungeon.

The main theme is (raw) Battlefield.

Mobs

In The Canals, there are three different types of mobs. The Bodyguards and the Dark Magicians have a base health of 404.98M, and can deal ~22.5K damage on Insane difficulty. They also have a base health of 1.28B, and can deal ~37.5K damage on Nightmare difficulty.

Bodyguard

Bodyguard

A Bodyguard

The Bodyguard is the melee-type mob. The Bodyguard is a human wearing white clothes, having two daggers, and have battle scars in front of its face. It has similar AI to other melee enemies, including the Sand Peasant, Sand Giant, Frost Minion, Ice Minion, Pirate Savage, King's Guard, Demon Warrior, and Samurai Swordsman. It will chase the closest player or the player that has done the most damage to them unless it has been taunted. They have a base HP of 404.98M and do ~22.5K damage per hit on Insane, and have a base HP of 1.28B and do around ~37.5K damage on Nightmare. Bodyguards move much faster than most enemies from previous dungeons, having the same base movement speed as the player and requiring the use of a speed potion or spell that grants increased movement speed to outrun them.

Dark Magician

Dark Magician

A Dark Magician

The Dark Magician is a ranged-type mob. It is wearing black clothes and is holding a pike in its right hand. The Dark Magician has similar AI to other ranged enemies. It has a faster walk speed than all other ranged enemies, and its attack hits very quickly with a very high range, making it difficult to dodge. It will target the closest player or the player that has done the most damage to them unless it is taunted. They have a base HP of 404.98M and do around ~22.5K damage on Insane, and have a base HP of 1.28B and do around ~37.5K damage on Nightmare.

Magic Minion

Magic Minion

A Magic Minion

The Magic Minion is a summoned mob that is created by the Mage Overlord. The Magic Minion is a blue humanoid created by magic. It will look for the nearest player, and only disappears after 4 seconds. If the minion touches a player, it creates a large AoE explosion that deals twice the amount of damage as the other boss attacks. This mob is not able to be taunted. Unlike all other entities, this mob does not have a visible health bar. Despite this, it has the same amount of HP as the Mage Overlord, and can still detonate on contact even after being vanquished until it fully disappears. Note that the Magic Minion will always have the same amount of health as the Mage Overlord.

Bosses

Mage Overlord

Mage Overlord

The Mage Overlord

The Mage Overlord is the first mini-boss in The Canals. The Mage Overlord is wearing the Overlord's Mage set, is holding an Elementalist Staff with its right hand, has not mouth, and having two glowing red eyes. The Mage Overlord has a total of three moves.

Slow Orbs: The Mage Overlord's first attack sends out multiple small, slow-traveling orbs over time, targeting players at random.

Magic Line: Next, it fires a magic beam at a nearby player, which is quickly followed up by multiple beams perpendicular to the first. A recommended strategy for this is to go as close as players can to the overlord with a speed boost abilities such as Vortex, Blade Storm, or Illusion Blast and flee when the perpendicular beams appear to avoid all of the beams without dodging.

Magical Summoning: The last attack summons a spiral of magic, which then quickly creates a Magic Minion, which runs towards players and explodes for heavy damage upon touch, and disappears if no contact is made after four seconds.

The Mage Overlord has a base health of 1.96B HP on Insane, and 5.6B HP on Nightmare difficulty.

Guardian Overlord

Guardian Overlord

The Guardian Overlord

The Guardian Overlord is the second mini-boss in The Canals. The Guardian Overlord is wearing the Overlord's Guardian set, is holding the Giant Royal Axe with its right hand, having no mouth, and having two glowing red eyes. The Guardian Overlord has a total of three moves.

X-Strike: The first attack consists of the Guardian Overlord creating two beams going through them, which then explode, and then another two beams at the bisector of the previous beams come and explode much quicker. The strategy here is to go toward the place where the first two beams strike, as the next ones cannot hit players.

Blood Crescent: The Guardian Overlord then spins around, sending out four-slow red crescent-like projectiles. When a beam is touched, it explodes, creating a huge AoE and mediocre damage.

Red Sword: The Guardian Overlord can also create a red sword from the sky, which slowly descends onto a player. If the player is hit by the sword, all players receive huge damage. To stop the damage, the player targeted by the sword must go into a safe zone randomly placed in the arena, which is blue and has rings rising from it, with the word 'Safe'.

The Guardian Overlord has a base health of 1.96B HP on Insane, and 5.6B HP on Nightmare difficulty.

