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Yokai Peak is the sixteenth and latest dungeon in Dungeon Quest. It was released on 2023-10-13, and followed Gilded Skies' release almost eleven months prior. The theme of this dungeon is heavily based on Japanese folklores of onis, yokais, and similar.

Yokai Peak require players to be level 200 for Insane difficulty, and level 205 for Nightmare difficulty. It is recommended to have at least 1.8B - 2.5B health (900M glass cannon) on Insane and at least 3B to 4.4B health (1.5B glass cannon) on Nightmare. Players have fifteen minutes to clear the dungeon.

The main theme is (raw) [Untitled].

Mobs

Pincer Warrior

Pincer Warrior

A Pincer Warrior

The Pincer Warrior is a melee-type mob. It is a humanoid crustacean crab with a powerful claw on its left arm, an oval head, and has a cyan belt. When a player is close to the Pincer Warrior or the one that has done the most damage to it, it will target that player. When close, the Pincer Warrior will create a small circle, dealing damage to any players in it.

The Pincer Warrior has 30.22Q HP on Insane and 79.10Q HP on Nightmare difficulty.

Tide Walker

Tide Walker

A Tide Walker

The Tide Walker is a ranged-type mob that creates multiple circles that bends at the targeted player, damaging and inflicting rooted to any player's hit by it.

The Tide Walker has 24.18Q HP on Insane and 63.28Q HP on Nightmare difficulty.

Tide Kitsune

Tide Kitsune

A Tide Kitsune

The Tide Kitsune is an immobile summoner and AoE-type mob. It is a humanoid kitsune that wears a kitsune mask with the base color white, and trims being cyan. It has medium size hair, wears a gown, and holds a fan in its right hand, with the main colors being blue, dark blue, and greenish colors. The Tide Kitsune can control the water, capable of summoning minions. It will summon two weaker versions of Tide Walkers. After some time, the Tide Kitsune will create a small circle which creates an ice burst dealing AoE damage to any players caught in it.

The Tide Kitsune has 21.15Q HP on Insane difficulty and 55.37Q HP on Nightmare difficulty.

Shadow Imp

Shadow Imp

A Shadow Imp

The Shadow Imp starts as a ranged-type mob, that switches over to melee-type. It is an oni with sharp claws, and equipped with a small barrel. It has black fur covering its body, two glowing red eyes, sharp teeth, and ears with the inside having red color. The Shadow Imp will target the closest player or whoever dealt the most damage to it. When within a certain radius, the Shadow Imp will throw its barrel one time, creating a medium size circle that deals AoE damage. It will then run towards a player and attack using its claws, creating a small square that deals damage to players hit by it.

The Shadow Imp has 21.15Q HP on Insane difficulty and 55.37Q HP on Nightmare difficulty.

Giant Shadow Imp

Giant Shadow Imp

A Giant Shadow Imp

The Giant Shadow Imp is an AoE-type mob. The Giant Shadow Imp is the same as its smaller version, the Shadow Imp, but bigger and having a large explosive barrel. The Giant Shadow Imp will target the closest player or whoever dealt the most damage to it. When within certain radius, the Giant Shadow Imp will throw its barrel, creating a medium sized circle damaging players in it. After the Giant Shadow Imp has thrown its explosive barrel, it will pick up a new one.

The Giant Shadow Imp has 31.73Q HP on Insane difficulty and 83.06Q HP on Nightmare difficulty.

Shadow Stalker

Shadow Stalker

A Shadow Stalker

The Shadow Stalker is a melee-type mob. The Shadow Stalker is a black yokai with black particles, claws, a skull with two horns attached to it, a smiling face, as well as glowing red eyes. The Shadow Stalker will target the closest player or whoever dealt the most damage to it. When close, the Shadow Stalker will create a medium size circle dealing AoE damage.

The Shadow Stalker has 25.69Q HP on Insane difficulty and 67.23Q HP on Nightmare difficulty.

Pyro Caster

Pyro Sorcerer

A Pyro Caster

The Pyro Caster is a ranged-type mob. It creates vortex portals that spawn weaker versions of Shadow Imps. The Pyro Caster also fires an attack in a short straight line ahead of it, dealing damage.

The Pyro Caster has 24.18Q HP on Insane difficulty and 63.28Q HP on Nightmare difficulty.

