DungeonQuestRoblox Wiki
DungeonQuestRoblox Wiki

Warrior Spells[]

Greatsword Slam[]

"Slam the ground with your weapon, creating a series of large blades that protrude from the ground."

The user slams the ground with their weapon, creating forth staggered line of orange swords of energy that protrude from the ground, with each subsequent sword becoming larger in size.

Chain Pull[]

"Drag the nearest enemy within range to you and pulverize them."

The user throws a chain to the nearest enemy within a certain radius, dragging them towards the user and hitting it brutally, dealing damage. If the spell targets a mini-boss or a boss, the user gets pulled towards it and hits them.

Warcry[]

"Increase 50% physical damage of all players around you for a few seconds."

The user shouts and creates a red pulse that increases 50% physical damage of all players within its range for 5 seconds. The increase in physical damage does not stack.

Earthly Smash[]

"Smash the ground with your weapon, stunning enemies with enough power." The user smashes the ground with their weapon, creating earthly debris and dealing good damage. The spell only immobilizes enemies for 1.2 seconds if the user has allocated 100 skill points into physical power.

Swings of Fury - The user lets out a shout of fury that causes rings of fire to expand and disappear from the user. Upon every successful hit, the user gains 5% physical damage and 20% attack speed. The build up bonus caps at 10 hits. While the spell is active, the user cannot use other spells but they gain 100% movement speed. "Hit successfully to build up damage and attack speed while having your movement speed increased for 15 seconds. You can't use other spells when this spell is active."

Shank - The user throws a glowing, green dagger to the location of their cursor, sticking to any enemy it hits. If five Shanks are stuck to an enemy, and the sixth one sticks; it is dealt the combined damage of all stuck Shanks to the enemy that causes them to disappear. Shanks scale off Physical Power more than average. "Throw a dagger to the location of your cursor, sticking to an enemy it hits. The enemy takes the combined damage of six daggers that are stuck on it."

Mage Spells[]

Thin Laser - The user fires a quick thin laser beam from their palm that deals 1 tick of damage to enemies who have their "defense" reduced meaning they take 10% more damage than usual. "Defense reduction" does not stack. "Fire a thin laser that reduces the defense of your enemies."

Suction Chain - The user links the nearest enemy with a maroon energy chain that damages it whilst healing the user. "Chain the nearest enemy using its life to your advantage."

Explosive Vortex - The user casts a localized vortex that drags all enemies within range to its center that explodes after a few seconds dealing heavy damage to all enemies caught in it. The spell doesn't drag bosses but still deal heavy damage to them. "Cast a vortex that drags enemies to its center then explode afterwards dealing heavy damage."

Electric Pow - The user casts a violent orb of electricity, then hits the orb with their weapon creating a large burst of electricity forward. The spell only immobilizes enemies for 1.2 seconds if the user has allocated 100 skill points into spell power. "Cast an orb of electricity then hit it to create a large burst forward with enough power to stun enemies."

Imbuement - The user blasts the surrounding area with blue energy that increases 50% spell damage of all players within its range for 5 seconds. The increase of spell damage does not stack. "Increase 50% spell damage of all players around you for a few seconds."

Spell Modification - Beige particles constantly fly out of the user's feet, while certain magic spells equipped by the user are drastically modified to be more powerful. The magic spells that can be upgraded are listed below:

  1. Thunder Bolts (Modified Thunderous Blast) - Instead of one bolt, ten bolts strike around the user's frontal area, dealing 1/5 of the original spell's damage.
  2. Freezing Supernova (Modified Ice Nova) - The user casts it in place instead of following around them. The book opens, shakes frantically and self-destructs itself to create a large, icy explosion that damages and hinders all enemies in range from moving, nor attacking for a moment.
  3. Taunting Illusion (Modified Illusion Blast) - The user casts an illusion of themselves that constantly taunts all enemies in range before disappearing 8 seconds after, while the user is invisible, gains 200% movement speed and cannot be targeted by enemies if the trick is active.

If used, this spell is active for 15 seconds. "Drastically modify Thunderous Blast, Ice Nova and Illusion Blast for 15 seconds."

Rebuke - The user shoots a yellow energy projectile that targets the nearest energy within range, dealing damage and upon impact, summons a column of enraging holy flames from the ground to deal rapid damage to enemies inside it. Only one enemy can be damaged by one Rebuke column. "Fire a projectile that summons a column of enraging flames upon impact to burn everything inside it."

Healer Spells[]

Unity Orb - The user casts a glowing, light blue orb above them that heals players within its range - linked with an energy beam - that is thrown afterwards, making an explosion that deals damage equivalent to half of the healing done to players. "Cast an orb that heals teammates around you and deal 1/2 of the healing converted to damage to your enemies."

Divine Protection - The user enlightens all players within a certain radius with a blast of light, greatly healing them and granting them a 33% damage reduction bonus for 10 seconds. "Heal all nearby players and grant them 33% damage reduction for 10 seconds."

Guardian Spells[]

Spiked Barrier - The user encases themselves in a spiked barrier that deals damage to enemies who directly damage the user for 8 seconds. Damage scales on stamina. "Create a spiked barrier around yourself that damages your enemies who damage you directly."

Guardian Rend - The user slices forward, creating a light yellow crescent sweep that does more damage to taunted enemies depending on how much time before the taunted effect wears off. "Slice forward in a crescent sweep that does more damage to recently taunted enemies."

Trivia[]

  • Greatsword Slam was originally called "Great Blade Slam."
  • Chain Pull was originally called "Chain Blow."
  • Earthly Smash was originally called "Stunning Smash."