Warrior Overlord

Warrior Overlord

The Warrior Overlord

The Warrior Overlord is the final boss of The Canals. The Warrior Overlord is wearing the Overlord's Warrior set with the Overlord's Rageblade on its right hand, the Overlord's Manablade on its left hand. It has no mouth, and only has two glowing red eyes. The Warrior Overlord has a total of three moves (one being passive).

Purple Beams [Passive]: Throughout the fight, passively, beams will rapidly come from arcs, constantly covering the arena in danger. Occasionally, the beams also have a chance to stack on one another, hitting multiple times.

Lightning Strike: The Warrior Overlord will raise the Rage Blade to the sky, and will cast down three medium radius circles on each player.

Overlord Burst: Then, the Warrior Overlord will begin charging up for eight seconds, indicated by a light purple spring/spiral surrounding him, with a blue forcefield sphere appearing far to the left or right of him. An arrow will constantly floats above the forcefield, and going in it gives the player a long-lasting forcefield, which nullifies damage from the charge attack. Upon the charge being complete, it deal heavy towards to all players around the map that does not have the force field around them.

The Warrior Overlord's theme is (raw) Leader. The Warrior Overlord has a base health of 2.16B HP on Insane, and 5.89B HP on Nightmare difficulty. It typically does 45K-50K damage on Insane, and does 62.5K-75K damage on Nightmare difficulty.

Rooms

Room Order Enemies
1 First 4 Bodyguards, 4 Dark Magicians
Second 4 Bodyguards, 4 Dark Magicians
2 Mini-Boss Mage Overlord
3 First 5 Dark Magicians
Second 4 Bodyguards, 4 Dark Magicians
Third 7 Bodyguards
4 Mini-Boss Guardian Overlord
5 First 3 Bodyguards, 4 Dark Magicians
Second 3 Bodyguards, 4 Dark Magicians
Third 4 Bodyguards, 3 Dark Magicians
6 First 4 Bodyguards
Second 4 Dark Magicians
Third 3 Bodyguards, 4 Dark Magicians
7 First 5 Bodyguards
Second 3 Bodyguards, 5 Dark Magicians
Third 6 Dark Magicians
8 Boss Warrior Overlord

Gregg

Gregg is a boss with a low spawning chance that players can choose to fight once per dungeon run in exchange for loot drops, gold and between 1-3 crafting materials used to craft powerful, permanent Legendary weapons near the Blacksmith in the Lobby. The crafting material dropped by Gregg in The Canals is Gold Bar Gold Bar.

Possible spawning locations:

Drops

Upon completing the dungeon, players receive a random item (Two items if on Hardcore mode) and gold, similarly to other dungeons excluding event ones. For Wave Defence, one item is received after every 15 waves. Players with the Extra Item game pass receive receive an extra item in addition to the above. The items that can be obtained are listed below.

Ability drops

The Canals abilities
Ability Icon Ability Name Class Lvl. Req Rarity Difficulty
Runic Strike Runic Strike Warrior Lvl 99 Uncommon Insane
Electric Slash Electric Slash Warrior Lvl 99 Rare Insane
Earth Kick Earth Kick Mage Lvl 99 Uncommon Insane
Tsunami Tsunami Mage Lvl 99 Uncommon Insane
Icicle Barrage Icicle Barrage Mage Lvl 99 Rare Insane
Life Pulse Life Pulse Healer Lvl 99 Rare Insane/Nightmare
Blade Revolver Blade Revolver Warrior Lvl 104 Epic Nightmare
Blade Storm Blade Storm Warrior Lvl 104 Epic Nightmare
Forgotten Army Forgotten Army Mage Lvl 104 Epic Nightmare
Vortex Vortex Mage Lvl 104 Epic Nightmare

Armor drops

Warrior armor sets
Set Icons Set Name Average Item Stats
Lvl. Req
Difficulty
Rarity Base Power Upgrades Health
Salvaged Warrior Helmet
Salvaged Warrior Set Common 4,000 750 40K
Uncommon 4,500 830 45K
Salvaged Warrior Armor
Level 100

Insane
Rare 5,000 910 50K
Epic 5,500 990 55K
Rogue Warrior Hood
Rogue Warrior Set Common 5,500 990 55K
Uncommon 5,900 1,070 62.5K
Rogue Warrior Armor
Level 105

Nightmare
Rare 6,300 1,150 70K
Epic 6,700 1,230 77.5K
Overlord's Warrior Hat
Overlord's Warrior Set Common 6,300 1,150 77.5K
Uncommon 6,800 1,240 85K
Overlord's Warrior Armor
Level 106