Yokai Shogun

Yokai Shogun

A Yokai Shogun

The Yokai Shogun is a melee-type mob. It is a humanoid yokai that wears samurai armor, wields a katana, as well as a color style of dark red, orange, and brownish color. It is also wearing a white mask, covering its six glowing red eyes that are split into two sides, having three eyes each, and following the way of the samurai. When a player is close to the Yokai Shogun or the one that has done the most damage to it, it will target that player. When closed, the Yokai Shogun will create a small size rectangle dealing damage to players.

The Yokai Shogun has 25.69Q HP on Insane difficulty and 79.10Q HP on Nightmare difficulty.

Yokai Sorcerer

Yokai Sorcerer

A Yokai Sorcerer

The Yokai Sorcerer is a slow moving ranged-type mob that targets a player creating a wide straight line dealing damage.

The Yokai Sorcerer has 25.08Q HP on Insane difficulty and 65.65Q HP on Nightmare difficulty.

Fire Imp

Fire Imp

A Fire Imp

The Fire Imp is a melee-type mob. It has the same resemblance as the Shadow Imp, but its body is filled with magma, having the veins filled with fire, and having its eyes being glowing yellow. The Fire Imp is spawned by Sarugami when it does its Lava Barrage attack. When a player is close to the Fire Imp or the one that has done the most damage to it, it will target that player. The Fire Imp attacks by creating a small square dealing damage to players.

The Fire Imp has 16.81Q HP on Insane difficulty and 39.62Q HP on Nightmare difficulty.

Fire Imp Thrower

Fire Imp Thrower

A Fire Imp Thrower

The Fire Imp Thrower is an AoE-type mob. It has the same resemblance as the Fire Imp, but wields an explosive barrel, and is stationary. The Fire Imp Thrower works the same as the Giant Shadow Imp, throwing its explosive barrel at any player close to it, creating a medium size circle that does AoE damage.

The Fire Imp Thrower has 1.68Qi HP on Insane difficulty and 3.96Qi HP on Nightmare difficulty.

Lava Stalker

Lava Stalker

A Lava Stalker

The Lava Stalker is an AoE-type mob. The Lava Stalker resembles the Shadow Stalker but its body parts are magma pieces, and is glowing with lava veins. The Lava Stalker can only be spawned by Sarugami, and it will act identically to the Shadow Stalker (as of the 2023-10-27 update). If the Lava Stalker dies, it will explode dealing 10x boss damage to players nearby.

The Lava Stalker has 16.81Q HP on Insane difficulty and 39.62Q HP on Nightmare difficulty.

Bosses

Tatsu, Lord of Tides

Dragon

Tatsu, Lord of Tides

Tatsu, Lord of Tides is the first boss in Yokai Peak found in the third room. Tatsu is a Japanese dragon. It has a long, blue scaled body, spikes serpentine tail, sharp teeth, claws, horns, a beard, and is connected to the water. Tatsu has a total of seven moves (one being a passive).

Lightning Bolt [Passive]: If a player is not in the arena, then that player will be struck by a Lightning Bolt that deals 1% of the player's total HP. If the player does not want to be dealt with constant damage, then they will have to be in the arena where Tatsu is to prevent the Lightning Bolt attack from activating.

Head Slam: Occasionally, when a player is close to Tatsu or at random will target a random player, Tatsu will create a large red rectangle that will appear on the ground and will perform a head slam. Then, two more rectangles will also appear parallel to the first rectangle and at a small distance, continuing at further and further distances (this is very similar towards to the Northern Mage's attacks in Northern Lands but horizontal. Also similar to Goliath's attack "Blast Beam" in Boss Raid.)

Lightning Storm: If Tatsu is damaged, then Tatsu will fly into the sky, being invulnerable to any sorts of damage. The sky will be filled with dark grey clouds, which then spawns around eight or nine circle patterns of lightning. The circles originally appears dark blue, and players stepping on it in this form do not take damage. The circles then gradually become a brighter shade of blue, which will then deal damage at the brightest shade. The circle will then disappear and the other circles will appear for the duration of the attack (it is noted that it also appears that players who get zapped by circles at the same moment take extra damage from some form of chain lightning). Afterwards, Tatsu will dive into the pond of water, will resubmerged, and players will be able to damage it once again.

Spinning Beams: Occasionally, two beams in a cross pattern will immediately appear after a small wait time. Then, the beams will then begin to move counter-clockwise dealing constant damage to any players touching the red beams. After turning exactly 180o, the beams will then alternate and will turn clockwise direction for another 180o.

Tidal Breath: Occasionally, Tatsu will look at the sky, do a roar, and then will spew out a wave of water circles will fall down from the sky, placed on the ground in a spiral pattern. The circles will deal damage to players that touch one of the circles. The spiral patterns are always the same.

Tide Circles: Occasionally, a multitude of blue circles will appear on the ground. Then, they will begin to turn light blue and will begin rotating counter-clockwise (similar towards to Tatsu's Spinning Beams attack). The light blue circles will deal constant damage towards to players that touch the circles.

Whirlpool: Occasionally, Tatsu will dive into the pond and will create a whirlpool. The whirlpool will then begin to drag all players towards the center of the whirlpool, dealing small amounts of rapid damage overtime. Then, three Tethers with a low amount of health are spawned around the pond of the whirlpool, forming a triangle which deals constant damage to players close to them. Then after a couple of seconds after the Tethers have been summoned, several weaker versions of Pincer Warriors and Tide Walkers are spawned around the pond. Tatsu is invulnerable to damage during this attack. If players want to deal damage to Tatsu, then players will need to destroy all of the Tethers. Once all of the Tethers are destroyed, Tatsu will emerge from the pond being able to take damage from players.

Tatsu, Lord of Tides' theme is (raw) Tatsu Lord of the Tides. Tatsu has a base health of 97.77Q HP on Insane, and a base health of 200.30Q HP on Nightmare difficulty.

Sangor, the Bloodthirsty

Boss two

Sangor, the Bloodthirsty

Sangor, the Bloodthirsty is the second boss in Yokai Peak found in the sixth room. Sangor is a humanoid oni, a demonic creature having red skin exposed, white spikes next to the arm, yellow bands around the arm, cloth pants with yellow trims, a necklace, white spikes at the chest, a white chin hair tied up by a band, a giant eye above the two eyes, white spiky hair, and is holding a kanabō. Sangor has a total of seven moves.

Sangor's Leap: Occasionally, Sangor will start running for a bit, will target a random player, will begin leap, slamming at the ground creating a circle, and then later will create a sun-burst attack.

Whirlwind Spin: Occasionally, Sangor will target a random player and will begin creating a straight line, creating a medium circle dealing AoE damage at a fast pace.

Blood Spin: Occasionally, Sangor will create random lines in the arena, and will begin using Whirlwind Spin. When Sangor uses any of its moves, the lines where Sangor spin will begin blazing with a trail of fire.

Sangor's Curse: Occasionally, Sangor will roar at all players within a certain (???) range. When Sangor roars, players will be given a curse with a red oni symbol, giving players the 'Anti-Healing' debuff, and will receive DoT damage. In order to remove the curse, players will have to walk into the small green circle that spawns randomly in the arena. A glass breaking sound effect will be heard when the curse is removed, along with the oni symbol turning green and disappearing.

Blood Circles: Occasionally, Sangor will spawn down a bunch of small red circles, creating a wave damaging players (similar to Vytelus, the Dragon Lord's Purple Circles).

Kanabō Swing: Occasionally, if a player is near to Sangor, Sangor will swing its kanabō creating a large rectangle to a player it is targeting, dealing AoE damage.

Flame Shockwave: If Sangor somehow leaves its arena by either clipping through the ground, or going out of bounds, it will create red boxes under every player in the game that is undodgable and deals a quarter of the normal boss damage.

Sangor, the Bloodthirsty's theme is (raw) Sangor the Bloodthirsty. Sangor has a base health of 140.14Q HP on Insane, and a base health of 330.17Q HP on Nightmare difficulty.

Commander Leonaru

Commander Leonaru

Commander Leonaru

Commander Leonaru is the third boss in Yokai Peak found in the ninth room. Leonaru is a large humanoid lion oni that wears samurai gear, has sharp claws and teeth, a tail, red eyes, and is holding a naginata with the tip of it being on fire, and following the way of the samurai. Leonaru has a total of nine moves (one being a passive).

Crying Swords [Passive]: When a player is outside of Leonaru's arena (being a 6x7 square tiles), bright yellow glowing swords will regularly strike down players outside the arena, damaging them passively until they are back inside of the arena. Damage scale increases the longer players are outside of the arena.