Nightmare
Rare 7,300 1,330 92.5K
Epic 7,800 1,420 100K
Mage armor sets
Set Icons Set Name Average Item Stats
Lvl. Req
Difficulty
Rarity Base Power Upgrades Health
Salvaged Mage Hat
Salvaged Mage Set Common 4,000 750 40K
Uncommon 4,500 830 45K
Salvaged Mage Robes
Level 100

Insane
Rare 5,000 910 50K
Epic 5,500 990 55K
Rogue Mage Hood
Rogue Mage Set Common 5,500 990 55K
Uncommon 5,900 1,070 62.5K
Rogue Mage Robes
Level 105

Nightmare
Rare 6,300 1,150 70K
Epic 6,700 1,230 77.5K
Overlord's Mage Hat
Overlord's Mage Set Common 6,300 1,150 77.5K
Uncommon 6,800 1,240 85K
Overlord's Mage Robes
Level 106

Nightmare
Rare 7,300 1,330 92.5K
Epic 7,800 1,420 100K
Guardian armor sets
Set Icons Set Name Average Item Stats
Lvl. Req
Difficulty
Rarity Base Power Upgrades Health
Salvaged Guardian Helmet
Salvaged Guardian Set Common 300 750 72K
Uncommon 300 830 78K
Salvaged Guardian Armor
Level 100

Insane
Rare 300 910 84K
Epic 300 990 90K
Rogue Guardian Hood
Rogue Guardian Set Common 300 990 90K
Uncommon 300 1,070 100K
Rogue Guardian Armor
Level 105

Nightmare
Rare 300 1,150 110K
Epic 300 1,230 120K
Overlord's Guardian Hat
Overlord's Guardian Set Common 300 1,150 125K
Uncommon 300 1,240 Hat: 140k
Armor: 136k
Overlord's Guardian Armor
Level 106

Nightmare
Rare 300 1,330 Hat: 155k
Armor: 147k
Epic 300 1,420 Hat: 170k
Armor: 158k

Weapon drops

Warrior weapons
Weapon Icon Weapon Name Average Weapon Stats
Lvl. Req
Difficulty
Rarity Base Power Upgrades
Stone Scythe
Stone Scythe Common 45K 1,880
Uncommon 48K 1,940
Level 99
Insane
Rare 51K 2K
Epic 54K 2,060
Dual Crimson Daggers
Dual Crimson Daggers Common 50K 1,980
Uncommon 54K 2,050
Level 100
Insane
Rare 58K 2,120
Epic 62K 2,190
Dual Razor Slicers
Dual Razor Slicers Common 56K 2.1K
Uncommon 60K 2,180
Level 100
Insane
Rare 64K 2,260
Epic 68K 2,340
Giant Royal Axe
Giant Royal Axe Common 63K 2,240
Uncommon 67K 2,330
Level 100
Insane
Rare 71K 2,420
Epic 75K 2,510
Dual Magma Fangs
Dual Magma Fangs Common 69K 2,350
Uncommon 74K 2.5K
Level 104
Nightmare
Rare 79K 2,650
Epic 84K 2.8K
Dark Ice Blades
Dark Ice Blades Common 77K 2.6K
Uncommon 82K 2,770
Level 105
Nightmare
Rare 87K 2,940
Epic 92K 3,110
Dual Infernal Scimitars
Dual Infernal Scimitars Common 86K 2.9K
Uncommon 92K 3,080
Level 105
Nightmare
Rare 98K 3,260
Epic 104K 3,440
Bloodthirster
Bloodthirster Common 95K 3.2K
Uncommon 101K 3,380
Level 105
Nightmare
Rare 107K 3,560
Epic 113K 3,740
Overlord's Rageblade
Overlord's Rageblade
Level 106
Nightmare
Legendary 122K 4.4K
Mage weapons
Weapon Icon Weapon Name Average Weapon Stats
Lvl. Req
Difficulty
Rarity Base Power Upgrades
Sapphire Stone Wand
Sapphire Stone Wand Common 45K 1,880
Uncommon 48K 1,940
Level 99
Insane
Rare 51K 2K
Epic 54K 2,060
Runic Pike
Runic Pike Common 50K 1,980
Uncommon 54K 2,050
Level 100
Insane
Rare 58K 2,120
Epic 62K 2,190
Elementalist Staff
Elementalist Staff Common 56K 2.1K
Uncommon 60K 2,180
Level 100
Insane
Rare 64K 2,260
Epic 68K 2,340
Toxic Spellscythe
Toxic Spellscythe Common 63K 2,240
Uncommon 67K 2,330
Level 100
Insane
Rare 71K 2,420
Epic 75K 2,510
Amethyst Spellscythe
Amethyst Spellscythe Common 69K 2,350
Uncommon 74K 2.5K
Level 104
Nightmare
Rare 79K 2,650
Epic 84K 2.8K
Dual Arcane Slicers
Dual Arcane Slicers Common 77K 2.6K
Uncommon 82K 2,770
Level 105
Nightmare
Rare 87K 2,940
Epic 92K 3,110
Runic Spellscythe
Runic Spellscythe Common 86K 2.9K
Uncommon 92K 3,080
Level 105
Nightmare
Rare 98K 3,260
Epic 104K 3,440
Mana Infused Spellblade
Mana Infused Spellblade Common 95K 3.2K
Uncommon 101K 3,380
Level 105
Nightmare
Rare 107K 3,560
Epic 113K 3,740
Overlord's Manablade
Overlord's Manablade
Level 106
Nightmare
Legendary 122K 4.4K