Explosive Squares and Lines: Occasionally, Leonaru will spawn down explosive lines that goes vertical, and horizontal, and also explosive squares in a checker pattern, damaging players. Sometimes, these attacks will go on a fast pace for three times. There is a small chance where the attack can cover the entire arena besides from the two corners randomly.

Explosive Square Chunks: Occasionally, Leonaru will summon a large square covering a 3x4 area of the arena at the top left corner, then it will move clockwise to the next corner detonating the previous marked corner after ~4 seconds, until the last corner is marked.

Naginata Throw: Occasionally, Leonaru will target a random player, will then begin throwing its naginata to a random player creating a straight line damaging players.

Blade Barrage: After Leonaru throws its naginata, a big random line will appear, occasionally targeting a random player, damaging them, and a flurry of red blades will appear on the line (having a resemblance towards to the warrior ability Blade Barrage) five times. The blades will always travel through the middle point of the arena. The naginata will then return to Leonaru's hand afterwards.

Explosion Orb: Occasionally, Leonaru will summon an explosive orb on all players that follow them having a ring radius around them. If the player that has the orb touches it, then all players that are in the ring radius will suffer AoE damage. If a player that has the explosive orb lures it to Leonaru, and Leonaru touches the explosive orb, Leonaru will be dealt with a small amount of damage. The luring mechanic is similar to Bob the Frost Giant's orbs.

Falling Swords: Occasionally, Leonaru will spawn down yellow squares in the arena having a rain of yellow swords above the squares, and will fall down through the sky dealing damage to players that are in the squares.

Naginata & Claw Swing: Occasionally, when a player is near to Leonaru, Leonaru will use its naginata creating a large square attacking 1-3 times. If Leonaru does not have its naginata, then a small square will appear only attacking one time.

Temple Laser Eyes: Occasionally, the giant statue above the Dungeon Quest gong and the still-petrified Sarugami will fire lasers from its eyes. The two beams will slowly follow random players and dealing small rapid damage when in contact. The laser targeting is more likely to switch if the random player is close to the beams.

Commander Leonaru's theme is (raw) Commander Leonaru. Leonaru has a base health of 149.48Q HP on Insane, and a base health of 352.18Q HP on Nightmare difficulty.

Sarugami

MUCH MUCH better Sarugami

Sarugami

Sarugami is the fourth and final boss in Yokai Peak that spawns after Leonaru is defeated. After Leonaru is defeated, Leonaru will slowly walk towards to the Dungeon Quest logo gong badly injured, hitting the gong with all of its might, before falling down to the ground dead. Then, the petrified Sarugami will awaken, free itself and enter the arena. It will then thump its chest and roar, before slamming the ground causing all players to fall down into the new arena that the player will have to fight Sarugami on.

Sarugami is an oni that is a monkey god and monkey spirit. Sarugami is a giant humanoid figure having magma parts and lavas in the veins of its body. Sarugami have a total of twelve moves (six being passive).

Sarugami has two phases. being stationary and mobility mode. During stationary mode, Sarugami will be immobile and will use phase one moves. Then, once Sarugami reaches to 50% of HP, Sarugami will enter mobility mode, being able to move, use phase two moves, and weaker versions of some phase one moves as well.

Fire Imp Thrower Reinforcements [One Time Passive]: Fire Imp Throwers will occasionally spawn at the side of the arena. During the fight, if the battle is still going, then Sarugami will summon Fire Imp Throwers at the side of the building, throwing explosive barrels at players and also being immune to any sorts to damage from players. This move is currently bugged and the Fire Imp Throwers will not do anything.

Phase Change [One Time Passive]: When Sarugami reaches to 50% of its HP, then Sarugami will change to mobility mode which allows it to move freely and use a different set of moves as well as weaker versions of phase one moves.

Lava Stalker Reinforcements [Passive]: Occasionally, Sarugami will summon a Lava Stalker that will stalk a targeted player.

Explosion Mark [Passive]: Occasionally, all players will be given a yellow circle that detonates shortly after, dealing AoE damage at where it detonates (Similar to Odin Reincarnation).

Fire Imp Meteor Launch [Passive]: Occasionally, multiple meteors will appear in arena. Players that are in the meteorā€™s radius will be dealt with damage. Then after the crash, Fire Imps will spawn and will begin attacking players. At second stage, the explosions will occur at higher level that are unable to damage players. The Fire Imps after the explosion will still function normally.

Cursed Tri-Beam [Passive]: Occasionally, a random player will be given a curse with a red symbol (similar to Flame Shuriken's ability icon), giving a few seconds of 'Anti-Healing' and three spread beams in front of that player. After the 'Anti-Healing' debuff wears off, the beams will detonate. If a player that does not have the curse gets hit by the player that does have the curse, then that player will also be given that curse as well. The curse will keep on transferring until players don't transfer the curse to any players.

Lava Slam: Occasionally, Sarugami will smash the ground in a rectangular shape forward to a targeted player. Then, multiple parallel beams will be spawned vertically and horizontally depending on where Sarugami is facing. This is guaranteed to trigger when Sarugami spawns. Sarugami will keep on using Lava Slam until phase two.

Flame Breath: Occasionally, Sarugami will target a random player and will begin breathing fire counter-clockwise, damaging players with constant damage caught in the radius of the attack. Sarugami will keep on using Flame Breath until phase two.

Boulder Toss: Occasionally, Sarugami will grab a boulder from the ground with its right hand, then it will throw the boulder at a random player, creating AoE circle and sun-burst beam (similar to Cannon Blaster 2000), and dealing damage to players. The boulders will remain in the entire fight and having collision. It also serves as a shield to protect players from Magma Shockwave. Beware that sometimes the rocks will shatter, leaving a small lingering circle throughout the entire fight. Sarugami will keep on using Boulder Toss until phase two.

Circle Slam: Occasionally, Sarugami will slam the ground three times, creating a barrage of circles which then later explodes turning into yellow beams that also does damage. Sarugami will only slam the ground one time during phase two. Note that this attack always occurs after the Lava Slam attack and that the beams do more damage than the circles.

Magma Shockwave: During phase one, if Sarugami is in stationary mode for a long time, then Sarugami will have a chance to dig into the ground creating a magma shockwave which damages players that are not hiding behind a rock that were created earlier between them and Sarugami. Sarugami will keep on using Magma Shockwave until phase two.

Magma Charge: Occasionally, during phase two, Sarugami will target a random player, and will charge at them, dealing damage to any player in the way.

Sarugami's theme is (raw) Sarugami. Sarugami has a base health of 168.17Q HP on Insane, and a base health of 396.21Q HP on Nightmare difficulty.

Rooms

Room Order Enemies
1 First 6x Pincer Warrior, 6x Tide Walker
Second 3x Pincer Warrior, 3x Tide Walker, 1x Tide Kitsune
Third 3x Pincer Warrior, 3x Tide Walker, 1x Tide Kitsune
2 First 6x Pincer Warrior, 6x Tide Walker, 2x Tide Kitsune
3 Mini-Boss Tatsu, Lord of Tides
4 First 2x Shadow Imp, 1X Shadow Stalker, 1x Pyro Caster
5 First 5x Shadow Imp, 1x Giant Shadow Imp
Second 3x Shadow Imp, 2x Pyro Caster, 1x Shadow Stalker,
Third 3x Shadow Imp, 2x Pyro Caster, 1x Shadow Stalker,
6 Mini-Boss Sangor, The Bloodthirsty
7 First 6x Yokai Shogun, 6x Yokai Sorcerer
Second 4x Yokai Shogun, 4x Yokai Sorcerer
Third 4x Yokai Shogun, 4x Yokai Sorcerer
8 First 4x Yokai Shogun, 3x Yokai Sorcerer
Second 4x Yokai Shogun, 3x Yokai Sorcerer
Third 4x Yokai Shogun, 3x Yokai Sorcerer
9 Mini-Boss Commander Leonaru
10 Boss Sarugami

Gregg

Gregg is a boss with a low spawning chance that players can choose to fight once per dungeon run in exchange for loot drops, gold and between 1-3 crafting materials used to craft powerful, permanent Legendary weapons near the Blacksmith in the Lobby. The crafting material dropped by Gregg in Yokai Peak is Astral Amethyst Astral Amethyst.

Possible spawning locations:

Drops

Upon completing the dungeon Yokai Peak, players will receive a random item (two items if on Hardcore mode) and gold (similar to other dungeons). Players with the Extra Item Gamepass receive an extra item in addition to the above. The items that can be obtained are listed below.