Cosmetic drop

Appearance Cosmetic Name Cosmetic Title How to obtain
Sniper Mercenary cosmetic
Sniper Mercenary Canal Achiever Has a 0.48% (about 1 in 208) chance of dropping on Nightmare after completing a dungeon.

Only the cosmetic title can be obtained in Wave Defence.

Gold yield

Upon successful completion of the dungeon, players also receive a gold reward. The amount received varies slightly around a fixed value. The average values for each difficulty are listed below.

Difficulty Gold Gold (2x Gold Game Pass)
Insane ~ 4.875M ~ 9.75M
Nightmare ~ 6.125M ~ 12.25M

EXP earnings

The table below lists the experience points gained by defeating every enemy and boss, as well as their combined total.

These values may be inaccurate due to the addition of the Quests feature.
Difficulty EXP EXP (VIP) EXP (Boost) EXP (VIP and Boost)
Insane Enemies 3.094M ~3.713M 6.188M ~6.807M
Insane Bosses 1.5M 1.8M 3M 3.3M
Insane Total 4.594M ~5.513M 9.188M ~10.107M
Nightmare Enemies 5.005M 6.006M 10.01M 11.011M
Nightmare Bosses 3M 3.6M 6M 6.6M
Nightmare Total 8.005M 9.606M 16.01M 17.611M

Trivia

    • The room where the Warrior Overlord is located is a reference to Piazza San Marco (also known as St. Mark's Square in English) in Venice. The tower used for circle attack is also the clock tower of the square (though it lacks a pointy roof).
  • The Canals is the first dungeon to introduce the Dungeon Quest term "Nuking/Nuke," which means damaging teammates.
  • The rifle on the Sniper Mercenary cosmetic resembles a Model 1859 Sharps rifle, a falling block action gun and part of a series of guns first made in 1848 by Christian Sharps.
  • The mascot for The Canals is the Warrior Overlord.
  • The Dark Magician is currently the only mob that has the fastest walk speed then any other range mob.
  • The Old Lobby was changed to the New Lobby, when The Canals was released.
Dungeon Quest
Gear Abilities ā€¢ Armors ā€¢ Weapons ā€¢ Rings ā€¢ Rarity ā€¢ Reverse and God Pots
Mechanics Cosmetics ā€¢ Daily Rewards ā€¢ Game Passes ā€¢ Gold ā€¢ Inventory ā€¢ Leaderboard ā€¢ Levels ā€¢ Soundtracks ā€¢ Trading ā€¢ Upgrades
Gameplay Dungeons Desert Temple ā€¢ Winter Outpost ā€¢ Pirate Island ā€¢ King's Castle ā€¢ The Underworld ā€¢ Samurai Palace ā€¢ The Canals ā€¢ Ghastly Harbor ā€¢ Steampunk Sewers ā€¢ Orbital Outpost ā€¢ Volcanic Chambers ā€¢ Aquatic Temple ā€¢ Enchanted Forest ā€¢ Northern Lands ā€¢ Gilded Skies ā€¢ Yokai Peak
Misc. Tutorial ā€¢ Wave Defence ā€¢ Boss Raids
Event Egg Island ā€¢ Ready Player Two ā€¢ Pumpkin King ā€¢ Krampus ā€¢ Cyber Easter Cave ā€¢ Harvest of Horror ā€¢ Bunny King
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