Ability drops

Yokai Peak abilities
Ability Icon Ability Name Class Lvl. Req Rarity Difficulty
Triple Quake
Triple Quake Warrior Lvl 200 Epic Insane
Chain Storm
Chain Storm Mage Lvl 200 Epic Insane
Spirit Link
Spirit Link Healer Lvl 200 Epic Insane
Kunai Knives
Kunai Knives Warrior Lvl 205 Epic Nightmare
Spinning Blade Smash
Spinning Blade Smash Warrior Lvl 205 Epic Nightmare
Yokai Transformation
Yokai Transformation Warrior Lvl 205 Epic Nightmare
Void Dragon
Void Dragon Mage Lvl 205 Epic Nightmare
Rift Beam
Rift Beam Mage Lvl 205 Epic Nightmare
Hands of Death
Hands Of Death Mage Lvl 205 Epic Nightmare

Armor drops

Warrior Armor sets
Set Icons Set Name Average Item Stats
Lvl. Req
Difficulty
Rarity Base Power Upgrades Health
Oni Warrior Helmet
Oni Warrior Set Common 11.3M 350K 385M
Uncommon 12.6M 367K 427M
Oni Warrior Armor
Level 200

Insane
Rare 14M 387K 475M
Epic 15.8M 400K 515M
Seishin Warrior Helmet
Seishin Warrior Set Common 15.8M 400K 515M
Uncommon 17.6M 417K 585M
Seishin Warrior Armor
Level 205

Nightmare
Rare 18.5M 433K 645M
Epic 20.8M 450K 720M
Akuma Warrior Helmet
Akuma Warrior Set Common 20.8M 450K 720M
Uncommon 22.4M 470K 801.66M
Akuma Warrior Armor
Level 206

Nightmare
Rare 24M 490K 854.33M
Epic 25.5M 500K 920M
Mage Armor sets
Set Icons Set Name Average Item Stats
Lvl. Req
Difficulty
Rarity Base Power Upgrades Health
Oni Mage Cloak
Oni Mage Set Common 11.3M 350K 385M
Uncommon 12.6M 367K 427M
Oni Mage Robes
Level 200

Insane
Rare 14M 387K 475M
Epic 15.8M 400K 515M
Seishin Mage Cloak
Seishin Mage Set Common 15.8M 400K 515M
Uncommon 17.6M 417K 585M
Seishin Mage Robes
Level 205

Nightmare
Rare 18.5M 433K 645M
Epic 20.8M 450K 720M
Akuma Mage Cloak
Akuma Mage Set Common 20.8M 450K 720M
Uncommon 22.4M 470K 801.66M
Akuma Mage Robes
Level 206

Nightmare
Rare 24M 490K 854.33M
Epic 25.5M 500K 920M
Guardian Armor sets
Set Icons Set Name Average Item Stats
Lvl. Req
Difficulty
Rarity Base Power Upgrades Health
Oni Guardian Helmet
Oni Guardian Set Common 1K 350K 611.8M
Uncommon 1K 367K 685M
Oni Guardian Armor
Level 200

Insane
Rare 1K 383K 745M
Epic 1K 400K 815M
Seishin Guardian Helmet
Seishin Guardian Set Common 1K 400K 815M
Uncommon 1K 417K 925M
Seishin Guardian Armor
Level 205

Nightmare
Rare 1K 433K 1.05B
Epic 1K 450k 1.15B
Akuma Guardian Helmet
Akuma Guardian Set Common 1K 450K 1.15B
Uncommon 1K 467K 1.25B
Akuma Guardian Armor
Level 206

Nightmare
Rare 1K 490K 1.35B
Epic 1K 500K 1.45B

Weapon drops

Warrior weapons
Weapon Icon Weapon Name Average Weapon Stats
Lvl. Req
Difficulty
Rarity Base Power Upgrades
Oni's Kanabo
Oni's Kanabo Common 125M 800K
Uncommon 131.75M 810K
Level 200
Insane
Rare 140M 818.5K
Epic 146.75M 825K
Oni's Dadao
Oni's Dadao Common 146.75M 825K
Uncommon 153.5M 842.5K
Level 200
Insane
Rare 160M 850K
Epic 168M 855K
Seishin Crescent
Seishin Crescent Common 168M 855K
Uncommon 176M 870K
Level 200
Insane
Rare 183M 886.5K
Epic 190.25M 897.5K
Seishin Cleaver
Seishin Cleaver Common 190.25M 897.5K
Uncommon 198.7M 933K
Level 205
Nightmare
Rare 207.4M 966K
Epic 216.1M 1M
Jigoku Twin Katanas
Jigoku Twin Katanas Common 216.1M 1M
Uncommon 224.8M 1.033M
Level 205
Nightmare
Rare 233.5M 1.066M
Epic 242.2M 1.1M
Jigoku Club And Shield
Jigoku Club And Shield Common 242.2M 1.1M
Uncommon 250.9M 1.133M
Level 205
Nightmare
Rare 259.6M 1.166M
Epic 268.5M 1.2M
Akuma's Wraithbringer
Akuma's Wraithbringer
Level 206
Nightmare
Legendary 298.5M 1.35M
Mage weapons
Weapon Icon Weapon Name Average Weapon Stats
Lvl. Req
Difficulty
Rarity Base Power Upgrades
Oni's Bell Staff
Oni's Bell Staff Common 125M 800K
Uncommon 131.75M 810K
Level 200
Insane
Rare 140M 818.5K
Epic 146.75M 825K
Oni's Naginata
Oni's Naginata Common 146.75M 825K
Uncommon 153.5M 842.5K
Level 200
Insane
Rare 160M 850K
Epic 168M 855K
Seishin Club
Seishin Club Common 168M 855K
Uncommon 176M 870K
Level 200
Insane
Rare 183M 886.5K
Epic 190.25M 897.5K
Seishin Staff
Seishin Staff Common 190.25M 897.5K
Uncommon 198.7M 933K
Level 205
Nightmare
Rare 207.4M 966K
Epic 216.1M 1M
Jigoku Twin Warfans
Jigoku Twin Warfans Common 216.1M 1M
Uncommon 224.8M 1.033M
Level 205
Nightmare
Rare 233.5M 1.066M
Epic 242.2M 1.1M
Jigoku Shuriblade
Jigoku Shuriblade Common 242.2M 1.1M
Uncommon 250.9M 1.133M
Level 205
Nightmare
Rare 259.6M 1.166M
Epic 268.5M 1.2M
Akuma's Soulreaver
Akuma's Soulreaver
Level 206
Nightmare
Legendary 298.5M 1.35M

Cosmetic drops

Appearance Cosmetic Name Cosmetic Type How to Obtain
Return to Cinder Title
Return To Cinder Title Land the final blow on Commander Leonaru with its own explosive orb.
Tatsu's Spirit cosmetic
Tatsu's Spirit Armor After defeating Tatsu, Lord of Tides, there is a small chance that a key will drop, which can be used to open the door behind its arena. After going through the door, walk up to the Tatsu Spirit and it will be claimed.
Oni Spirit cosmetic
Oni Spirit Armor Has a small, unconfirmed, chance to drop after completing the dungeon.

Gold yield

Difficulty Gold Gold (2x Gold Game Pass)
Insane ~ 500M ~ 1B
Nightmare ~ 600M ~ 1.2B

EXP earnings

The table below lists the total experience points gained by completing the entire dungeon.

Difficulty EXP EXP (VIP) EXP (Boost) EXP (VIP and Boost)
Insane 318.60B 382.32B 637.20B 700.92B
Nightmare 435.60B 522.72B 871.20B 958.32B

Tips & Recommendations

  • When fighting Tatsu, during Tatsu's Lightning Storm attack, if players are close to the entrance or if they just stand in the middle of the pond, then players won't get hit by the lightning circles.
  • Sangor cannot activate its abilities (except for Whirlwind Spin and Blood Spin) if the player is out of range, it is advised to use long ranged attacks to prevent him from using anything else such as Blade Barrage or Rift Beam. Keep on circling the arena as best as you can. Alternatively, you can attempt to buy yourself some distance by getting close to bait Sangor into using his curse attack, though this is not recommended.
  • When fighting Leonaru, if you have the explosive orb, try to use abilities that can increase the player's movement, and lure it to Leonaru as the explosive orb is a global nuke that follows you around.
  • When fighting Sarugami with other players, if you receive the Tri-beam Curse, make sure your avatar is facing away from others to avoid cursing your teammates.
  • When fighting Sarugami, it is best to reduce its health at or below 50% of of its max HP to avoid the Magma Shockwave attack. If you think that you won't have time to reduce its health is at or below 50% of its max HP, then stay behind one of the boulders that Sarugami threw as they are considered as an object to negate the damage from the attack. It is noted that the chances of this attack happening is quite low.
  • During Sarugami's phase one move 'Flame Breath,' it is recommended to go around Sarugami in a circle to prevent from taking any damage.

Trivia

  • Yokai Peak is the first dungeon to:
    • Have four bosses that are not related towards to the bonus bosses (like Odin Reincarnation).
    • Be created by Voldex Games.
    • Have an event revolving around the dungeon's theme (and is the only PERMANENT dungeon).
    • Have multiple obtainable cosmetics (and is again the only PERMANENT dungeon).
    • Have a cutscene.
    • Have a different amount of HP for each type of minions.
    • Drop dungeon cosmetics on any difficulty.
    • Have bosses with their own theme.
    • Have mobs that spawns other mobs.
    • Have the mob and boss HP and damage buffed
  • This, The Underworld, Samurai Palace and Gilded Skies have the most rooms (10) among every dungeon.
  • Yokai Peak has returned the bosses that have movement after Sand Giant, The King and Kolvumar.
  • In Yokai Peak, there is a unique mechanic where the bosses will activate their moves depending on the players health they lost and the action they make.
  • The Tide Walker is the first ranged-type mob to have a fast reload cast.
  • The Fire Imp Throwers are the first mobs to be immune to any sorts of attacks from players.
  • Giant Shadow Imp and Sand Warlock are the only two non-boss enemies that only appears once in their respective dungeons.
  • There was a bug in Yokai Peak on the EXP for Insane and Nightmare difficulty where both difficulties gave the exact same amount. This was later fixed on 2023-10-17.
  • This is the second dungeon where the players are given the most amount of time. The first one being Glitch Dungeon.
  • There was a way for players to cheese Tatsu's attacks (through the exception of the Whirlpool attack) where players could just climb on top of the poles and cannot take any damage. This was later patched on 2023-10-20.
  • As of 2023-10-31, two bugs still occur around Tatsu, one being that it may be rendered glitched in position while in invulnerable state, while the other being that the Lightning Storm attack gets bugged to continue indefinitely, making it impossible to continue the fight.
  • Prior to the 2023-10-27 Halloween Event, the Lava Stalker summoned by Sarugami used to explode immediately without warning and deal 10x boss damage if it touches the player it is chasing.
  • Similar to Bob The Frost Giant, if Commander Leonaru is defeated while the explosive orb is active, there is a chance that the orb will remain while the line will remain until the player dies.
  • For an unknown reason, presumably due to a bug, as of the 2023-10-27 Halloween Event, the Fire Imp Throwers summoned by Sarugami do not attack any players.
  • Sarugami has set the record of having the most boss-exclusive minions. With three can be summoned. The second being Demon Lord Azrallik and Gilded Dragon with two.
  • Yokai Peak is the second dungeon beyond Volcanic Chambers to not drop Legendary abilities, the first being Gilded Skies.
Dungeon Quest
Gear Abilities ā€¢ Armors ā€¢ Weapons ā€¢ Rings ā€¢ Rarity ā€¢ Reverse and God Pots
Mechanics Cosmetics ā€¢ Daily Rewards ā€¢ Game Passes ā€¢ Gold ā€¢ Inventory ā€¢ Leaderboard ā€¢ Levels ā€¢ Soundtracks ā€¢ Trading ā€¢ Upgrades
Gameplay Dungeons Desert Temple ā€¢ Winter Outpost ā€¢ Pirate Island ā€¢ King's Castle ā€¢ The Underworld ā€¢ Samurai Palace ā€¢ The Canals ā€¢ Ghastly Harbor ā€¢ Steampunk Sewers ā€¢ Orbital Outpost ā€¢ Volcanic Chambers ā€¢ Aquatic Temple ā€¢ Enchanted Forest ā€¢ Northern Lands ā€¢ Gilded Skies ā€¢ Yokai Peak
Misc. Tutorial ā€¢ Wave Defence ā€¢ Boss Raids
Event Egg Island ā€¢ Ready Player Two ā€¢ Pumpkin King ā€¢ Krampus ā€¢ Cyber Easter Cave ā€¢ Harvest of Horror ā€¢ Bunny King
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